6#ifndef MATERIALX_LIGHTNODEGLSL_H
7#define MATERIALX_LIGHTNODEGLSL_H
shared_ptr< class HwClosureContext > HwClosureContextPtr
Shared pointer to a HwClosureContext.
Definition: HwShaderGenerator.h:229
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
A context class for shader generation.
Definition: GenContext.h:27
Base class for common GLSL node implementations.
Definition: GlslShaderGenerator.h:93
Light node implementation for GLSL.
Definition: LightNodeGlsl.h:16
void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit the function call or inline source code for given node instance in the given context.
Definition: LightNodeGlsl.cpp:49
void createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const override
Create shader variables needed for the implementation of this node (e.g.
Definition: LightNodeGlsl.cpp:35
Class containing all data needed during shader generation.
Definition: Shader.h:34
Class representing a node in the shader generation DAG.
Definition: ShaderNode.h:326
A shader stage, containing the state and resulting source code for the stage.
Definition: ShaderStage.h:124