PlanetEffectDB.qml Example File

planets-qml/PlanetEffectDB.qml

  /****************************************************************************
  **
  ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
  ** Copyright (C) 2015 The Qt Company Ltd.
  ** Contact: http://www.qt.io/licensing/
  **
  ** This file is part of the Qt3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:LGPL3$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see http://www.qt.io/terms-conditions. For further
  ** information use the contact form at http://www.qt.io/contact-us.
  **
  ** GNU Lesser General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU Lesser
  ** General Public License version 3 as published by the Free Software
  ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
  ** packaging of this file. Please review the following information to
  ** ensure the GNU Lesser General Public License version 3 requirements
  ** will be met: https://www.gnu.org/licenses/lgpl.html.
  **
  ** GNU General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU
  ** General Public License version 2.0 or later as published by the Free
  ** Software Foundation and appearing in the file LICENSE.GPL included in
  ** the packaging of this file. Please review the following information to
  ** ensure the GNU General Public License version 2.0 requirements will be
  ** met: http://www.gnu.org/licenses/gpl-2.0.html.
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/

  import Qt3D.Core 2.0
  import Qt3D.Render 2.0

  Effect {
      id: root

      property Texture2D shadowTexture
      property PlanetsLight light

      parameters: [
          Parameter { name: "lightViewProjection"; value: root.light.lightViewProjection },
          Parameter { name: "lightPosition";  value: root.light.lightPosition },
          Parameter { name: "lightIntensity"; value: root.light.lightIntensity }
      ]

      techniques: [
          Technique {
              graphicsApiFilter {
                  api: GraphicsApiFilter.OpenGL
                  profile: GraphicsApiFilter.CoreProfile
                  majorVersion: 3
                  minorVersion: 2
              }

              annotations: [ Annotation { name: "name"; value: "Desktop" } ]

              renderPasses: [
                  RenderPass {
                      annotations: [ Annotation { name : "pass"; value : "forward" } ]

                      bindings: [
                          // Uniforms (those provided by the user)
                          ParameterMapping {
                              parameterName: "ambient";
                              shaderVariableName: "ka";
                              bindingType: ParameterMapping.Uniform
                          },
                          ParameterMapping {
                              parameterName: "specular";
                              shaderVariableName: "ks";
                              bindingType: ParameterMapping.Uniform
                          }
                      ]

                      shaderProgram: ShaderProgram {
                          vertexShaderCode:   loadSource("qrc:/shaders/gl3/planetDB.vert")
                          fragmentShaderCode: loadSource("qrc:/shaders/gl3/planetDB.frag")
                      }

                      // no special render state set => use the default set of states
                  }
              ]
          },
          Technique {
              graphicsApiFilter {
                  api: GraphicsApiFilter.OpenGL
                  majorVersion: 2
              }

              annotations: [ Annotation { name: "name"; value: "ES2" } ]

              renderPasses: [
                  RenderPass {
                      annotations: [ Annotation { name : "pass"; value : "forward" } ]

                      bindings: [
                          // Uniforms (those provided by the user)
                          ParameterMapping {
                              parameterName: "ambient";
                              shaderVariableName: "ka";
                              bindingType: ParameterMapping.Uniform
                          },
                          ParameterMapping {
                              parameterName: "specular";
                              shaderVariableName: "ks";
                              bindingType: ParameterMapping.Uniform
                          }
                      ]

                      shaderProgram: ShaderProgram {
                          vertexShaderCode:   loadSource("qrc:/shaders/es2/planetDB.vert")
                          fragmentShaderCode: loadSource("qrc:/shaders/es2/planetDB.frag")
                      }

                      // no special render state set => use the default set of states
                  }
              ]
          },
          Technique {
              graphicsApiFilter {
                  api: GraphicsApiFilter.OpenGLES
                  majorVersion: 2
                  minorVersion: 0
              }

              annotations: [ Annotation { name: "name"; value: "ES2" } ]

              renderPasses: [
                  RenderPass {
                      annotations: [ Annotation { name : "pass"; value : "forward" } ]

                      bindings: [
                          // Uniforms (those provided by the user)
                          ParameterMapping {
                              parameterName: "ambient";
                              shaderVariableName: "ka";
                              bindingType: ParameterMapping.Uniform
                          },
                          ParameterMapping {
                              parameterName: "specular";
                              shaderVariableName: "ks";
                              bindingType: ParameterMapping.Uniform
                          }
                      ]

                      shaderProgram: ShaderProgram {
                          vertexShaderCode:   loadSource("qrc:/shaders/es2/planetDB.vert")
                          fragmentShaderCode: loadSource("qrc:/shaders/es2/planetDB.frag")
                      }

                      // no special render state set => use the default set of states
                  }
              ]
          }
      ]
  }