MaterialX 1.38.2
SwizzleNode.h
1//
2// TM & (c) 2017 Lucasfilm Entertainment Company Ltd. and Lucasfilm Ltd.
3// All rights reserved. See LICENSE.txt for license.
4//
5
6#ifndef MATERIALX_SWIZZLENODE_H
7#define MATERIALX_SWIZZLENODE_H
8
10
11namespace MaterialX
12{
13
15class MX_GENSHADER_API SwizzleNode : public ShaderNodeImpl
16{
17 public:
18 static ShaderNodeImplPtr create();
19
20 void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
21
25 bool isEditable(const ShaderInput& input) const override;
26};
27
28} // namespace MaterialX
29
30#endif
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
Base class for shader node implementations.
A context class for shader generation.
Definition: GenContext.h:27
An input on a ShaderNode.
Definition: ShaderNode.h:256
Class representing a node in the shader generation DAG.
Definition: ShaderNode.h:326
Class handling the shader generation implementation for a node.
Definition: ShaderNodeImpl.h:32
A shader stage, containing the state and resulting source code for the stage.
Definition: ShaderStage.h:124
Swizzle node implementation.
Definition: SwizzleNode.h:16