main.qml Example File

skybox/main.qml

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  import Qt3D.Core 2.0
  import Qt3D.Render 2.0

  Entity {
     id: root

     components: FrameGraph {
         ForwardRenderer {
             camera: basicCamera
             clearColor: "black"
         }
     }

     Camera {
         id: basicCamera
         projectionType: CameraLens.PerspectiveProjection
         fieldOfView: 60
         aspectRatio: 16/9
         nearPlane:   0.01
         farPlane:    1000.0
         viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
         upVector:   Qt.vector3d( 0.0, 1.0, 0.0 )
         position: Qt.vector3d( 0.0, 0.0, -40.0 )
     }

     // So that the camera is rendered always at the same position as the camera
     SkyboxEntity {
         cameraPosition: basicCamera.position
         baseName: "qrc:/assets/cubemaps/miramar/miramar"
         extension: ".webp"
     }

     Configuration  {
         controlledCamera: basicCamera
     }

     Entity {
         components: [
             SphereMesh { radius: 5 },
             PhongMaterial { diffuse: "dodgerblue" }
         ]
     }
  }