QFrameAllocator Class
(Qt3D::QFrameAllocator)Provides a pool of memory chunks to be used to allocate objects on a per frame basis. More...
Header: | #include <QFrameAllocator> |
qmake: | QT += 3dcore |
Public Functions
QFrameAllocator(uint maxObjectSize, uint alignment = 16, uint pageSize = 128) | |
~QFrameAllocator() | |
T * | allocate() |
void * | allocateRawMemory(size_t size) |
int | allocatorPoolSize() const |
void | clear() |
void | deallocate(T * ptr) |
void | deallocateRawMemory(void * ptr, size_t size) |
bool | isEmpty() const |
uint | maxObjectSize() const |
uint | totalChunkCount() const |
void | trim() |
Detailed Description
Provides a pool of memory chunks to be used to allocate objects on a per frame basis.
The memory can be recycled by following frames by calling clear which won't deallocate any memory.
Note: Be really careful when allocating polymorphic types. You must be sure to call deallocate with the subclass type to properly release all memory.