MaterialX 1.38.2
Public Member Functions | Static Public Member Functions | Static Public Attributes | Protected Member Functions | List of all members
MdlShaderGenerator Class Reference

Shader generator for MDL (Material Definition Language). More...

#include <MdlShaderGenerator.h>

Inheritance diagram for MdlShaderGenerator:
ShaderGenerator

Public Member Functions

const string & getTarget () const override
 Return a unique identifier for the target this generator is for. More...
 
ShaderPtr generate (const string &name, ElementPtr element, GenContext &context) const override
 Generate a shader starting from the given element, translating the element and all dependencies upstream into shader code. More...
 
string getUpstreamResult (const ShaderInput *input, GenContext &context) const override
 Return the result of an upstream connection or value for an input. More...
 
- Public Member Functions inherited from ShaderGenerator
virtual ~ShaderGenerator ()
 Destructor.
 
virtual const string & getTarget () const =0
 Return the name of the target this generator is for. More...
 
virtual ShaderPtr generate (const string &name, ElementPtr element, GenContext &context) const =0
 Generate a shader starting from the given element, translating the element and all dependencies upstream into shader code. More...
 
virtual void emitScopeBegin (ShaderStage &stage, Syntax::Punctuation punc=Syntax::CURLY_BRACKETS) const
 Start a new scope using the given bracket type.
 
virtual void emitScopeEnd (ShaderStage &stage, bool semicolon=false, bool newline=true) const
 End the current scope.
 
virtual void emitLineBegin (ShaderStage &stage) const
 Start a new line.
 
virtual void emitLineEnd (ShaderStage &stage, bool semicolon=true) const
 End the current line.
 
virtual void emitLineBreak (ShaderStage &stage) const
 Add a line break.
 
virtual void emitString (const string &str, ShaderStage &stage) const
 Add a string.
 
virtual void emitLine (const string &str, ShaderStage &stage, bool semicolon=true) const
 Add a single line of code, optionally appending a semicolon.
 
virtual void emitComment (const string &str, ShaderStage &stage) const
 Add a single line code comment.
 
virtual void emitBlock (const string &str, GenContext &context, ShaderStage &stage) const
 Add a block of code.
 
virtual void emitInclude (const string &file, GenContext &context, ShaderStage &stage) const
 Add the contents of an include file. More...
 
template<typename T >
void emitValue (const T &value, ShaderStage &stage) const
 Add a value.
 
virtual void emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Add the function definition for a single node.
 
virtual void emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage, bool checkScope=true) const
 Add the function call for a single node. More...
 
virtual void emitFunctionDefinitions (const ShaderGraph &graph, GenContext &context, ShaderStage &stage) const
 Add all function definitions for a graph. More...
 
virtual void emitFunctionCalls (const ShaderGraph &graph, GenContext &context, ShaderStage &stage) const
 Add all function calls for a graph. More...
 
virtual void emitTypeDefinitions (GenContext &context, ShaderStage &stage) const
 Emit type definitions for all data types that needs it.
 
virtual void emitInput (const ShaderInput *input, GenContext &context, ShaderStage &stage) const
 Emit the connected variable name for an input, or constant value if the port is not connected.
 
virtual void emitOutput (const ShaderOutput *output, bool includeType, bool assignValue, GenContext &context, ShaderStage &stage) const
 Emit the output variable name for an output, optionally including it's type and default value assignment.
 
virtual void emitVariableDeclarations (const VariableBlock &block, const string &qualifier, const string &separator, GenContext &context, ShaderStage &stage, bool assignValue=true) const
 Emit definitions for all shader variables in a block. More...
 
virtual void emitVariableDeclaration (const ShaderPort *variable, const string &qualifier, GenContext &context, ShaderStage &stage, bool assignValue=true) const
 Emit definition of a single shader variable. More...
 
virtual string getUpstreamResult (const ShaderInput *input, GenContext &context) const
 Return the result of an upstream connection or value for an input. More...
 
const SyntaxgetSyntax () const
 Return the syntax object for the language used by the code generator.
 
void registerImplementation (const string &name, CreatorFunction< ShaderNodeImpl > creator)
 Register a shader node implementation for a given implementation element name.
 
bool implementationRegistered (const string &name) const
 Determine if a shader node implementation has been registered for a given implementation element name.
 
void setColorManagementSystem (ColorManagementSystemPtr colorManagementSystem)
 Sets the color management system.
 
ColorManagementSystemPtr getColorManagementSystem () const
 Returns the color management system.
 
void setUnitSystem (UnitSystemPtr unitSystem)
 Sets the unit system.
 
UnitSystemPtr getUnitSystem () const
 Returns the unit system.
 
ShaderNodeImplPtr getImplementation (const InterfaceElement &element, GenContext &context) const
 Return a registered shader node implementation given an implementation element. More...
 
const StringMapgetTokenSubstitutions () const
 Return the map of token substitutions used by the generator.
 
virtual void registerShaderMetadata (const DocumentPtr &doc, GenContext &context) const
 Register metadata that should be exported to the generated shaders. More...
 

Static Public Member Functions

static ShaderGeneratorPtr create ()
 

Static Public Attributes

static const string TARGET = "genmdl"
 Unique identifier for this generator target.
 

Protected Member Functions

ShaderPtr createShader (const string &name, ElementPtr element, GenContext &context) const
 
ShaderNodeImplPtr createSourceCodeImplementation (const Implementation &impl) const override
 Create a source code implementation which is the implementation class to use for nodes that has no specific C++ implementation registered for it. More...
 
ShaderNodeImplPtr createCompoundImplementation (const NodeGraph &impl) const override
 Create a compound implementation which is the implementation class to use for nodes using a nodegraph as their implementation. More...
 
void finalizeShaderGraph (ShaderGraph &graph) override
 Method called on all created shader graphs. More...
 
void emitShaderInputs (const VariableBlock &inputs, ShaderStage &stage) const
 
- Protected Member Functions inherited from ShaderGenerator
 ShaderGenerator (SyntaxPtr syntax)
 Protected constructor.
 
virtual ShaderStagePtr createStage (const string &name, Shader &shader) const
 Create a new stage in a shader.
 
virtual ShaderNodeImplPtr createSourceCodeImplementation (const Implementation &impl) const
 Create a source code implementation which is the implementation class to use for nodes that has no specific C++ implementation registered for it. More...
 
virtual ShaderNodeImplPtr createCompoundImplementation (const NodeGraph &impl) const
 Create a compound implementation which is the implementation class to use for nodes using a nodegraph as their implementation. More...
 
virtual void finalizeShaderGraph (ShaderGraph &graph)
 Method called on all created shader graphs. More...
 
void setFunctionName (const string &functionName, ShaderStage &stage) const
 Set function name for a stage.
 
void replaceTokens (const StringMap &substitutions, ShaderStage &stage) const
 Replace tokens with identifiers according to the given substitutions map.
 

Additional Inherited Members

- Protected Attributes inherited from ShaderGenerator
SyntaxPtr _syntax
 
Factory< ShaderNodeImpl_implFactory
 
ColorManagementSystemPtr _colorManagementSystem
 
UnitSystemPtr _unitSystem
 
StringMap _tokenSubstitutions
 
friend ShaderGraph
 
- Static Protected Attributes inherited from ShaderGenerator
static const string T_FILE_TRANSFORM_UV = "$fileTransformUv"
 

Detailed Description

Shader generator for MDL (Material Definition Language).

Member Function Documentation

◆ createCompoundImplementation()

ShaderNodeImplPtr createCompoundImplementation ( const NodeGraph impl) const
overrideprotectedvirtual

Create a compound implementation which is the implementation class to use for nodes using a nodegraph as their implementation.

Derived classes can override this to use custom compound implementations.

Reimplemented from ShaderGenerator.

◆ createSourceCodeImplementation()

ShaderNodeImplPtr createSourceCodeImplementation ( const Implementation impl) const
overrideprotectedvirtual

Create a source code implementation which is the implementation class to use for nodes that has no specific C++ implementation registered for it.

Derived classes can override this to use custom source code implementations.

Reimplemented from ShaderGenerator.

◆ finalizeShaderGraph()

void finalizeShaderGraph ( ShaderGraph graph)
overrideprotectedvirtual

Method called on all created shader graphs.

By default it does nothing, but shader generators can override this to perform custom edits on the graph before shader generation starts.

Reimplemented from ShaderGenerator.

◆ generate()

ShaderPtr generate ( const string &  name,
ElementPtr  element,
GenContext context 
) const
overridevirtual

Generate a shader starting from the given element, translating the element and all dependencies upstream into shader code.

Implements ShaderGenerator.

◆ getTarget()

const string & getTarget ( ) const
inlineoverridevirtual

Return a unique identifier for the target this generator is for.

Implements ShaderGenerator.

◆ getUpstreamResult()

string getUpstreamResult ( const ShaderInput input,
GenContext context 
) const
overridevirtual

Return the result of an upstream connection or value for an input.

Reimplemented from ShaderGenerator.


The documentation for this class was generated from the following files: