main.qml Example File
canvas3d/textureandlight/qml/textureandlight/main.qml/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtCanvas3D 1.0 import "textureandlight.js" as GLCode Item { id: mainview width: 1280 height: 768 visible: true Canvas3D { id: canvas3d anchors.fill:parent focus: true property double xRotAnim: 0 property double yRotAnim: 0 property double zRotAnim: 0 property bool isRunning: true // Emitted when one time initializations should happen onInitializeGL: { GLCode.initializeGL(canvas3d); } // Emitted each time Canvas3D is ready for a new frame onPaintGL: { GLCode.paintGL(canvas3d); } onResizeGL: { GLCode.resizeGL(canvas3d); } Keys.onSpacePressed: { canvas3d.isRunning = !canvas3d.isRunning if (canvas3d.isRunning) { objAnimationX.pause(); objAnimationY.pause(); objAnimationZ.pause(); } else { objAnimationX.resume(); objAnimationY.resume(); objAnimationZ.resume(); } } SequentialAnimation { id: objAnimationX loops: Animation.Infinite running: true NumberAnimation { target: canvas3d property: "xRotAnim" from: 0.0 to: 120.0 duration: 7000 easing.type: Easing.InOutQuad } NumberAnimation { target: canvas3d property: "xRotAnim" from: 120.0 to: 0.0 duration: 7000 easing.type: Easing.InOutQuad } } SequentialAnimation { id: objAnimationY loops: Animation.Infinite running: true NumberAnimation { target: canvas3d property: "yRotAnim" from: 0.0 to: 240.0 duration: 5000 easing.type: Easing.InOutCubic } NumberAnimation { target: canvas3d property: "yRotAnim" from: 240.0 to: 0.0 duration: 5000 easing.type: Easing.InOutCubic } } SequentialAnimation { id: objAnimationZ loops: Animation.Infinite running: true NumberAnimation { target: canvas3d property: "zRotAnim" from: -100.0 to: 100.0 duration: 3000 easing.type: Easing.InOutSine } NumberAnimation { target: canvas3d property: "zRotAnim" from: 100.0 to: -100.0 duration: 3000 easing.type: Easing.InOutSine } } } }