boxentity.h Example File

dynamicscene-cpp/boxentity.h

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  #ifndef BOXENTITY_H
  #define BOXENTITY_H

  #include <Qt3DCore/QEntity>
  #include <Qt3DCore/QTransform>
  #include <Qt3DRender/QCuboidMesh>
  #include <Qt3DRender/QPhongMaterial>

  class BoxEntity : public Qt3DCore::QEntity
  {
      Q_OBJECT

      Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged)
      Q_PROPERTY(float angle READ angle WRITE setAngle NOTIFY angleChanged)
      Q_PROPERTY(float radius READ radius WRITE setRadius NOTIFY radiusChanged)

  public:
      BoxEntity(QNode *parent = 0);

      QColor diffuseColor();
      float angle() const;
      float radius() const;

  public Q_SLOTS:
      void setDiffuseColor(const QColor &diffuseColor);
      void setAngle(float arg);
      void setRadius(float arg);

  Q_SIGNALS:
      void diffuseColorChanged(const QColor &);
      void angleChanged();
      void radiusChanged();

  private:
      void updateTransformation();

      Qt3DCore::QTransform *m_transform;
      Qt3DRender::QCuboidMesh *m_mesh;
      Qt3DRender::QPhongMaterial *m_material;
      float m_angle;
      float m_radius;
  };

  #endif // BOXENTITY_H