main.qml Example File

enabled-qml/main.qml

  /****************************************************************************
  **
  ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
  ** Contact: http://www.qt-project.org/legal
  **
  ** This file is part of the Qt3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:LGPL3$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
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  ** and conditions see http://www.qt.io/terms-conditions. For further
  ** information use the contact form at http://www.qt.io/contact-us.
  **
  ** GNU Lesser General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU Lesser
  ** General Public License version 3 as published by the Free Software
  ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
  ** packaging of this file. Please review the following information to
  ** ensure the GNU Lesser General Public License version 3 requirements
  ** will be met: https://www.gnu.org/licenses/lgpl.html.
  **
  ** GNU General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU
  ** General Public License version 2.0 or later as published by the Free
  ** Software Foundation and appearing in the file LICENSE.GPL included in
  ** the packaging of this file. Please review the following information to
  ** ensure the GNU General Public License version 2.0 requirements will be
  ** met: http://www.gnu.org/licenses/gpl-2.0.html.
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  ****************************************************************************/

  import Qt3D.Core 2.0
  import Qt3D.Render 2.0
  import QtQuick 2.0 as QQ2

  Entity {
      id: sceneRoot
      property int counter: 0

      components: FrameGraph {
          Viewport {
              rect: Qt.rect(0.0, 0.0, 1.0, 1.0)
              clearColor: "white"
              enabled: counter !== 5

              ClearBuffer {
                  buffers : ClearBuffer.ColorDepthBuffer
                  enabled: counter !== 6
              }

              CameraSelector {
                  camera: camera
                  enabled: counter !== 7

                  LayerFilter {
                      enabled: counter === 12
                      layers: "scene"
                  }
              }
          }
      }

      QQ2.Timer {
          interval: 500
          repeat: true
          running: true
          onTriggered: {
              counter += 1;
              if (counter > 15)
                  counter = 0;
          }
      }

      Camera {
          id: camera
          projectionType: CameraLens.PerspectiveProjection
          fieldOfView: 45
          aspectRatio: 16/9
          nearPlane : 0.1
          farPlane : 1000.0
          enabled: counter !== 4
          position: Qt.vector3d(0, 10, -10)
          viewCenter: Qt.vector3d(0, 0, 0)
          upVector: Qt.vector3d(0, 1, 0)
      }

      // Sphere
      Entity {
          SphereMesh {
              id: sphereMesh
              enabled: counter !== 0
          }

          PhongMaterial {
              id: material
              ambient: "dodgerblue"
              diffuse: "chartreuse"
              specular: "ghostwhite"
              enabled: counter !== 1
          }

          Layer {
              id: layer
              enabled: counter !== 2
              names: "scene"
          }

          Transform {
              id: transform
              property real x: 0.0
              property real y: 0.0
              property real z: 0.0
              translation: Qt.vector3d(x, y, z)
              enabled: counter !== 3
          }

          QQ2.SequentialAnimation {
              running: true
              loops: QQ2.Animation.Infinite
              QQ2.NumberAnimation {
                  target: transform; property: "x"
                  from: 0; to: 5;
                  duration: 550
                  easing.type: QQ2.Easing.InOutQuad
              }
              QQ2.NumberAnimation {
                  target: transform; property: "y"
                  from: 0; to: 5;
                  duration: 650
                  easing.type: QQ2.Easing.InOutQuad
              }
              QQ2.NumberAnimation {
                  target: transform; property: "z"
                  from: 0; to: 5;
                  duration: 350
                  easing.type: QQ2.Easing.InOutQuad
              }
              QQ2.NumberAnimation {
                  target: transform; property: "x"
                  from: 5; to: 0;
                  duration: 550
                  easing.type: QQ2.Easing.InOutQuad
              }
              QQ2.NumberAnimation {
                  target: transform; property: "y"
                  from: 5; to: 0;
                  duration: 350
                  easing.type: QQ2.Easing.InOutQuad
              }
              QQ2.NumberAnimation {
                  target: transform; property: "z"
                  from: 5; to: 0;
                  duration: 650
                  easing.type: QQ2.Easing.InOutQuad
              }
          }

          components: [sphereMesh, material, layer, transform]
      }

      // Floor
      Entity {
          PlaneMesh {
              id: planeMesh
              width: 25.0
              height: 10
          }

          PhongMaterial {
              id: floorMaterial
              ambient: "lawngreen"
              diffuse: "forestgreen"
              specular: "floralwhite"
              shininess: 0.5
          }

          Layer {
              id: floorLayer
              names: "floor"
          }

          components: [planeMesh, floorMaterial, floorLayer]
      }
  }