QShaderData Class
(Qt3DRender::QShaderData)Provides a way of specifying values of a Uniform Block or a shader structure. More...
Header: | #include <QShaderData> |
qmake: | QT += 3drender |
Since: | Qt 5.5 |
Inherits: | Qt3DCore::QComponent |
Inherited By: |
Public Types
enum | TransformType { ModelToEye, ModelToWorld } |
Public Functions
QShaderData(Qt3DCore::QNode *parent = Q_NULLPTR) | |
~QShaderData() | |
PropertyReaderInterfacePtr | propertyReader() const |
- 2 public functions inherited from Qt3DCore::QComponent
- 6 public functions inherited from Qt3DCore::QNode
Protected Functions
QShaderData(QShaderDataPrivate &dd, Qt3DCore::QNode *parent = Q_NULLPTR) | |
void | copy(const Qt3DCore::QNode *ref) |
- 1 protected function inherited from Qt3DCore::QComponent
- 3 protected functions inherited from Qt3DCore::QNode
Additional Inherited Members
- 1 property inherited from Qt3DCore::QComponent
- 2 properties inherited from Qt3DCore::QNode
- 1 public slot inherited from Qt3DCore::QComponent
- 2 public slots inherited from Qt3DCore::QNode
- 2 signals inherited from Qt3DCore::QComponent
- 2 signals inherited from Qt3DCore::QNode
- 1 static protected member inherited from Qt3DCore::QNode
Detailed Description
Provides a way of specifying values of a Uniform Block or a shader structure.
Note: When subclassing and adding properties to QShaderData, note that if you need to nest an inner Qt3DRender::QShaderData, the data type of the property should be Qt3DRender::QShaderData* instead of the name of your subclass.
Member Function Documentation
QShaderData::QShaderData(Qt3DCore::QNode *parent = Q_NULLPTR)
Default constructs an instance of QShaderData.
[protected]
QShaderData::QShaderData(QShaderDataPrivate &dd, Qt3DCore::QNode *parent = Q_NULLPTR)
Copy constructor.
QShaderData::~QShaderData()
Destroys the instance of QShaderData.