MaterialX
1.38.2
source
MaterialXRenderGlsl
GLUtil.h
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//
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// TM & (c) 2020 Lucasfilm Entertainment Company Ltd. and Lucasfilm Ltd.
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// All rights reserved. See LICENSE.txt for license.
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//
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#ifndef MATERIALX_GLUTIL_H
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#define MATERIALX_GLUTIL_H
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#include <
MaterialXRenderGlsl/Export.h
>
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#include <
MaterialXCore/Library.h
>
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namespace
MaterialX
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{
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MX_RENDERGLSL_API
void
checkGlErrors(
const
string
& context);
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}
// namespace MaterialX
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#endif
Library.h
Library-wide includes and types.
Export.h
Macros for declaring imported and exported symbols.
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