Here is a list of all documented class members with links to the class documentation for each member:
- c -
- calculateScopes() : ShaderGraph
- captureImage() : GlslRenderer, OslRenderer, ShaderRenderer
- changeChildCategory() : Element
- classRegistered() : Factory< T >
- clear() : FileSearchPath, HwLightShaders, ShaderMetadataRegistry
- clearContent() : Element
- clearGeometry() : GeometryHandler
- clearImageCache() : ImageHandler
- clearNodeImplementations() : GenContext
- clearStages() : GlslProgram
- clearUnitConverters() : UnitConverterRegistry
- clearUserData() : GenContext
- CLOSURE : ShaderNode::Classification
- CLOSURE_CONTEXT_SUFFIX_REFLECTION : HwShaderGenerator
- ColorManagementSystem() : ColorManagementSystem
- compileOSL() : OslRenderer
- computeLightIdMap() : LightHandler
- computeSampleOffsetStrings() : BlurNode, HeightToNormalNodeGlsl
- CONDITIONAL : ShaderNode::Classification
- CONSTANT : ShaderNode::Classification
- contextHandle() : GLContext
- conversionRatio() : LinearUnitConverter
- convert() : LinearUnitConverter, UnitConverter
- ConvolutionNode() : ConvolutionNode
- copy() : Document, TypedValue< T >, Value
- copyContentFrom() : Element
- create() : DefaultColorManagementSystem, Factory< T >, GeometryHandler, GLContext, GLFramebuffer, GlslProgram, GlslRenderer, HwClosureContext, HwLightShaders, Image, LightHandler, LinearUnitConverter, Mesh, MeshPartition, MeshStream, OiioImageLoader, OslRenderer, ShaderGraph, ShaderNode, SimpleWindow, StbImageLoader, StringResolver, TinyObjLoader, UnitConverterRegistry, UnitSystem, ViewHandler, WindowWrapper
- createBakeDocuments() : TextureBaker
- createCompoundImplementation() : GlslShaderGenerator, HwShaderGenerator, MdlShaderGenerator, ShaderGenerator
- createConnectedNodes() : ShaderGraph
- createDirectory() : FilePath
- createDocument() : Document
- createFromString() : TypedValue< T >
- createInputBlock() : ShaderStage
- createMetadata() : ShaderNode
- createNode() : ColorManagementSystem, ShaderGraph, UnitSystem
- createOrthographicMatrix() : ViewHandler
- createOutputBlock() : ShaderStage
- createPerspectiveMatrix() : ViewHandler
- createProgram() : GlslRenderer, OslRenderer, ShaderRenderer
- createQuadMesh() : GeometryHandler
- createRenderResources() : GLTextureHandler, ImageHandler
- createResourceBuffer() : Image
- createRotation() : Matrix33, Matrix44
- createRotationX() : Matrix44
- createRotationY() : Matrix44
- createRotationZ() : Matrix44
- createScale() : Matrix33, Matrix44
- createShader() : HwShaderGenerator, OslShaderGenerator
- createSourceCodeImplementation() : HwShaderGenerator, MdlShaderGenerator, ShaderGenerator
- createStage() : Shader, ShaderGenerator
- createStringResolver() : Element
- createTranslation() : Matrix33, Matrix44
- createUniformBlock() : ShaderStage
- createValidChildName() : Element
- createValue() : Value
- createValueFromStrings() : Value
- createVariables() : BitangentNodeGlsl, CompoundNode, ConvolutionNode, FrameNodeGlsl, GeomColorNodeGlsl, GeomPropValueNodeGlsl, GeomPropValueNodeGlslAsUniform, LightCompoundNodeGlsl, LightNodeGlsl, LightShaderNodeGlsl, NormalNodeGlsl, NumLightsNodeGlsl, PositionNodeGlsl, ShaderNodeImpl, SurfaceNodeGlsl, SurfaceShaderNodeGlsl, TangentNodeGlsl, TexCoordNodeGlsl, TimeNodeGlsl, TransformVectorNodeGlsl
- createViewMatrix() : ViewHandler
- cross() : Vector2, Vector3