Barrel.qml Example File

materials/Barrel.qml

  /****************************************************************************
  **
  ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
  ** Contact: http://www.qt-project.org/legal
  **
  ** This file is part of the Qt3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:LGPL3$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see http://www.qt.io/terms-conditions. For further
  ** information use the contact form at http://www.qt.io/contact-us.
  **
  ** GNU Lesser General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU Lesser
  ** General Public License version 3 as published by the Free Software
  ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
  ** packaging of this file. Please review the following information to
  ** ensure the GNU Lesser General Public License version 3 requirements
  ** will be met: https://www.gnu.org/licenses/lgpl.html.
  **
  ** GNU General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU
  ** General Public License version 2.0 or later as published by the Free
  ** Software Foundation and appearing in the file LICENSE.GPL included in
  ** the packaging of this file. Please review the following information to
  ** ensure the GNU General Public License version 2.0 requirements will be
  ** met: http://www.gnu.org/licenses/gpl-2.0.html.
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/

  import Qt3D.Core 2.0
  import Qt3D.Render 2.0

  Entity {
      id: root

      property string diffuseColor: "red"
      property string bump: "no_bumps"
      property string specular: ""

      property real x: 0
      property real y: 0
      property real z: 0
      property alias shininess: material.shininess
      property real scale: 1.0

      RenderableEntity {
          id: barrel
          source: "assets/metalbarrel/metal_barrel.obj"
          scale: 0.03 * root.scale
          position: Qt.vector3d(root.x, root.y, root.z)

          material: NormalDiffuseSpecularMapMaterial {
              id: material
              diffuse: "assets/metalbarrel/diffus_" + root.diffuseColor + ".webp"
              normal: "assets/metalbarrel/normal_" + root.bump + ".webp"
              specular: {
                  if (root.specular !== "" )
                      return "assets/metalbarrel/specular_" + root.specular + ".webp"
                  else
                      return "assets/metalbarrel/specular.webp"
              }

              shininess: 10.0
          }
      }
  }