planeentity.cpp Example File

materials-cpp/planeentity.cpp

  /****************************************************************************
  **
  ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
  ** Contact: http://www.qt-project.org/legal
  **
  ** This file is part of the Qt3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:LGPL3$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see http://www.qt.io/terms-conditions. For further
  ** information use the contact form at http://www.qt.io/contact-us.
  **
  ** GNU Lesser General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU Lesser
  ** General Public License version 3 as published by the Free Software
  ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
  ** packaging of this file. Please review the following information to
  ** ensure the GNU Lesser General Public License version 3 requirements
  ** will be met: https://www.gnu.org/licenses/lgpl.html.
  **
  ** GNU General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU
  ** General Public License version 2.0 or later as published by the Free
  ** Software Foundation and appearing in the file LICENSE.GPL included in
  ** the packaging of this file. Please review the following information to
  ** ensure the GNU General Public License version 2.0 requirements will be
  ** met: http://www.gnu.org/licenses/gpl-2.0.html.
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/

  #include "planeentity.h"

  #include <Qt3DRender/QPlaneMesh>
  #include <Qt3DCore/QTransform>

  PlaneEntity::PlaneEntity(Qt3DCore::QNode *parent)
      : Qt3DCore::QEntity(new Qt3DCore::QEntity(parent))
      , m_mesh(new Qt3DRender::QPlaneMesh())
      , m_transform(new Qt3DCore::QTransform())
  {
      addComponent(m_mesh);
      addComponent(m_transform);
  }

  PlaneEntity::~PlaneEntity()
  {
  }

  Qt3DRender::QPlaneMesh *PlaneEntity::mesh() const
  {
      return m_mesh;
  }