QTorusMesh Class
(Qt3DRender::QTorusMesh)A custom mesh. More...
Header: | #include <QTorusMesh> |
qmake: | QT += 3drender |
Instantiated By: | TorusMesh |
Inherits: | QGeometryRenderer |
Properties
- minorRadius : float
- radius : float
- rings : int
- slices : int
- 8 properties inherited from Qt3DRender::QGeometryRenderer
- 1 property inherited from Qt3DCore::QComponent
- 2 properties inherited from Qt3DCore::QNode
Public Functions
QTorusMesh(Qt3DCore::QNode *parent = Q_NULLPTR) | |
~QTorusMesh() | |
float | minorRadius() const |
float | radius() const |
int | rings() const |
int | slices() const |
- 10 public functions inherited from Qt3DRender::QGeometryRenderer
- 2 public functions inherited from Qt3DCore::QComponent
- 6 public functions inherited from Qt3DCore::QNode
Public Slots
void | setMinorRadius(float minorRadius) |
void | setRadius(float radius) |
void | setRings(int rings) |
void | setSlices(int slices) |
- 8 public slots inherited from Qt3DRender::QGeometryRenderer
- 1 public slot inherited from Qt3DCore::QComponent
- 2 public slots inherited from Qt3DCore::QNode
Signals
void | minorRadiusChanged(float minorRadius) |
void | radiusChanged(float radius) |
void | ringsChanged(int rings) |
void | slicesChanged(int slices) |
- 8 signals inherited from Qt3DRender::QGeometryRenderer
- 2 signals inherited from Qt3DCore::QComponent
- 2 signals inherited from Qt3DCore::QNode
Additional Inherited Members
- 1 protected function inherited from Qt3DRender::QGeometryRenderer
- 1 protected function inherited from Qt3DCore::QComponent
- 3 protected functions inherited from Qt3DCore::QNode
- 1 static protected member inherited from Qt3DCore::QNode
Detailed Description
A custom mesh.
Property Documentation
minorRadius : float
Holds the inner radius of the torus.
Access functions:
float | minorRadius() const |
void | setMinorRadius(float minorRadius) |
Notifier signal:
void | minorRadiusChanged(float minorRadius) |
radius : float
Holds the outer radius of the torus.
Access functions:
float | radius() const |
void | setRadius(float radius) |
Notifier signal:
void | radiusChanged(float radius) |
rings : int
Holds the number of rings in the mesh.
Access functions:
int | rings() const |
void | setRings(int rings) |
Notifier signal:
void | ringsChanged(int rings) |
slices : int
Holds the number of slices in the mesh.
Access functions:
int | slices() const |
void | setSlices(int slices) |
Notifier signal:
void | slicesChanged(int slices) |