main.qml Example File

deferred-renderer-qml/main.qml

  /****************************************************************************
  **
  ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
  ** Contact: http://www.qt-project.org/legal
  **
  ** This file is part of the Qt3D module of the Qt Toolkit.
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  ** GNU Lesser General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU Lesser
  ** General Public License version 3 as published by the Free Software
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  ** ensure the GNU Lesser General Public License version 3 requirements
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  ** GNU General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU
  ** General Public License version 2.0 or later as published by the Free
  ** Software Foundation and appearing in the file LICENSE.GPL included in
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  import QtQuick 2.0 as QQ2
  import Qt3D.Core 2.0
  import Qt3D.Render 2.0

  Entity {
      id : root

      GBuffer {
          id : gBuffer
      }

      components : FrameGraph {
          id : deferredFrameGraphComponent
          activeFrameGraph: DeferredRenderer {
              camera : camera
              gBuffer: gBuffer
          }
      }

      Configuration  {
          controlledCamera: camera
      }

      Entity {
          id : screenQuadEntity
          components : [
              Layer {
                  names : "screenQuad"
              },
              PlaneMesh {
                  width: 2.0
                  height: 2.0
                  meshResolution: Qt.size(2, 2)
              },
              Transform { // We rotate the plane so that it faces us
                  rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 90)
              },
              Material {
                  parameters : [
                      Parameter { name: "color"; value : gBuffer.color },
                      Parameter { name: "position"; value : gBuffer.position },
                      Parameter { name: "normal"; value : gBuffer.normal },
                      Parameter { name: "winSize"; value : Qt.size(1024, 1024) }
                  ]
                  effect : FinalEffect {}
              }
          ]

      }

      Entity {
          id : sceneEntity

          property PointLight light: PointLight {
              color : "white"
              intensity : 4.0
              QQ2.ColorAnimation on color { from: "white"; to: "blue"; duration: 4000; loops: 2 }
              QQ2.NumberAnimation on intensity { from: 0; to: 5.0; duration: 1000; loops: QQ2.Animation.Infinite }
          }

          components: sceneEntity.light

          Camera {
              id: camera
              projectionType: CameraLens.PerspectiveProjection
              fieldOfView: 45
              aspectRatio: 16/9
              nearPlane : 0.01
              farPlane : 1000.0
              position: Qt.vector3d( 0.0, 0.0, -25.0 )
              upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
              viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 )
          }

          Layer {
              id : sceneLayer
              names : "scene"
          }

          SphereMesh {
              id : sphereMesh
              rings: 50
              slices: 100
              shareable: false
          }

          SceneEffect {
              id : sceneMaterialEffect
          }

          Entity {
              id : sphere1

              property Material material : Material {
                  effect : sceneMaterialEffect
                  parameters : Parameter { name : "meshColor"; value : "dodgerblue" }
              }

              property Transform transform: Transform {
                  id: sphere1Transform
                  property real x: -10.0
                  translation: Qt.vector3d(x, 0, 5)
              }

              QQ2.SequentialAnimation {
                  loops: QQ2.Animation.Infinite
                  running: false
                  QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: 6; duration: 2000 }
                  QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: -10; duration: 2000 }
              }

              property PointLight light : PointLight {
                  color : "green"
                  intensity : 5.0
              }

              components : [
                  sphereMesh,
                  material,
                  sphere1.transform,
                  sphere1.light,
                  sceneLayer
              ]
          }

          Entity {
              id : sphere2

              property Material material : Material {
                  effect : sceneMaterialEffect
                  parameters : Parameter { name : "meshColor"; value : "green" }
              }

              property PointLight light : PointLight {
                  color : "orange"
                  intensity : 2.0
              }

              property Transform transform: Transform {
                  translation: Qt.vector3d(5, 0, 5)
              }

              components : [
                  sphereMesh,
                  sphere2.transform,
                  material,
                  sphere2.light,
                  sceneLayer
              ]
          }

          Entity {
              id: light3
              property PointLight light : PointLight {
                  color : "white"
                  intensity : 2.0
              }

              property Material material : Material {
                  effect : sceneMaterialEffect
                  parameters : Parameter { name : "meshColor"; value : "red" }
              }

              property Transform transform: Transform {
                  id: light3Transform
                  property real y: 2.0
                  translation: Qt.vector3d(2, y, 7)
              }

              QQ2.SequentialAnimation {
                  loops: QQ2.Animation.Infinite
                  running: true
                  QQ2.NumberAnimation { target: light3Transform; property: "y"; to: 6; duration: 1000; easing.type: QQ2.Easing.InOutQuad }
                  QQ2.NumberAnimation { target: light3Transform; property: "y"; to: -6; duration: 1000; easing.type: QQ2.Easing.InOutQuint }
              }

              components: [
                  sphereMesh,
                  material,
                  light,
                  transform,
                  sceneLayer
              ]
          }

          Entity {
              id: light4
              property PointLight light : PointLight {
                  color : "white"
                  intensity : 3.0
              }
              property Transform transform: Transform {
                  translation: Qt.vector3d(5, 2, 7)
              }

              components: [
                  light4.light,
                  light4.transform,
                  sceneLayer
              ]
          }
      }
  }