entity.h Example File

bigscene-cpp/entity.h

  /****************************************************************************
  **
  ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
  ** Contact: http://www.qt-project.org/legal
  **
  ** This file is part of the Qt3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:LGPL3$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see http://www.qt.io/terms-conditions. For further
  ** information use the contact form at http://www.qt.io/contact-us.
  **
  ** GNU Lesser General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU Lesser
  ** General Public License version 3 as published by the Free Software
  ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
  ** packaging of this file. Please review the following information to
  ** ensure the GNU Lesser General Public License version 3 requirements
  ** will be met: https://www.gnu.org/licenses/lgpl.html.
  **
  ** GNU General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU
  ** General Public License version 2.0 or later as published by the Free
  ** Software Foundation and appearing in the file LICENSE.GPL included in
  ** the packaging of this file. Please review the following information to
  ** ensure the GNU General Public License version 2.0 requirements will be
  ** met: http://www.gnu.org/licenses/gpl-2.0.html.
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/

  #ifndef ENTITY_H
  #define ENTITY_H

  #include <Qt3DCore/QEntity>
  #include <QtGui/QColor>
  #include <QtGui/QVector3D>

  namespace Qt3DCore {
  class QTransform;
  }

  namespace Qt3DRender {
  class QCylinderMesh;
  class QPhongMaterial;
  }


  class Entity : public Qt3DCore::QEntity
  {
      Q_OBJECT
      Q_PROPERTY(float theta READ theta WRITE setTheta NOTIFY thetaChanged)
      Q_PROPERTY(float phi READ phi WRITE setPhi NOTIFY phiChanged)
      Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
      Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged)

  public:
      Entity(Qt3DCore::QNode *parent = 0);

      float theta() const;
      float phi() const;
      QVector3D position() const;
      QColor diffuseColor() const;

  public slots:
      void setTheta(float theta);
      void setPhi(float phi);
      void setPosition(QVector3D position);
      void setDiffuseColor(QColor diffuseColor);

  signals:
      void thetaChanged(float theta);
      void phiChanged(float phi);
      void positionChanged(QVector3D position);
      void diffuseColorChanged(QColor diffuseColor);

  private:
      void updateTransform();

  private:
      Qt3DCore::QTransform *m_transform;
      Qt3DRender::QCylinderMesh *m_mesh;
      Qt3DRender::QPhongMaterial *m_material;
      float m_theta;
      float m_phi;
      QVector3D m_position;
  };

  #endif // ENTITY_H