main.qml Example File

gltf/main.qml

  /****************************************************************************
  **
  ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
  ** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies).
  ** Contact: http://www.qt-project.org/legal
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  ** This file is part of the Qt3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:LGPL3$
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  ** GNU Lesser General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU Lesser
  ** General Public License version 3 as published by the Free Software
  ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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  ** ensure the GNU Lesser General Public License version 3 requirements
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  ** GNU General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU
  ** General Public License version 2.0 or later as published by the Free
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  import Qt3D.Core 2.0
  import Qt3D.Render 2.0

  Entity {
      id: sceneRoot

      Camera {
          id: camera
          projectionType: CameraLens.PerspectiveProjection
          fieldOfView: 45
          aspectRatio: 16/9
          nearPlane : 0.1
          farPlane : 1000.0
          position: Qt.vector3d( 0.0, 20.0, -120.0 )
          upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
          viewCenter: Qt.vector3d( 0.0, 10.0, 0.0 )
      }

      Configuration  {
          controlledCamera: camera
      }

      FrameGraph {
          id : framegraph
          activeFrameGraph : Viewport {
              clearColor: "black"
              CameraSelector {
                  camera: camera
                  ClearBuffer {
                      buffers : ClearBuffer.ColorDepthBuffer
                      SortMethod {
                          criteria: [
                              SortCriterion { sort: SortCriterion.BackToFront }
                          ]
                      }
                  }
              }
          }
      }

      components: [ framegraph ]

      Wine {
          id: wineRack
          position: Qt.vector3d(-60.0, 0.0, 50.0)
          angleX: 180
      }
  }