barrel.h Example File

materials-cpp/barrel.h

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  #ifndef BARREL_H
  #define BARREL_H

  #include <Qt3DRender/QNormalDiffuseSpecularMapMaterial>
  #include <Qt3DRender/qtexture.h>
  #include "renderableentity.h"

  class Barrel : public RenderableEntity
  {
  public:
      Barrel(Qt3DCore::QNode *parent = 0);
      ~Barrel();

      enum DiffuseColor {
          Red = 0,
          Blue,
          Green,
          RustDiffuse,
          StainlessSteelDiffuse
      };

      enum SpecularColor {
          RustSpecular = 0,
          StainlessSteelSpecular,
          None
      };

      enum Bumps {
          NoBumps = 0,
          SoftBumps,
          MiddleBumps,
          HardBumps
      };

      void setDiffuse(DiffuseColor diffuse);
      void setSpecular(SpecularColor specular);
      void setBumps(Bumps bumps);
      void setShininess(float shininess);

      DiffuseColor diffuse() const;
      SpecularColor specular() const;
      Bumps bumps() const;
      float shininess() const;

  private:
      Bumps m_bumps;
      DiffuseColor m_diffuseColor;
      SpecularColor m_specularColor;
      Qt3DRender::QNormalDiffuseSpecularMapMaterial *m_material;
      Qt3DRender::QAbstractTextureProvider *m_diffuseTexture;
      Qt3DRender::QAbstractTextureProvider *m_normalTexture;
      Qt3DRender::QAbstractTextureProvider *m_specularTexture;
      Qt3DRender::QTextureImage *m_diffuseTextureImage;
      Qt3DRender::QTextureImage *m_normalTextureImage;
      Qt3DRender::QTextureImage *m_specularTextureImage;

      void setNormalTextureSource();
      void setDiffuseTextureSource();
      void setSpecularTextureSource();

  };

  #endif // BARREL_H