GBuffer.qml Example File

deferred-renderer-qml/GBuffer.qml

  /****************************************************************************
  **
  ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
  ** Contact: http://www.qt-project.org/legal
  **
  ** This file is part of the Qt3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:LGPL3$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see http://www.qt.io/terms-conditions. For further
  ** information use the contact form at http://www.qt.io/contact-us.
  **
  ** GNU Lesser General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU Lesser
  ** General Public License version 3 as published by the Free Software
  ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
  ** packaging of this file. Please review the following information to
  ** ensure the GNU Lesser General Public License version 3 requirements
  ** will be met: https://www.gnu.org/licenses/lgpl.html.
  **
  ** GNU General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU
  ** General Public License version 2.0 or later as published by the Free
  ** Software Foundation and appearing in the file LICENSE.GPL included in
  ** the packaging of this file. Please review the following information to
  ** ensure the GNU General Public License version 2.0 requirements will be
  ** met: http://www.gnu.org/licenses/gpl-2.0.html.
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/

  import Qt3D.Core 2.0
  import Qt3D.Render 2.0

  RenderTarget {

      property alias color : colorAttachment
      property alias position : positionAttachment
      property alias normal : normalAttachment
      property alias depth : depthAttachment

      attachments : [

          RenderAttachment {
              name : "color"
              type : RenderAttachment.ColorAttachment0
              texture : Texture2D {
                  id : colorAttachment
                  width : 1024
                  height : 1024
                  format : Texture.RGBA32F
                  generateMipMaps : false
                  magnificationFilter : Texture.Linear
                  minificationFilter : Texture.Linear
                  wrapMode {
                      x: WrapMode.ClampToEdge
                      y: WrapMode.ClampToEdge
                  }
              }
          },
          RenderAttachment {
              name : "position"
              type : RenderAttachment.ColorAttachment1
              texture : Texture2D {
                  id : positionAttachment
                  width : 1024
                  height : 1024
                  // This texture format may not be supported by
                  // some OpenGL vendors when used as a color attachment
                  format : Texture.RGB32F
                  generateMipMaps : false
                  magnificationFilter : Texture.Linear
                  minificationFilter : Texture.Linear
                  wrapMode {
                      x: WrapMode.ClampToEdge
                      y: WrapMode.ClampToEdge
                  }
              }
          },
          RenderAttachment {
              name : "normal"
              type : RenderAttachment.ColorAttachment2
              texture : Texture2D {
                  id : normalAttachment
                  width : 1024
                  height : 1024
                  // This texture format may not be supported by
                  // some OpenGL vendors when used as a color attachment
                  format : Texture.RGB16F
                  generateMipMaps : false
                  magnificationFilter : Texture.Linear
                  minificationFilter : Texture.Linear
                  wrapMode {
                      x: WrapMode.ClampToEdge
                      y: WrapMode.ClampToEdge
                  }
              }
          },
          RenderAttachment {
              name : "depth"
              type : RenderAttachment.DepthAttachment
              texture : Texture2D {
                  id : depthAttachment
                  width : 1024
                  height : 1024
                  format : Texture.D32F
                  generateMipMaps : false
                  magnificationFilter : Texture.Linear
                  minificationFilter : Texture.Linear
                  wrapMode {
                      x: WrapMode.ClampToEdge
                      y: WrapMode.ClampToEdge
                  }
              }
          }
      ] // attachments
  }