Here is a list of all documented class members with links to the class documentation for each member:
- r -
- readComments : XmlReadOptions
- readXIncludeFunction : XmlReadOptions
- referencedConditionally() : ShaderNode
- registerClass() : Factory< T >
- registerImplementation() : ShaderGenerator
- registerInvalidTokens() : Syntax
- registerLights() : LightHandler
- registerReservedWords() : Syntax
- registerShaderMetadata() : OslShaderGenerator, ShaderGenerator
- registerSourceCodeSearchPath() : GenContext
- registerType() : TypeDesc
- registerTypeSyntax() : Syntax
- release() : WindowWrapper
- releaseRenderResources() : GLTextureHandler, ImageHandler
- releaseResourceBuffer() : Image
- remapEnumeration() : GlslSyntax, MdlSyntax, Syntax
- removeAttribute() : Element
- removeAttributeDef() : Document
- removeBackdrop() : GraphElement
- removeChild() : Element
- removeChildOfType() : Element
- removeCollection() : Document
- removeExtension() : FilePath
- removeGeomInfo() : Document
- removeGeomProp() : GeomInfo
- removeGeomPropDef() : Document
- removeImplementation() : Document
- removeInput() : InterfaceElement
- removeInputSuffix() : GenContext
- removeInterfaceName() : NodeGraph
- removeLook() : Document
- removeLookGroup() : Document
- removeMaterialAssign() : Look
- removeMember() : TypeDef
- removeNode() : GraphElement
- removeNodeDef() : Document
- removeNodeGraph() : Document
- removeOutput() : InterfaceElement
- removeOutputSuffix() : GenContext
- removeProperty() : PropertySet
- removePropertyAssign() : Look
- removePropertySet() : Document
- removePropertySetAssign() : Look
- removeStream() : Mesh
- removeTargetDef() : Document
- removeToken() : GeomInfo, InterfaceElement
- removeTypeDef() : Document
- removeUnit() : UnitDef
- removeUnitConverter() : UnitConverterRegistry
- removeUnitDef() : Document
- removeUnitTypeDef() : Document
- removeVariant() : VariantSet
- removeVariantAssign() : Look, MaterialAssign
- removeVariantSet() : Document
- removeVisibility() : Look
- render() : GlslRenderer, OslRenderer, ShaderRenderer
- renderOSL() : OslRenderer
- renderTextureSpace() : GlslRenderer
- replaceTokens() : ShaderGenerator
- requiresLighting() : GlslShaderGenerator
- resize() : GLFramebuffer, MeshPartition, MeshStream
- resolve() : StringResolver
- resolveRootNameReference() : Element
- resolveSourceFile() : GenContext