main.qml Example File

materials/main.qml

  /****************************************************************************
  **
  ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
  ** Contact: http://www.qt-project.org/legal
  **
  ** This file is part of the Qt3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:LGPL3$
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  ** accordance with the commercial license agreement provided with the
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  **
  ** GNU Lesser General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU Lesser
  ** General Public License version 3 as published by the Free Software
  ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
  ** packaging of this file. Please review the following information to
  ** ensure the GNU Lesser General Public License version 3 requirements
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  ** GNU General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU
  ** General Public License version 2.0 or later as published by the Free
  ** Software Foundation and appearing in the file LICENSE.GPL included in
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  import QtQuick 2.1 as QQ2
  import Qt3D.Core 2.0
  import Qt3D.Render 2.0

  Entity {
      id: root
      objectName: "root"

      // Use the renderer configuration specified in ForwardRenderer.qml
      // and render from the mainCamera
      components: [
          FrameGraph {
              activeFrameGraph: SortedForwardRenderer {
                  id: renderer
                  camera: mainCamera
              }
          }
      ]

      BasicCamera {
          id: mainCamera
          position: Qt.vector3d( 0.0, 3.5, 25.0 )
          viewCenter: Qt.vector3d( 0.0, 3.5, 0.0 )
      }

      Configuration  {
          controlledCamera: mainCamera
      }

      PhongMaterial {
          id: redAdsMaterial
          ambient: Qt.rgba( 0.2, 0.0, 0.0, 1.0 )
          diffuse: Qt.rgba( 0.8, 0.0, 0.0, 1.0 )
      }

      PlaneEntity {
          id: floor

          width: 100
          height: 100
          resolution: Qt.size(20, 20)

          material: NormalDiffuseSpecularMapMaterial {
              ambient: Qt.rgba( 0.2, 0.2, 0.2, 1.0 )
              diffuse:  "assets/textures/pattern_09/diffuse.webp"
              specular: "assets/textures/pattern_09/specular.webp"
              normal:   "assets/textures/pattern_09/normal.webp"
              textureScale: 10.0
              shininess: 80.0
          }
      }

      TrefoilKnot {
          id: trefoilKnot
          material: redAdsMaterial
          y: 3.5
          scale: 0.5

          QQ2.ParallelAnimation {
              loops: QQ2.Animation.Infinite
              running: true

              QQ2.NumberAnimation {
                  target: trefoilKnot
                  property: "theta"
                  from: 0; to: 360
                  duration: 2000
              }

              QQ2.NumberAnimation {
                  target: trefoilKnot
                  property: "phi"
                  from: 0; to: 360
                  duration: 2000
              }
          }
      }

      Chest {
          x: -8
      }

      HousePlant {
          x: 4
          potShape: "square"
          plantType: "bamboo"
      }

      HousePlant {
          z: 4
          potShape: "triangle"
          plantType: "palm"
      }

      HousePlant {
          x: -4
          potShape: "sphere"
          plantType: "pine"
      }

      HousePlant {
          z: -4
          potShape: "cross"
          plantType: "spikes"
      }

      HousePlant {
          z: -8
          potShape: "cross"
          plantType: "palm"
          scale: 1.15
      }

      HousePlant {
          z: 8
          potShape: "cross"
          plantType: "shrub"
          scale: 1.15
      }

      Barrel {
          x: 8
      }

      Barrel {
          x: 10
          diffuseColor: "rust"
          bump: "hard_bumps"
          specular: "rust"
      }

      Barrel {
          x: 12
          diffuseColor: "blue"
          bump: "middle_bumps"
      }

      Barrel {
          x: 14
          diffuseColor: "green"
          bump: "soft_bumps"
      }

      Barrel {
          x: 16
          diffuseColor: "stainless_steel"
          bump: "no_bumps"
          specular: "stainless_steel"
          shininess: 150
      }
  }