6#ifndef MATERIALX_TRANSFORMVECTORNODEGLSL_H
7#define MATERIALX_TRANSFORMVECTORNODEGLSL_H
25 virtual const string& getMatrix(
const string& fromSpace,
const string& toSpace)
const;
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
A context class for shader generation.
Definition: GenContext.h:27
Base class for common GLSL node implementations.
Definition: GlslShaderGenerator.h:93
Class containing all data needed during shader generation.
Definition: Shader.h:34
Class representing a node in the shader generation DAG.
Definition: ShaderNode.h:326
A shader stage, containing the state and resulting source code for the stage.
Definition: ShaderStage.h:124