libQGLViewer
Version 2.6.4
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This is the complete list of members for ManipulatedCameraFrame, including all inherited members.
addInMouseGrabberPool() | MouseGrabber | |
alignWithFrame(const Frame *const frame, bool move=false, qreal threshold=0.0) | Frame | |
checkIfGrabsMouse(int x, int y, const Camera *const camera) | ManipulatedFrame | virtual |
clearMouseGrabberPool(bool autoDelete=false) | MouseGrabber | |
constraint() const | Frame | |
coordinatesOf(const Vec &src) const | Frame | |
coordinatesOfFrom(const Vec &src, const Frame *const from) const | Frame | |
coordinatesOfIn(const Vec &src, const Frame *const in) const | Frame | |
currentMouseAction() const | ManipulatedFrame | |
domElement(const QString &name, QDomDocument &document) const | ManipulatedCameraFrame | virtual |
flySpeed() const | ManipulatedCameraFrame | |
Frame() | Frame | |
Frame(const Frame &frame) | Frame | |
Frame(const Vec &position, const Quaternion &orientation) | Frame | |
getCoordinatesOf(const qreal src[3], qreal res[3]) const | Frame | |
getCoordinatesOfFrom(const qreal src[3], qreal res[3], const Frame *const from) const | Frame | |
getCoordinatesOfIn(const qreal src[3], qreal res[3], const Frame *const in) const | Frame | |
getInverseCoordinatesOf(const qreal src[3], qreal res[3]) const | Frame | |
getInverseTransformOf(const qreal src[3], qreal res[3]) const | Frame | |
getLocalCoordinatesOf(const qreal src[3], qreal res[3]) const | Frame | |
getLocalInverseCoordinatesOf(const qreal src[3], qreal res[3]) const | Frame | |
getLocalInverseTransformOf(const qreal src[3], qreal res[3]) const | Frame | |
getLocalTransformOf(const qreal src[3], qreal res[3]) const | Frame | |
getMatrix(GLdouble m[4][4]) const | Frame | |
getMatrix(GLdouble m[16]) const | Frame | |
getOrientation(qreal &q0, qreal &q1, qreal &q2, qreal &q3) const | Frame | |
getPosition(qreal &x, qreal &y, qreal &z) const | Frame | |
getRotation(qreal &q0, qreal &q1, qreal &q2, qreal &q3) const | Frame | |
getTransformOf(const qreal src[3], qreal res[3]) const | Frame | |
getTransformOfFrom(const qreal src[3], qreal res[3], const Frame *const from) const | Frame | |
getTransformOfIn(const qreal src[3], qreal res[3], const Frame *const in) const | Frame | |
getTranslation(qreal &x, qreal &y, qreal &z) const | Frame | |
getWorldMatrix(GLdouble m[4][4]) const | Frame | |
getWorldMatrix(GLdouble m[16]) const | Frame | |
grabsMouse() const | MouseGrabber | |
initFromDOMElement(const QDomElement &element) | ManipulatedCameraFrame | virtualslot |
interpolated() | Frame | signal |
inverse() const | Frame | |
inverseCoordinatesOf(const Vec &src) const | Frame | |
inverseTransformOf(const Vec &src) const | Frame | |
isInMouseGrabberPool() const | MouseGrabber | |
isManipulated() const | ManipulatedFrame | |
isSpinning() const | ManipulatedFrame | |
localCoordinatesOf(const Vec &src) const | Frame | |
localInverseCoordinatesOf(const Vec &src) const | Frame | |
localInverseTransformOf(const Vec &src) const | Frame | |
localTransformOf(const Vec &src) const | Frame | |
manipulated() | ManipulatedFrame | signal |
ManipulatedCameraFrame() | ManipulatedCameraFrame | |
ManipulatedCameraFrame(const ManipulatedCameraFrame &mcf) | ManipulatedCameraFrame | |
ManipulatedFrame() | ManipulatedFrame | |
ManipulatedFrame(const ManipulatedFrame &mf) | ManipulatedFrame | |
matrix() const | Frame | |
modified() | Frame | signal |
mouseDoubleClickEvent(QMouseEvent *const event, Camera *const camera) | ManipulatedFrame | protectedvirtual |
MouseGrabber() | MouseGrabber | |
MouseGrabberPool() | MouseGrabber | static |
mouseMoveEvent(QMouseEvent *const event, Camera *const camera) | ManipulatedCameraFrame | protectedvirtual |
mousePressEvent(QMouseEvent *const event, Camera *const camera) | ManipulatedFrame | protectedvirtual |
mouseReleaseEvent(QMouseEvent *const event, Camera *const camera) | ManipulatedCameraFrame | protectedvirtual |
operator=(const ManipulatedCameraFrame &mcf) | ManipulatedCameraFrame | |
qglviewer::ManipulatedFrame::operator=(const ManipulatedFrame &mf) | ManipulatedFrame | |
qglviewer::Frame::operator=(const Frame &frame) | Frame | |
orientation() const | Frame | |
pivotPoint() const | ManipulatedCameraFrame | |
position() const | Frame | |
projectOnLine(const Vec &origin, const Vec &direction) | Frame | |
referenceFrame() const | Frame | |
removeFromMouseGrabberPool() | MouseGrabber | |
rotate(Quaternion &q) | Frame | |
rotate(const Quaternion &q) | Frame | |
rotate(qreal q0, qreal q1, qreal q2, qreal q3) | Frame | |
rotate(qreal &q0, qreal &q1, qreal &q2, qreal &q3) | Frame | |
rotateAroundPoint(Quaternion &rotation, const Vec &point) | Frame | |
rotateAroundPoint(const Quaternion &rotation, const Vec &point) | Frame | |
rotatesAroundUpVector() const | ManipulatedCameraFrame | |
rotation() const | Frame | |
rotationSensitivity() const | ManipulatedFrame | |
sceneUpVector() const | ManipulatedCameraFrame | |
setConstraint(Constraint *const constraint) | Frame | |
setFlySpeed(qreal speed) | ManipulatedCameraFrame | slot |
setFromMatrix(const GLdouble m[4][4]) | Frame | |
setFromMatrix(const GLdouble m[16]) | Frame | |
setGrabsMouse(bool grabs) | MouseGrabber | protected |
setOrientation(const Quaternion &orientation) | Frame | |
setOrientation(qreal q0, qreal q1, qreal q2, qreal q3) | Frame | |
setOrientationWithConstraint(Quaternion &orientation) | Frame | |
setPivotPoint(const Vec &point) | ManipulatedCameraFrame | |
setPosition(const Vec &position) | Frame | |
setPosition(qreal x, qreal y, qreal z) | Frame | |
setPositionAndOrientation(const Vec &position, const Quaternion &orientation) | Frame | |
setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation) | Frame | |
setPositionWithConstraint(Vec &position) | Frame | |
setReferenceFrame(const Frame *const refFrame) | Frame | |
setRotatesAroundUpVector(bool constrained) | ManipulatedCameraFrame | |
setRotation(const Quaternion &rotation) | Frame | |
setRotation(qreal q0, qreal q1, qreal q2, qreal q3) | Frame | |
setRotationSensitivity(qreal sensitivity) | ManipulatedFrame | slot |
setRotationWithConstraint(Quaternion &rotation) | Frame | |
setSceneUpVector(const Vec &up) | ManipulatedCameraFrame | slot |
setSpinningQuaternion(const Quaternion &spinningQuaternion) | ManipulatedFrame | slot |
setSpinningSensitivity(qreal sensitivity) | ManipulatedFrame | slot |
settingAsReferenceFrameWillCreateALoop(const Frame *const frame) | Frame | |
setTranslation(const Vec &translation) | Frame | |
setTranslation(qreal x, qreal y, qreal z) | Frame | |
setTranslationAndRotation(const Vec &translation, const Quaternion &rotation) | Frame | |
setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation) | Frame | |
setTranslationSensitivity(qreal sensitivity) | ManipulatedFrame | slot |
setTranslationWithConstraint(Vec &translation) | Frame | |
setWheelSensitivity(qreal sensitivity) | ManipulatedFrame | slot |
setZoomSensitivity(qreal sensitivity) | ManipulatedFrame | slot |
setZoomsOnPivotPoint(bool enabled) | ManipulatedCameraFrame | |
spin() | ManipulatedCameraFrame | protectedvirtualslot |
spinningQuaternion() const | ManipulatedFrame | |
spinningSensitivity() const | ManipulatedFrame | |
spun() | ManipulatedFrame | signal |
startSpinning(int updateInterval) | ManipulatedFrame | virtualslot |
stopSpinning() | ManipulatedFrame | virtualslot |
transformOf(const Vec &src) const | Frame | |
transformOfFrom(const Vec &src, const Frame *const from) const | Frame | |
transformOfIn(const Vec &src, const Frame *const in) const | Frame | |
translate(Vec &t) | Frame | |
translate(const Vec &t) | Frame | |
translate(qreal x, qreal y, qreal z) | Frame | |
translate(qreal &x, qreal &y, qreal &z) | Frame | |
translation() const | Frame | |
translationSensitivity() const | ManipulatedFrame | |
wheelEvent(QWheelEvent *const event, Camera *const camera) | ManipulatedCameraFrame | protectedvirtual |
wheelSensitivity() const | ManipulatedFrame | |
worldInverse() const | Frame | |
worldMatrix() const | Frame | |
zoomSensitivity() const | ManipulatedFrame | |
zoomsOnPivotPoint() const | ManipulatedCameraFrame | |
~Frame() | Frame | virtual |
~ManipulatedCameraFrame() | ManipulatedCameraFrame | virtual |
~ManipulatedFrame() | ManipulatedFrame | virtual |
~MouseGrabber() | MouseGrabber | virtual |