MaterialX 1.38.2
HwSourceCodeNode.h
1//
2// TM & (c) 2017 Lucasfilm Entertainment Company Ltd. and Lucasfilm Ltd.
3// All rights reserved. See LICENSE.txt for license.
4//
5
6#ifndef MATERIALX_HWSOURCECODENODE_H
7#define MATERIALX_HWSOURCECODENODE_H
8
9#include <MaterialXGenShader/Nodes/SourceCodeNode.h>
10
11namespace MaterialX
12{
13
15class MX_GENSHADER_API HwSourceCodeNode : public SourceCodeNode
16{
17public:
18 static ShaderNodeImplPtr create();
19
20 void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
21};
22
23} // namespace MaterialX
24
25#endif
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
A context class for shader generation.
Definition: GenContext.h:27
Extending the SourceCodeNode with requirements for HW.
Definition: HwSourceCodeNode.h:16
Class representing a node in the shader generation DAG.
Definition: ShaderNode.h:326
A shader stage, containing the state and resulting source code for the stage.
Definition: ShaderStage.h:124
Node implementation using data-driven static source code.
Definition: SourceCodeNode.h:18