AssimpParser Class
(Qt3DRender::AssimpParser)Provides a generic way of loading various 3D assets format into a Qt3D scene. More...
Header: | #include <AssimpParser> |
qmake: | QT += 3drender |
Since: | Qt 5.5 |
Inherits: | QAbstractSceneParser |
Public Functions
Reimplemented Public Functions
virtual bool | isExtensionSupported(const QUrl &source) const |
virtual Qt3DCore::QEntity * | node(const QString &id) |
virtual Qt3DCore::QEntity * | scene(const QString &id = QString()) |
virtual void | setSource(const QUrl &source) |
- 6 public functions inherited from Qt3DRender::QAbstractSceneParser
Additional Inherited Members
- 2 properties inherited from Qt3DRender::QAbstractSceneParser
- 2 signals inherited from Qt3DRender::QAbstractSceneParser
- 3 protected functions inherited from Qt3DRender::QAbstractSceneParser
Detailed Description
Provides a generic way of loading various 3D assets format into a Qt3D scene.
It should be noted that Assimp aiString is explicitly defined to be UTF-8.
See also GLTFParser.
Member Function Documentation
AssimpParser::AssimpParser()
Constructor. Initializes a new instance of AssimpParser.
AssimpParser::~AssimpParser()
Destructor. Cleans the parser properly before destroying it.
[virtual]
bool AssimpParser::isExtensionSupported(const QUrl &source) const
Reimplemented from QAbstractSceneParser::isExtensionSupported().
Returns true
if the extension of source is supported by the assimp parser.
[virtual]
Qt3DCore::QEntity *AssimpParser::node(const QString &id)
Reimplemented from QAbstractSceneParser::node().
Returns a Node from the scene identified by id. Returns Q_NULLPTR
if the node was not found.
[virtual]
Qt3DCore::QEntity *AssimpParser::scene(const QString &id = QString())
Reimplemented from QAbstractSceneParser::scene().
Returns a Entity node which is the root node of the scene node specified by id. If id is empty, the scene is assumed to be the root node of the scene.
Returns Q_NULLPTR
if id was specified but no node matching it was found.
[virtual]
void AssimpParser::setSource(const QUrl &source)
Reimplemented from QAbstractSceneParser::setSource().
Sets the source used by the parser to load the asset file. If the file is valid, this will trigger parsing of the file.