main.qml Example File

keyboardinput-qml/main.qml

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  import Qt3D.Core 2.0
  import Qt3D.Render 2.0
  import Qt3D.Input 2.0

  Entity {
      id: root

      Camera {
          id: camera
          projectionType: CameraLens.PerspectiveProjection
          fieldOfView: 45
          aspectRatio: 16/9
          nearPlane : 0.1
          farPlane : 1000.0
          position: Qt.vector3d( 0.0, 0.0, 12.0 )
          upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
          viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
      }

      Configuration  { controlledCamera: camera }

      components: FrameGraph {
          activeFrameGraph: ForwardRenderer {
              camera: camera
          }
      }

      KeyboardController {
          id: keyboardController
      }

      SphereEntity {
          id: sphere1
          position: Qt.vector3d(-5, 0, 0)
          color: "red"
          input.onTabPressed: sphere2.input.focus = true
          input.focus: true
          input.controller: keyboardController
      }

      SphereEntity {
          id: sphere2
          color: "green"
          input.onTabPressed: sphere3.input.focus = true
          input.controller: keyboardController
      }

      SphereEntity {
          id: sphere3
          position: Qt.vector3d(5, 0, 0)
          color: "blue"
          input.onTabPressed: sphere1.input.focus = true
          input.controller: keyboardController
      }
  }