clanGL System

Classes

class  clan::GLFunctions
 GLFunctions. More...
 
struct  clan::MessageLog_GL
 
class  clan::OpenGL
 OpenGL utility class. More...
 
struct  clan::TextureFormat_GL
 

Macros

#define GLFUNC
 

Typedefs

typedef void() clan::ProcAddress()
 Extension procedure address typedef for OpenGL.
 

OpenGL 2.0 binds

#define glCullFace   clan::OpenGL::functions->cullFace
 
#define glFrontFace   clan::OpenGL::functions->frontFace
 
#define glHint   clan::OpenGL::functions->hint
 
#define glLineWidth   clan::OpenGL::functions->lineWidth
 
#define glPointSize   clan::OpenGL::functions->pointSize
 
#define glPolygonMode   clan::OpenGL::functions->polygonMode
 
#define glScissor   clan::OpenGL::functions->scissor
 
#define glTexParameterf   clan::OpenGL::functions->texParameterf
 
#define glTexParameterfv   clan::OpenGL::functions->texParameterfv
 
#define glTexParameteri   clan::OpenGL::functions->texParameteri
 
#define glTexParameteriv   clan::OpenGL::functions->texParameteriv
 
#define glTexImage1D   clan::OpenGL::functions->texImage1D
 
#define glTexImage2D   clan::OpenGL::functions->texImage2D
 
#define glDrawBuffer   clan::OpenGL::functions->drawBuffer
 
#define glClear   clan::OpenGL::functions->clear
 
#define glClearColor   clan::OpenGL::functions->clearColor
 
#define glClearStencil   clan::OpenGL::functions->clearStencil
 
#define glClearDepth   clan::OpenGL::functions->clearDepth
 
#define glStencilMask   clan::OpenGL::functions->stencilMask
 
#define glColorMask   clan::OpenGL::functions->colorMask
 
#define glDepthMask   clan::OpenGL::functions->depthMask
 
#define glDisable   clan::OpenGL::functions->disable
 
#define glEnable   clan::OpenGL::functions->enable
 
#define glFinish   clan::OpenGL::functions->finish
 
#define glFlush   clan::OpenGL::functions->flush
 
#define glBlendFunc   clan::OpenGL::functions->blendFunc
 
#define glLogicOp   clan::OpenGL::functions->logicOp
 
#define glStencilFunc   clan::OpenGL::functions->stencilFunc
 
#define glStencilOp   clan::OpenGL::functions->stencilOp
 
#define glDepthFunc   clan::OpenGL::functions->depthFunc
 
#define glPixelStoref   clan::OpenGL::functions->pixelStoref
 
#define glPixelStorei   clan::OpenGL::functions->pixelStorei
 
#define glReadBuffer   clan::OpenGL::functions->readBuffer
 
#define glReadPixels   clan::OpenGL::functions->readPixels
 
#define glGetBooleanv   clan::OpenGL::functions->getBooleanv
 
#define glGetDoublev   clan::OpenGL::functions->getDoublev
 
#define glGetError   clan::OpenGL::functions->getError
 
#define glGetFloatv   clan::OpenGL::functions->getFloatv
 
#define glGetIntegerv   clan::OpenGL::functions->getIntegerv
 
#define glGetString   clan::OpenGL::functions->getString
 
#define glGetTexImage   clan::OpenGL::functions->getTexImage
 
#define glGetTexParameterfv   clan::OpenGL::functions->getTexParameterfv
 
#define glGetTexParameteriv   clan::OpenGL::functions->getTexParameteriv
 
#define glGetTexLevelParameterfv   clan::OpenGL::functions->getTexLevelParameterfv
 
#define glGetTexLevelParameteriv   clan::OpenGL::functions->getTexLevelParameteriv
 
#define glIsEnabled   clan::OpenGL::functions->isEnabled
 
#define glDepthRange   clan::OpenGL::functions->depthRange
 
#define glViewport   clan::OpenGL::functions->viewport
 
#define glDrawArrays   clan::OpenGL::functions->drawArrays
 
#define glDrawElements   clan::OpenGL::functions->drawElements
 
#define glGetPointerv   clan::OpenGL::functions->getPointerv
 
#define glPolygonOffset   clan::OpenGL::functions->polygonOffset
 
#define glCopyTexImage1D   clan::OpenGL::functions->copyTexImage1D
 
#define glCopyTexImage2D   clan::OpenGL::functions->copyTexImage2D
 
#define glCopyTexSubImage1D   clan::OpenGL::functions->copyTexSubImage1D
 
#define glCopyTexSubImage2D   clan::OpenGL::functions->copyTexSubImage2D
 
#define glTexSubImage1D   clan::OpenGL::functions->texSubImage1D
 
#define glTexSubImage2D   clan::OpenGL::functions->texSubImage2D
 
#define glBindTexture   clan::OpenGL::functions->bindTexture
 
#define glDeleteTextures   clan::OpenGL::functions->deleteTextures
 
#define glGenTextures   clan::OpenGL::functions->genTextures
 
#define glIsTexture   clan::OpenGL::functions->isTexture
 
#define glBlendColor   clan::OpenGL::functions->blendColor
 
#define glBlendEquation   clan::OpenGL::functions->blendEquation
 
#define glDrawRangeElements   clan::OpenGL::functions->drawRangeElements
 
#define glTexImage3D   clan::OpenGL::functions->texImage3D
 
#define glTexSubImage3D   clan::OpenGL::functions->texSubImage3D
 
#define glCopyTexSubImage3D   clan::OpenGL::functions->copyTexSubImage3D
 
#define glActiveTexture   clan::OpenGL::functions->activeTexture
 
#define glSampleCoverage   clan::OpenGL::functions->sampleCoverage
 
#define glCompressedTexImage3D   clan::OpenGL::functions->compressedTexImage3D
 
#define glCompressedTexImage2D   clan::OpenGL::functions->compressedTexImage2D
 
#define glCompressedTexImage1D   clan::OpenGL::functions->compressedTexImage1D
 
#define glCompressedTexSubImage3D   clan::OpenGL::functions->compressedTexSubImage3D
 
#define glCompressedTexSubImage2D   clan::OpenGL::functions->compressedTexSubImage2D
 
#define glCompressedTexSubImage1D   clan::OpenGL::functions->compressedTexSubImage1D
 
#define glGetCompressedTexImage   clan::OpenGL::functions->getCompressedTexImage
 
#define glBlendFuncSeparate   clan::OpenGL::functions->blendFuncSeparate
 
#define glMultiDrawArrays   clan::OpenGL::functions->multiDrawArrays
 
#define glMultiDrawElements   clan::OpenGL::functions->multiDrawElements
 
#define glPointParameterf   clan::OpenGL::functions->pointParameterf
 
#define glPointParameterfv   clan::OpenGL::functions->pointParameterfv
 
#define glPointParameteri   clan::OpenGL::functions->pointParameteri
 
#define glPointParameteriv   clan::OpenGL::functions->pointParameteriv
 
#define glGenQueries   clan::OpenGL::functions->genQueries
 
#define glDeleteQueries   clan::OpenGL::functions->deleteQueries
 
#define glIsQuery   clan::OpenGL::functions->isQuery
 
#define glBeginQuery   clan::OpenGL::functions->beginQuery
 
#define glEndQuery   clan::OpenGL::functions->endQuery
 
#define glGetQueryiv   clan::OpenGL::functions->getQueryiv
 
#define glGetQueryObjectiv   clan::OpenGL::functions->getQueryObjectiv
 
#define glGetQueryObjectuiv   clan::OpenGL::functions->getQueryObjectuiv
 
#define glBindBuffer   clan::OpenGL::functions->bindBuffer
 
#define glDeleteBuffers   clan::OpenGL::functions->deleteBuffers
 
#define glGenBuffers   clan::OpenGL::functions->genBuffers
 
#define glIsBuffer   clan::OpenGL::functions->isBuffer
 
#define glBufferData   clan::OpenGL::functions->bufferData
 
#define glBufferSubData   clan::OpenGL::functions->bufferSubData
 
#define glGetBufferSubData   clan::OpenGL::functions->getBufferSubData
 
#define glMapBuffer   clan::OpenGL::functions->mapBuffer
 
#define glUnmapBuffer   clan::OpenGL::functions->unmapBuffer
 
#define glGetBufferParameteriv   clan::OpenGL::functions->getBufferParameteriv
 
#define glGetBufferPointerv   clan::OpenGL::functions->getBufferPointerv
 
#define glBlendEquationSeparate   clan::OpenGL::functions->blendEquationSeparate
 
#define glDrawBuffers   clan::OpenGL::functions->drawBuffers
 
#define glStencilOpSeparate   clan::OpenGL::functions->stencilOpSeparate
 
#define glStencilFuncSeparate   clan::OpenGL::functions->stencilFuncSeparate
 
#define glStencilMaskSeparate   clan::OpenGL::functions->stencilMaskSeparate
 
#define glAttachShader   clan::OpenGL::functions->attachShader
 
#define glBindAttribLocation   clan::OpenGL::functions->bindAttribLocation
 
#define glCompileShader   clan::OpenGL::functions->compileShader
 
#define glCreateProgram   clan::OpenGL::functions->createProgram
 
#define glCreateShader   clan::OpenGL::functions->createShader
 
#define glDeleteProgram   clan::OpenGL::functions->deleteProgram
 
#define glDeleteShader   clan::OpenGL::functions->deleteShader
 
#define glDetachShader   clan::OpenGL::functions->detachShader
 
#define glDisableVertexAttribArray   clan::OpenGL::functions->disableVertexAttribArray
 
#define glEnableVertexAttribArray   clan::OpenGL::functions->enableVertexAttribArray
 
#define glGetActiveAttrib   clan::OpenGL::functions->getActiveAttrib
 
#define glGetActiveUniform   clan::OpenGL::functions->getActiveUniform
 
#define glGetAttachedShaders   clan::OpenGL::functions->getAttachedShaders
 
#define glGetAttribLocation   clan::OpenGL::functions->getAttribLocation
 
#define glGetProgramiv   clan::OpenGL::functions->getProgramiv
 
#define glGetProgramInfoLog   clan::OpenGL::functions->getProgramInfoLog
 
#define glGetShaderiv   clan::OpenGL::functions->getShaderiv
 
#define glGetShaderInfoLog   clan::OpenGL::functions->getShaderInfoLog
 
#define glGetShaderSource   clan::OpenGL::functions->getShaderSource
 
#define glGetUniformLocation   clan::OpenGL::functions->getUniformLocation
 
#define glGetUniformfv   clan::OpenGL::functions->getUniformfv
 
#define glGetUniformiv   clan::OpenGL::functions->getUniformiv
 
#define glGetVertexAttribdv   clan::OpenGL::functions->getVertexAttribdv
 
#define glGetVertexAttribfv   clan::OpenGL::functions->getVertexAttribfv
 
#define glGetVertexAttribiv   clan::OpenGL::functions->getVertexAttribiv
 
#define glGetVertexAttribPointerv   clan::OpenGL::functions->getVertexAttribPointerv
 
#define glIsProgram   clan::OpenGL::functions->isProgram
 
#define glIsShader   clan::OpenGL::functions->isShader
 
#define glLinkProgram   clan::OpenGL::functions->linkProgram
 
#define glShaderSource   clan::OpenGL::functions->shaderSource
 
#define glUseProgram   clan::OpenGL::functions->useProgram
 
#define glUniform1f   clan::OpenGL::functions->uniform1f
 
#define glUniform2f   clan::OpenGL::functions->uniform2f
 
#define glUniform3f   clan::OpenGL::functions->uniform3f
 
#define glUniform4f   clan::OpenGL::functions->uniform4f
 
#define glUniform1i   clan::OpenGL::functions->uniform1i
 
#define glUniform2i   clan::OpenGL::functions->uniform2i
 
#define glUniform3i   clan::OpenGL::functions->uniform3i
 
#define glUniform4i   clan::OpenGL::functions->uniform4i
 
#define glUniform1fv   clan::OpenGL::functions->uniform1fv
 
#define glUniform2fv   clan::OpenGL::functions->uniform2fv
 
#define glUniform3fv   clan::OpenGL::functions->uniform3fv
 
#define glUniform4fv   clan::OpenGL::functions->uniform4fv
 
#define glUniform1iv   clan::OpenGL::functions->uniform1iv
 
#define glUniform2iv   clan::OpenGL::functions->uniform2iv
 
#define glUniform3iv   clan::OpenGL::functions->uniform3iv
 
#define glUniform4iv   clan::OpenGL::functions->uniform4iv
 
#define glUniformMatrix2fv   clan::OpenGL::functions->uniformMatrix2fv
 
#define glUniformMatrix3fv   clan::OpenGL::functions->uniformMatrix3fv
 
#define glUniformMatrix4fv   clan::OpenGL::functions->uniformMatrix4fv
 
#define glValidateProgram   clan::OpenGL::functions->validateProgram
 
#define glVertexAttrib1d   clan::OpenGL::functions->vertexAttrib1d
 
#define glVertexAttrib1dv   clan::OpenGL::functions->vertexAttrib1dv
 
#define glVertexAttrib1f   clan::OpenGL::functions->vertexAttrib1f
 
#define glVertexAttrib1fv   clan::OpenGL::functions->vertexAttrib1fv
 
#define glVertexAttrib1s   clan::OpenGL::functions->vertexAttrib1s
 
#define glVertexAttrib1sv   clan::OpenGL::functions->vertexAttrib1sv
 
#define glVertexAttrib2d   clan::OpenGL::functions->vertexAttrib2d
 
#define glVertexAttrib2dv   clan::OpenGL::functions->vertexAttrib2dv
 
#define glVertexAttrib2f   clan::OpenGL::functions->vertexAttrib2f
 
#define glVertexAttrib2fv   clan::OpenGL::functions->vertexAttrib2fv
 
#define glVertexAttrib2s   clan::OpenGL::functions->vertexAttrib2s
 
#define glVertexAttrib2sv   clan::OpenGL::functions->vertexAttrib2sv
 
#define glVertexAttrib3d   clan::OpenGL::functions->vertexAttrib3d
 
#define glVertexAttrib3dv   clan::OpenGL::functions->vertexAttrib3dv
 
#define glVertexAttrib3f   clan::OpenGL::functions->vertexAttrib3f
 
#define glVertexAttrib3fv   clan::OpenGL::functions->vertexAttrib3fv
 
#define glVertexAttrib3s   clan::OpenGL::functions->vertexAttrib3s
 
#define glVertexAttrib3sv   clan::OpenGL::functions->vertexAttrib3sv
 
#define glVertexAttrib4Nbv   clan::OpenGL::functions->vertexAttrib4Nbv
 
#define glVertexAttrib4Niv   clan::OpenGL::functions->vertexAttrib4Niv
 
#define glVertexAttrib4Nsv   clan::OpenGL::functions->vertexAttrib4Nsv
 
#define glVertexAttrib4Nub   clan::OpenGL::functions->vertexAttrib4Nub
 
#define glVertexAttrib4Nubv   clan::OpenGL::functions->vertexAttrib4Nubv
 
#define glVertexAttrib4Nuiv   clan::OpenGL::functions->vertexAttrib4Nuiv
 
#define glVertexAttrib4Nusv   clan::OpenGL::functions->vertexAttrib4Nusv
 
#define glVertexAttrib4bv   clan::OpenGL::functions->vertexAttrib4bv
 
#define glVertexAttrib4d   clan::OpenGL::functions->vertexAttrib4d
 
#define glVertexAttrib4dv   clan::OpenGL::functions->vertexAttrib4dv
 
#define glVertexAttrib4f   clan::OpenGL::functions->vertexAttrib4f
 
#define glVertexAttrib4fv   clan::OpenGL::functions->vertexAttrib4fv
 
#define glVertexAttrib4iv   clan::OpenGL::functions->vertexAttrib4iv
 
#define glVertexAttrib4s   clan::OpenGL::functions->vertexAttrib4s
 
#define glVertexAttrib4sv   clan::OpenGL::functions->vertexAttrib4sv
 
#define glVertexAttrib4ubv   clan::OpenGL::functions->vertexAttrib4ubv
 
#define glVertexAttrib4uiv   clan::OpenGL::functions->vertexAttrib4uiv
 
#define glVertexAttrib4usv   clan::OpenGL::functions->vertexAttrib4usv
 
#define glVertexAttribPointer   clan::OpenGL::functions->vertexAttribPointer
 
#define glUniformMatrix2x3fv   clan::OpenGL::functions->uniformMatrix2x3fv
 
#define glUniformMatrix3x2fv   clan::OpenGL::functions->uniformMatrix3x2fv
 
#define glUniformMatrix2x4fv   clan::OpenGL::functions->uniformMatrix2x4fv
 
#define glUniformMatrix4x2fv   clan::OpenGL::functions->uniformMatrix4x2fv
 
#define glUniformMatrix3x4fv   clan::OpenGL::functions->uniformMatrix3x4fv
 
#define glUniformMatrix4x3fv   clan::OpenGL::functions->uniformMatrix4x3fv
 
#define glColorMaski   clan::OpenGL::functions->colorMaski
 
#define glGetBooleani_v   clan::OpenGL::functions->getBooleani_v
 
#define glGetIntegeri_v   clan::OpenGL::functions->getIntegeri_v
 
#define glEnablei   clan::OpenGL::functions->enablei
 
#define glDisablei   clan::OpenGL::functions->disablei
 
#define glIsEnabledi   clan::OpenGL::functions->isEnabledi
 
#define glBeginTransformFeedback   clan::OpenGL::functions->beginTransformFeedback
 
#define glEndTransformFeedback   clan::OpenGL::functions->endTransformFeedback
 
#define glBindBufferRange   clan::OpenGL::functions->bindBufferRange
 
#define glBindBufferBase   clan::OpenGL::functions->bindBufferBase
 
#define glTransformFeedbackVaryings   clan::OpenGL::functions->transformFeedbackVaryings
 
#define glGetTransformFeedbackVarying   clan::OpenGL::functions->getTransformFeedbackVarying
 
#define glClampColor   clan::OpenGL::functions->clampColor
 
#define glBeginConditionalRender   clan::OpenGL::functions->beginConditionalRender
 
#define glEndConditionalRender   clan::OpenGL::functions->endConditionalRender
 
#define glVertexAttribIPointer   clan::OpenGL::functions->vertexAttribIPointer
 
#define glGetVertexAttribIiv   clan::OpenGL::functions->getVertexAttribIiv
 
#define glGetVertexAttribIuiv   clan::OpenGL::functions->getVertexAttribIuiv
 
#define glVertexAttribI1i   clan::OpenGL::functions->vertexAttribI1i
 
#define glVertexAttribI2i   clan::OpenGL::functions->vertexAttribI2i
 
#define glVertexAttribI3i   clan::OpenGL::functions->vertexAttribI3i
 
#define glVertexAttribI4i   clan::OpenGL::functions->vertexAttribI4i
 
#define glVertexAttribI1ui   clan::OpenGL::functions->vertexAttribI1ui
 
#define glVertexAttribI2ui   clan::OpenGL::functions->vertexAttribI2ui
 
#define glVertexAttribI3ui   clan::OpenGL::functions->vertexAttribI3ui
 
#define glVertexAttribI4ui   clan::OpenGL::functions->vertexAttribI4ui
 
#define glVertexAttribI1iv   clan::OpenGL::functions->vertexAttribI1iv
 
#define glVertexAttribI2iv   clan::OpenGL::functions->vertexAttribI2iv
 
#define glVertexAttribI3iv   clan::OpenGL::functions->vertexAttribI3iv
 
#define glVertexAttribI4iv   clan::OpenGL::functions->vertexAttribI4iv
 
#define glVertexAttribI1uiv   clan::OpenGL::functions->vertexAttribI1uiv
 
#define glVertexAttribI2uiv   clan::OpenGL::functions->vertexAttribI2uiv
 
#define glVertexAttribI3uiv   clan::OpenGL::functions->vertexAttribI3uiv
 
#define glVertexAttribI4uiv   clan::OpenGL::functions->vertexAttribI4uiv
 
#define glVertexAttribI4bv   clan::OpenGL::functions->vertexAttribI4bv
 
#define glVertexAttribI4sv   clan::OpenGL::functions->vertexAttribI4sv
 
#define glVertexAttribI4ubv   clan::OpenGL::functions->vertexAttribI4ubv
 
#define glVertexAttribI4usv   clan::OpenGL::functions->vertexAttribI4usv
 
#define glGetUniformuiv   clan::OpenGL::functions->getUniformuiv
 
#define glBindFragDataLocation   clan::OpenGL::functions->bindFragDataLocation
 
#define glGetFragDataLocation   clan::OpenGL::functions->getFragDataLocation
 
#define glUniform1ui   clan::OpenGL::functions->uniform1ui
 
#define glUniform2ui   clan::OpenGL::functions->uniform2ui
 
#define glUniform3ui   clan::OpenGL::functions->uniform3ui
 
#define glUniform4ui   clan::OpenGL::functions->uniform4ui
 
#define glUniform1uiv   clan::OpenGL::functions->uniform1uiv
 
#define glUniform2uiv   clan::OpenGL::functions->uniform2uiv
 
#define glUniform3uiv   clan::OpenGL::functions->uniform3uiv
 
#define glUniform4uiv   clan::OpenGL::functions->uniform4uiv
 
#define glTexParameterIiv   clan::OpenGL::functions->texParameterIiv
 
#define glTexParameterIuiv   clan::OpenGL::functions->texParameterIuiv
 
#define glGetTexParameterIiv   clan::OpenGL::functions->getTexParameterIiv
 
#define glGetTexParameterIuiv   clan::OpenGL::functions->getTexParameterIuiv
 
#define glClearBufferiv   clan::OpenGL::functions->clearBufferiv
 
#define glClearBufferuiv   clan::OpenGL::functions->clearBufferuiv
 
#define glClearBufferfv   clan::OpenGL::functions->clearBufferfv
 
#define glClearBufferfi   clan::OpenGL::functions->clearBufferfi
 
#define glGetStringi   clan::OpenGL::functions->getStringi
 
#define glDrawArraysInstanced   clan::OpenGL::functions->drawArraysInstanced
 
#define glDrawElementsInstanced   clan::OpenGL::functions->drawElementsInstanced
 
#define glTexBuffer   clan::OpenGL::functions->texBuffer
 
#define glPrimitiveRestartIndex   clan::OpenGL::functions->primitiveRestartIndex
 
#define glGetInteger64i_v   clan::OpenGL::functions->getInteger64i_v
 
#define glGetBufferParameteri64v   clan::OpenGL::functions->getBufferParameteri64v
 
#define glFramebufferTexture   clan::OpenGL::functions->framebufferTexture
 
#define glVertexAttribDivisor   clan::OpenGL::functions->vertexAttribDivisor
 
#define glMinSampleShading   clan::OpenGL::functions->minSampleShading
 
#define glBlendEquationi   clan::OpenGL::functions->blendEquationi
 
#define glBlendEquationSeparatei   clan::OpenGL::functions->blendEquationSeparatei
 
#define glBlendFunci   clan::OpenGL::functions->blendFunci
 
#define glBlendFuncSeparatei   clan::OpenGL::functions->blendFuncSeparatei
 
#define glIsRenderbuffer   clan::OpenGL::functions->isRenderbuffer
 
#define glBindRenderbuffer   clan::OpenGL::functions->bindRenderbuffer
 
#define glDeleteRenderbuffers   clan::OpenGL::functions->deleteRenderbuffers
 
#define glGenRenderbuffers   clan::OpenGL::functions->genRenderbuffers
 
#define glRenderbufferStorage   clan::OpenGL::functions->renderbufferStorage
 
#define glGetRenderbufferParameteriv   clan::OpenGL::functions->getRenderbufferParameteriv
 
#define glIsFramebuffer   clan::OpenGL::functions->isFramebuffer
 
#define glBindFramebuffer   clan::OpenGL::functions->bindFramebuffer
 
#define glDeleteFramebuffers   clan::OpenGL::functions->deleteFramebuffers
 
#define glGenFramebuffers   clan::OpenGL::functions->genFramebuffers
 
#define glCheckFramebufferStatus   clan::OpenGL::functions->checkFramebufferStatus
 
#define glFramebufferTexture1D   clan::OpenGL::functions->framebufferTexture1D
 
#define glFramebufferTexture2D   clan::OpenGL::functions->framebufferTexture2D
 
#define glFramebufferTexture3D   clan::OpenGL::functions->framebufferTexture3D
 
#define glFramebufferRenderbuffer   clan::OpenGL::functions->framebufferRenderbuffer
 
#define glGetFramebufferAttachmentParameteriv   clan::OpenGL::functions->getFramebufferAttachmentParameteriv
 
#define glGenerateMipmap   clan::OpenGL::functions->generateMipmap
 
#define glBlitFramebuffer   clan::OpenGL::functions->blitFramebuffer
 
#define glRenderbufferStorageMultisample   clan::OpenGL::functions->renderbufferStorageMultisample
 
#define glFramebufferTextureLayer   clan::OpenGL::functions->framebufferTextureLayer
 
#define glMapBufferRange   clan::OpenGL::functions->mapBufferRange
 
#define glFlushMappedBufferRange   clan::OpenGL::functions->flushMappedBufferRange
 
#define glBindVertexArray   clan::OpenGL::functions->bindVertexArray
 
#define glDeleteVertexArrays   clan::OpenGL::functions->deleteVertexArrays
 
#define glGenVertexArrays   clan::OpenGL::functions->genVertexArrays
 
#define glIsVertexArray   clan::OpenGL::functions->isVertexArray
 
#define glGetUniformIndices   clan::OpenGL::functions->getUniformIndices
 
#define glGetActiveUniformsiv   clan::OpenGL::functions->getActiveUniformsiv
 
#define glGetActiveUniformName   clan::OpenGL::functions->getActiveUniformName
 
#define glGetUniformBlockIndex   clan::OpenGL::functions->getUniformBlockIndex
 
#define glGetActiveUniformBlockiv   clan::OpenGL::functions->getActiveUniformBlockiv
 
#define glGetActiveUniformBlockName   clan::OpenGL::functions->getActiveUniformBlockName
 
#define glUniformBlockBinding   clan::OpenGL::functions->uniformBlockBinding
 
#define glCopyBufferSubData   clan::OpenGL::functions->copyBufferSubData
 
#define glDrawElementsBaseVertex   clan::OpenGL::functions->drawElementsBaseVertex
 
#define glDrawRangeElementsBaseVertex   clan::OpenGL::functions->drawRangeElementsBaseVertex
 
#define glDrawElementsInstancedBaseVertex   clan::OpenGL::functions->drawElementsInstancedBaseVertex
 
#define glMultiDrawElementsBaseVertex   clan::OpenGL::functions->multiDrawElementsBaseVertex
 
#define glProvokingVertex   clan::OpenGL::functions->provokingVertex
 
#define glFenceSync   clan::OpenGL::functions->fenceSync
 
#define glIsSync   clan::OpenGL::functions->isSync
 
#define glDeleteSync   clan::OpenGL::functions->deleteSync
 
#define glClientWaitSync   clan::OpenGL::functions->clientWaitSync
 
#define glWaitSync   clan::OpenGL::functions->waitSync
 
#define glGetInteger64v   clan::OpenGL::functions->getInteger64v
 
#define glGetSynciv   clan::OpenGL::functions->getSynciv
 
#define glTexImage2DMultisample   clan::OpenGL::functions->texImage2DMultisample
 
#define glTexImage3DMultisample   clan::OpenGL::functions->texImage3DMultisample
 
#define glGetMultisamplefv   clan::OpenGL::functions->getMultisamplefv
 
#define glSampleMaski   clan::OpenGL::functions->sampleMaski
 
#define glBlendEquationiARB   clan::OpenGL::functions->blendEquationiARB
 
#define glBlendEquationSeparateiARB   clan::OpenGL::functions->blendEquationSeparateiARB
 
#define glBlendFunciARB   clan::OpenGL::functions->blendFunciARB
 
#define glBlendFuncSeparateiARB   clan::OpenGL::functions->blendFuncSeparateiARB
 
#define glMinSampleShadingARB   clan::OpenGL::functions->minSampleShadingARB
 
#define glNamedStringARB   clan::OpenGL::functions->namedStringARB
 
#define glDeleteNamedStringARB   clan::OpenGL::functions->deleteNamedStringARB
 
#define glCompileShaderIncludeARB   clan::OpenGL::functions->compileShaderIncludeARB
 
#define glIsNamedStringARB   clan::OpenGL::functions->isNamedStringARB
 
#define glGetNamedStringARB   clan::OpenGL::functions->getNamedStringARB
 
#define glGetNamedStringivARB   clan::OpenGL::functions->getNamedStringivARB
 
#define glBindFragDataLocationIndexed   clan::OpenGL::functions->bindFragDataLocationIndexed
 
#define glGetFragDataIndex   clan::OpenGL::functions->getFragDataIndex
 
#define glGenSamplers   clan::OpenGL::functions->genSamplers
 
#define glDeleteSamplers   clan::OpenGL::functions->deleteSamplers
 
#define glIsSampler   clan::OpenGL::functions->isSampler
 
#define glBindSampler   clan::OpenGL::functions->bindSampler
 
#define glSamplerParameteri   clan::OpenGL::functions->samplerParameteri
 
#define glSamplerParameteriv   clan::OpenGL::functions->samplerParameteriv
 
#define glSamplerParameterf   clan::OpenGL::functions->samplerParameterf
 
#define glSamplerParameterfv   clan::OpenGL::functions->samplerParameterfv
 
#define glSamplerParameterIiv   clan::OpenGL::functions->samplerParameterIiv
 
#define glSamplerParameterIuiv   clan::OpenGL::functions->samplerParameterIuiv
 
#define glGetSamplerParameteriv   clan::OpenGL::functions->getSamplerParameteriv
 
#define glGetSamplerParameterIiv   clan::OpenGL::functions->getSamplerParameterIiv
 
#define glGetSamplerParameterfv   clan::OpenGL::functions->getSamplerParameterfv
 
#define glGetSamplerParameterIuiv   clan::OpenGL::functions->getSamplerParameterIuiv
 
#define glQueryCounter   clan::OpenGL::functions->queryCounter
 
#define glGetQueryObjecti64v   clan::OpenGL::functions->getQueryObjecti64v
 
#define glGetQueryObjectui64v   clan::OpenGL::functions->getQueryObjectui64v
 
#define glVertexP2ui   clan::OpenGL::functions->vertexP2ui
 
#define glVertexP2uiv   clan::OpenGL::functions->vertexP2uiv
 
#define glVertexP3ui   clan::OpenGL::functions->vertexP3ui
 
#define glVertexP3uiv   clan::OpenGL::functions->vertexP3uiv
 
#define glVertexP4ui   clan::OpenGL::functions->vertexP4ui
 
#define glVertexP4uiv   clan::OpenGL::functions->vertexP4uiv
 
#define glTexCoordP1ui   clan::OpenGL::functions->texCoordP1ui
 
#define glTexCoordP1uiv   clan::OpenGL::functions->texCoordP1uiv
 
#define glTexCoordP2ui   clan::OpenGL::functions->texCoordP2ui
 
#define glTexCoordP2uiv   clan::OpenGL::functions->texCoordP2uiv
 
#define glTexCoordP3ui   clan::OpenGL::functions->texCoordP3ui
 
#define glTexCoordP3uiv   clan::OpenGL::functions->texCoordP3uiv
 
#define glTexCoordP4ui   clan::OpenGL::functions->texCoordP4ui
 
#define glTexCoordP4uiv   clan::OpenGL::functions->texCoordP4uiv
 
#define glMultiTexCoordP1ui   clan::OpenGL::functions->multiTexCoordP1ui
 
#define glMultiTexCoordP1uiv   clan::OpenGL::functions->multiTexCoordP1uiv
 
#define glMultiTexCoordP2ui   clan::OpenGL::functions->multiTexCoordP2ui
 
#define glMultiTexCoordP2uiv   clan::OpenGL::functions->multiTexCoordP2uiv
 
#define glMultiTexCoordP3ui   clan::OpenGL::functions->multiTexCoordP3ui
 
#define glMultiTexCoordP3uiv   clan::OpenGL::functions->multiTexCoordP3uiv
 
#define glMultiTexCoordP4ui   clan::OpenGL::functions->multiTexCoordP4ui
 
#define glMultiTexCoordP4uiv   clan::OpenGL::functions->multiTexCoordP4uiv
 
#define glNormalP3ui   clan::OpenGL::functions->normalP3ui
 
#define glNormalP3uiv   clan::OpenGL::functions->normalP3uiv
 
#define glColorP3ui   clan::OpenGL::functions->colorP3ui
 
#define glColorP3uiv   clan::OpenGL::functions->colorP3uiv
 
#define glColorP4ui   clan::OpenGL::functions->colorP4ui
 
#define glColorP4uiv   clan::OpenGL::functions->colorP4uiv
 
#define glSecondaryColorP3ui   clan::OpenGL::functions->secondaryColorP3ui
 
#define glSecondaryColorP3uiv   clan::OpenGL::functions->secondaryColorP3uiv
 
#define glVertexAttribP1ui   clan::OpenGL::functions->vertexAttribP1ui
 
#define glVertexAttribP1uiv   clan::OpenGL::functions->vertexAttribP1uiv
 
#define glVertexAttribP2ui   clan::OpenGL::functions->vertexAttribP2ui
 
#define glVertexAttribP2uiv   clan::OpenGL::functions->vertexAttribP2uiv
 
#define glVertexAttribP3ui   clan::OpenGL::functions->vertexAttribP3ui
 
#define glVertexAttribP3uiv   clan::OpenGL::functions->vertexAttribP3uiv
 
#define glVertexAttribP4ui   clan::OpenGL::functions->vertexAttribP4ui
 
#define glVertexAttribP4uiv   clan::OpenGL::functions->vertexAttribP4uiv
 
#define glDrawArraysIndirect   clan::OpenGL::functions->drawArraysIndirect
 
#define glDrawElementsIndirect   clan::OpenGL::functions->drawElementsIndirect
 
#define glUniform1d   clan::OpenGL::functions->uniform1d
 
#define glUniform2d   clan::OpenGL::functions->uniform2d
 
#define glUniform3d   clan::OpenGL::functions->uniform3d
 
#define glUniform4d   clan::OpenGL::functions->uniform4d
 
#define glUniform1dv   clan::OpenGL::functions->uniform1dv
 
#define glUniform2dv   clan::OpenGL::functions->uniform2dv
 
#define glUniform3dv   clan::OpenGL::functions->uniform3dv
 
#define glUniform4dv   clan::OpenGL::functions->uniform4dv
 
#define glUniformMatrix2dv   clan::OpenGL::functions->uniformMatrix2dv
 
#define glUniformMatrix3dv   clan::OpenGL::functions->uniformMatrix3dv
 
#define glUniformMatrix4dv   clan::OpenGL::functions->uniformMatrix4dv
 
#define glUniformMatrix2x3dv   clan::OpenGL::functions->uniformMatrix2x3dv
 
#define glUniformMatrix2x4dv   clan::OpenGL::functions->uniformMatrix2x4dv
 
#define glUniformMatrix3x2dv   clan::OpenGL::functions->uniformMatrix3x2dv
 
#define glUniformMatrix3x4dv   clan::OpenGL::functions->uniformMatrix3x4dv
 
#define glUniformMatrix4x2dv   clan::OpenGL::functions->uniformMatrix4x2dv
 
#define glUniformMatrix4x3dv   clan::OpenGL::functions->uniformMatrix4x3dv
 
#define glGetUniformdv   clan::OpenGL::functions->getUniformdv
 
#define glGetSubroutineUniformLocation   clan::OpenGL::functions->getSubroutineUniformLocation
 
#define glGetSubroutineIndex   clan::OpenGL::functions->getSubroutineIndex
 
#define glGetActiveSubroutineUniformiv   clan::OpenGL::functions->getActiveSubroutineUniformiv
 
#define glGetActiveSubroutineUniformName   clan::OpenGL::functions->getActiveSubroutineUniformName
 
#define glGetActiveSubroutineName   clan::OpenGL::functions->getActiveSubroutineName
 
#define glUniformSubroutinesuiv   clan::OpenGL::functions->uniformSubroutinesuiv
 
#define glGetUniformSubroutineuiv   clan::OpenGL::functions->getUniformSubroutineuiv
 
#define glGetProgramStageiv   clan::OpenGL::functions->getProgramStageiv
 
#define glPatchParameteri   clan::OpenGL::functions->patchParameteri
 
#define glPatchParameterfv   clan::OpenGL::functions->patchParameterfv
 
#define glBindTransformFeedback   clan::OpenGL::functions->bindTransformFeedback
 
#define glDeleteTransformFeedbacks   clan::OpenGL::functions->deleteTransformFeedbacks
 
#define glGenTransformFeedbacks   clan::OpenGL::functions->genTransformFeedbacks
 
#define glIsTransformFeedback   clan::OpenGL::functions->isTransformFeedback
 
#define glPauseTransformFeedback   clan::OpenGL::functions->pauseTransformFeedback
 
#define glResumeTransformFeedback   clan::OpenGL::functions->resumeTransformFeedback
 
#define glDrawTransformFeedback   clan::OpenGL::functions->drawTransformFeedback
 
#define glDrawTransformFeedbackStream   clan::OpenGL::functions->drawTransformFeedbackStream
 
#define glBeginQueryIndexed   clan::OpenGL::functions->beginQueryIndexed
 
#define glEndQueryIndexed   clan::OpenGL::functions->endQueryIndexed
 
#define glGetQueryIndexediv   clan::OpenGL::functions->getQueryIndexediv
 
#define glReleaseShaderCompiler   clan::OpenGL::functions->releaseShaderCompiler
 
#define glShaderBinary   clan::OpenGL::functions->shaderBinary
 
#define glGetShaderPrecisionFormat   clan::OpenGL::functions->getShaderPrecisionFormat
 
#define glDepthRangef   clan::OpenGL::functions->depthRangef
 
#define glClearDepthf   clan::OpenGL::functions->clearDepthf
 
#define glGetProgramBinary   clan::OpenGL::functions->getProgramBinary
 
#define glProgramBinary   clan::OpenGL::functions->programBinary
 
#define glProgramParameteri   clan::OpenGL::functions->programParameteri
 
#define glUseProgramStages   clan::OpenGL::functions->useProgramStages
 
#define glActiveShaderProgram   clan::OpenGL::functions->activeShaderProgram
 
#define glCreateShaderProgramv   clan::OpenGL::functions->createShaderProgramv
 
#define glBindProgramPipeline   clan::OpenGL::functions->bindProgramPipeline
 
#define glDeleteProgramPipelines   clan::OpenGL::functions->deleteProgramPipelines
 
#define glGenProgramPipelines   clan::OpenGL::functions->genProgramPipelines
 
#define glIsProgramPipeline   clan::OpenGL::functions->isProgramPipeline
 
#define glGetProgramPipelineiv   clan::OpenGL::functions->getProgramPipelineiv
 
#define glProgramUniform1i   clan::OpenGL::functions->programUniform1i
 
#define glProgramUniform1iv   clan::OpenGL::functions->programUniform1iv
 
#define glProgramUniform1f   clan::OpenGL::functions->programUniform1f
 
#define glProgramUniform1fv   clan::OpenGL::functions->programUniform1fv
 
#define glProgramUniform1d   clan::OpenGL::functions->programUniform1d
 
#define glProgramUniform1dv   clan::OpenGL::functions->programUniform1dv
 
#define glProgramUniform1ui   clan::OpenGL::functions->programUniform1ui
 
#define glProgramUniform1uiv   clan::OpenGL::functions->programUniform1uiv
 
#define glProgramUniform2i   clan::OpenGL::functions->programUniform2i
 
#define glProgramUniform2iv   clan::OpenGL::functions->programUniform2iv
 
#define glProgramUniform2f   clan::OpenGL::functions->programUniform2f
 
#define glProgramUniform2fv   clan::OpenGL::functions->programUniform2fv
 
#define glProgramUniform2d   clan::OpenGL::functions->programUniform2d
 
#define glProgramUniform2dv   clan::OpenGL::functions->programUniform2dv
 
#define glProgramUniform2ui   clan::OpenGL::functions->programUniform2ui
 
#define glProgramUniform2uiv   clan::OpenGL::functions->programUniform2uiv
 
#define glProgramUniform3i   clan::OpenGL::functions->programUniform3i
 
#define glProgramUniform3iv   clan::OpenGL::functions->programUniform3iv
 
#define glProgramUniform3f   clan::OpenGL::functions->programUniform3f
 
#define glProgramUniform3fv   clan::OpenGL::functions->programUniform3fv
 
#define glProgramUniform3d   clan::OpenGL::functions->programUniform3d
 
#define glProgramUniform3dv   clan::OpenGL::functions->programUniform3dv
 
#define glProgramUniform3ui   clan::OpenGL::functions->programUniform3ui
 
#define glProgramUniform3uiv   clan::OpenGL::functions->programUniform3uiv
 
#define glProgramUniform4i   clan::OpenGL::functions->programUniform4i
 
#define glProgramUniform4iv   clan::OpenGL::functions->programUniform4iv
 
#define glProgramUniform4f   clan::OpenGL::functions->programUniform4f
 
#define glProgramUniform4fv   clan::OpenGL::functions->programUniform4fv
 
#define glProgramUniform4d   clan::OpenGL::functions->programUniform4d
 
#define glProgramUniform4dv   clan::OpenGL::functions->programUniform4dv
 
#define glProgramUniform4ui   clan::OpenGL::functions->programUniform4ui
 
#define glProgramUniform4uiv   clan::OpenGL::functions->programUniform4uiv
 
#define glProgramUniformMatrix2fv   clan::OpenGL::functions->programUniformMatrix2fv
 
#define glProgramUniformMatrix3fv   clan::OpenGL::functions->programUniformMatrix3fv
 
#define glProgramUniformMatrix4fv   clan::OpenGL::functions->programUniformMatrix4fv
 
#define glProgramUniformMatrix2dv   clan::OpenGL::functions->programUniformMatrix2dv
 
#define glProgramUniformMatrix3dv   clan::OpenGL::functions->programUniformMatrix3dv
 
#define glProgramUniformMatrix4dv   clan::OpenGL::functions->programUniformMatrix4dv
 
#define glProgramUniformMatrix2x3fv   clan::OpenGL::functions->programUniformMatrix2x3fv
 
#define glProgramUniformMatrix3x2fv   clan::OpenGL::functions->programUniformMatrix3x2fv
 
#define glProgramUniformMatrix2x4fv   clan::OpenGL::functions->programUniformMatrix2x4fv
 
#define glProgramUniformMatrix4x2fv   clan::OpenGL::functions->programUniformMatrix4x2fv
 
#define glProgramUniformMatrix3x4fv   clan::OpenGL::functions->programUniformMatrix3x4fv
 
#define glProgramUniformMatrix4x3fv   clan::OpenGL::functions->programUniformMatrix4x3fv
 
#define glProgramUniformMatrix2x3dv   clan::OpenGL::functions->programUniformMatrix2x3dv
 
#define glProgramUniformMatrix3x2dv   clan::OpenGL::functions->programUniformMatrix3x2dv
 
#define glProgramUniformMatrix2x4dv   clan::OpenGL::functions->programUniformMatrix2x4dv
 
#define glProgramUniformMatrix4x2dv   clan::OpenGL::functions->programUniformMatrix4x2dv
 
#define glProgramUniformMatrix3x4dv   clan::OpenGL::functions->programUniformMatrix3x4dv
 
#define glProgramUniformMatrix4x3dv   clan::OpenGL::functions->programUniformMatrix4x3dv
 
#define glValidateProgramPipeline   clan::OpenGL::functions->validateProgramPipeline
 
#define glGetProgramPipelineInfoLog   clan::OpenGL::functions->getProgramPipelineInfoLog
 
#define glVertexAttribL1d   clan::OpenGL::functions->vertexAttribL1d
 
#define glVertexAttribL2d   clan::OpenGL::functions->vertexAttribL2d
 
#define glVertexAttribL3d   clan::OpenGL::functions->vertexAttribL3d
 
#define glVertexAttribL4d   clan::OpenGL::functions->vertexAttribL4d
 
#define glVertexAttribL1dv   clan::OpenGL::functions->vertexAttribL1dv
 
#define glVertexAttribL2dv   clan::OpenGL::functions->vertexAttribL2dv
 
#define glVertexAttribL3dv   clan::OpenGL::functions->vertexAttribL3dv
 
#define glVertexAttribL4dv   clan::OpenGL::functions->vertexAttribL4dv
 
#define glVertexAttribLPointer   clan::OpenGL::functions->vertexAttribLPointer
 
#define glGetVertexAttribLdv   clan::OpenGL::functions->getVertexAttribLdv
 
#define glViewportArrayv   clan::OpenGL::functions->viewportArrayv
 
#define glViewportIndexedf   clan::OpenGL::functions->viewportIndexedf
 
#define glViewportIndexedfv   clan::OpenGL::functions->viewportIndexedfv
 
#define glScissorArrayv   clan::OpenGL::functions->scissorArrayv
 
#define glScissorIndexed   clan::OpenGL::functions->scissorIndexed
 
#define glScissorIndexedv   clan::OpenGL::functions->scissorIndexedv
 
#define glDepthRangeArrayv   clan::OpenGL::functions->depthRangeArrayv
 
#define glDepthRangeIndexed   clan::OpenGL::functions->depthRangeIndexed
 
#define glGetFloati_v   clan::OpenGL::functions->getFloati_v
 
#define glGetDoublei_v   clan::OpenGL::functions->getDoublei_v
 
#define glCreateSyncFromCLeventARB   clan::OpenGL::functions->createSyncFromCLeventARB
 
#define glDebugMessageControlARB   clan::OpenGL::functions->debugMessageControlARB
 
#define glDebugMessageInsertARB   clan::OpenGL::functions->debugMessageInsertARB
 
#define glDebugMessageCallbackARB   clan::OpenGL::functions->debugMessageCallbackARB
 
#define glGetDebugMessageLogARB   clan::OpenGL::functions->getDebugMessageLogARB
 
#define glGetGraphicsResetStatusARB   clan::OpenGL::functions->getGraphicsResetStatusARB
 
#define glGetnMapdvARB   clan::OpenGL::functions->getnMapdvARB
 
#define glGetnMapfvARB   clan::OpenGL::functions->getnMapfvARB
 
#define glGetnMapivARB   clan::OpenGL::functions->getnMapivARB
 
#define glGetnPixelMapfvARB   clan::OpenGL::functions->getnPixelMapfvARB
 
#define glGetnPixelMapuivARB   clan::OpenGL::functions->getnPixelMapuivARB
 
#define glGetnPixelMapusvARB   clan::OpenGL::functions->getnPixelMapusvARB
 
#define glGetnPolygonStippleARB   clan::OpenGL::functions->getnPolygonStippleARB
 
#define glGetnColorTableARB   clan::OpenGL::functions->getnColorTableARB
 
#define glGetnConvolutionFilterARB   clan::OpenGL::functions->getnConvolutionFilterARB
 
#define glGetnSeparableFilterARB   clan::OpenGL::functions->getnSeparableFilterARB
 
#define glGetnHistogramARB   clan::OpenGL::functions->getnHistogramARB
 
#define glGetnMinmaxARB   clan::OpenGL::functions->getnMinmaxARB
 
#define glGetnTexImageARB   clan::OpenGL::functions->getnTexImageARB
 
#define glReadnPixelsARB   clan::OpenGL::functions->readnPixelsARB
 
#define glGetnCompressedTexImageARB   clan::OpenGL::functions->getnCompressedTexImageARB
 
#define glGetnUniformfvARB   clan::OpenGL::functions->getnUniformfvARB
 
#define glGetnUniformivARB   clan::OpenGL::functions->getnUniformivARB
 
#define glGetnUniformuivARB   clan::OpenGL::functions->getnUniformuivARB
 
#define glGetnUniformdvARB   clan::OpenGL::functions->getnUniformdvARB
 
#define glDrawArraysInstancedBaseInstance   clan::OpenGL::functions->drawArraysInstancedBaseInstance
 
#define glDrawElementsInstancedBaseInstance   clan::OpenGL::functions->drawElementsInstancedBaseInstance
 
#define glDrawElementsInstancedBaseVertexBaseInstance   clan::OpenGL::functions->drawElementsInstancedBaseVertexBaseInstance
 
#define glDrawTransformFeedbackInstanced   clan::OpenGL::functions->drawTransformFeedbackInstanced
 
#define glDrawTransformFeedbackStreamInstanced   clan::OpenGL::functions->drawTransformFeedbackStreamInstanced
 
#define glGetInternalformativ   clan::OpenGL::functions->getInternalformativ
 
#define glGetActiveAtomicCounterBufferiv   clan::OpenGL::functions->getActiveAtomicCounterBufferiv
 
#define glBindImageTexture   clan::OpenGL::functions->bindImageTexture
 
#define glMemoryBarrier   clan::OpenGL::functions->memoryBarrier
 
#define glTexStorage1D   clan::OpenGL::functions->texStorage1D
 
#define glTexStorage2D   clan::OpenGL::functions->texStorage2D
 
#define glTexStorage3D   clan::OpenGL::functions->texStorage3D
 
#define glTextureStorage1DEXT   clan::OpenGL::functions->textureStorage1DEXT
 
#define glTextureStorage2DEXT   clan::OpenGL::functions->textureStorage2DEXT
 
#define glTextureStorage3DEXT   clan::OpenGL::functions->textureStorage3DEXT
 
#define glDebugMessageControl   clan::OpenGL::functions->debugMessageControl
 
#define glDebugMessageInsert   clan::OpenGL::functions->debugMessageInsert
 
#define glDebugMessageCallback   clan::OpenGL::functions->debugMessageCallback
 
#define glGetDebugMessageLog   clan::OpenGL::functions->getDebugMessageLog
 
#define glPushDebugGroup   clan::OpenGL::functions->pushDebugGroup
 
#define glPopDebugGroup   clan::OpenGL::functions->popDebugGroup
 
#define glObjectLabel   clan::OpenGL::functions->objectLabel
 
#define glGetObjectLabel   clan::OpenGL::functions->getObjectLabel
 
#define glObjectPtrLabel   clan::OpenGL::functions->objectPtrLabel
 
#define glGetObjectPtrLabel   clan::OpenGL::functions->getObjectPtrLabel
 
#define glClearBufferData   clan::OpenGL::functions->clearBufferData
 
#define glClearBufferSubData   clan::OpenGL::functions->clearBufferSubData
 
#define glClearNamedBufferDataEXT   clan::OpenGL::functions->clearNamedBufferDataEXT
 
#define glClearNamedBufferSubDataEXT   clan::OpenGL::functions->clearNamedBufferSubDataEXT
 
#define glDispatchCompute   clan::OpenGL::functions->dispatchCompute
 
#define glDispatchComputeIndirect   clan::OpenGL::functions->dispatchComputeIndirect
 
#define glCopyImageSubData   clan::OpenGL::functions->copyImageSubData
 
#define glFramebufferParameteri   clan::OpenGL::functions->framebufferParameteri
 
#define glGetFramebufferParameteriv   clan::OpenGL::functions->getFramebufferParameteriv
 
#define glNamedFramebufferParameteriEXT   clan::OpenGL::functions->namedFramebufferParameteriEXT
 
#define glGetNamedFramebufferParameterivEXT   clan::OpenGL::functions->getNamedFramebufferParameterivEXT
 
#define glGetInternalformati64v   clan::OpenGL::functions->getInternalformati64v
 
#define glInvalidateTexSubImage   clan::OpenGL::functions->invalidateTexSubImage
 
#define glInvalidateTexImage   clan::OpenGL::functions->invalidateTexImage
 
#define glInvalidateBufferSubData   clan::OpenGL::functions->invalidateBufferSubData
 
#define glInvalidateBufferData   clan::OpenGL::functions->invalidateBufferData
 
#define glInvalidateFramebuffer   clan::OpenGL::functions->invalidateFramebuffer
 
#define glInvalidateSubFramebuffer   clan::OpenGL::functions->invalidateSubFramebuffer
 
#define glMultiDrawArraysIndirect   clan::OpenGL::functions->multiDrawArraysIndirect
 
#define glMultiDrawElementsIndirect   clan::OpenGL::functions->multiDrawElementsIndirect
 
#define glGetProgramInterfaceiv   clan::OpenGL::functions->getProgramInterfaceiv
 
#define glGetProgramResourceIndex   clan::OpenGL::functions->getProgramResourceIndex
 
#define glGetProgramResourceName   clan::OpenGL::functions->getProgramResourceName
 
#define glGetProgramResourceiv   clan::OpenGL::functions->getProgramResourceiv
 
#define glGetProgramResourceLocation   clan::OpenGL::functions->getProgramResourceLocation
 
#define glGetProgramResourceLocationIndex   clan::OpenGL::functions->getProgramResourceLocationIndex
 
#define glShaderStorageBlockBinding   clan::OpenGL::functions->shaderStorageBlockBinding
 
#define glTexBufferRange   clan::OpenGL::functions->texBufferRange
 
#define glTextureBufferRangeEXT   clan::OpenGL::functions->textureBufferRangeEXT
 
#define glTexStorage2DMultisample   clan::OpenGL::functions->texStorage2DMultisample
 
#define glTexStorage3DMultisample   clan::OpenGL::functions->texStorage3DMultisample
 
#define glTextureStorage2DMultisampleEXT   clan::OpenGL::functions->textureStorage2DMultisampleEXT
 
#define glTextureStorage3DMultisampleEXT   clan::OpenGL::functions->textureStorage3DMultisampleEXT
 
#define glTextureView   clan::OpenGL::functions->textureView
 
#define glBindVertexBuffer   clan::OpenGL::functions->bindVertexBuffer
 
#define glVertexAttribFormat   clan::OpenGL::functions->vertexAttribFormat
 
#define glVertexAttribIFormat   clan::OpenGL::functions->vertexAttribIFormat
 
#define glVertexAttribLFormat   clan::OpenGL::functions->vertexAttribLFormat
 
#define glVertexAttribBinding   clan::OpenGL::functions->vertexAttribBinding
 
#define glVertexBindingDivisor   clan::OpenGL::functions->vertexBindingDivisor
 
#define glVertexArrayBindVertexBufferEXT   clan::OpenGL::functions->vertexArrayBindVertexBufferEXT
 
#define glVertexArrayVertexAttribFormatEXT   clan::OpenGL::functions->vertexArrayVertexAttribFormatEXT
 
#define glVertexArrayVertexAttribIFormatEXT   clan::OpenGL::functions->vertexArrayVertexAttribIFormatEXT
 
#define glVertexArrayVertexAttribLFormatEXT   clan::OpenGL::functions->vertexArrayVertexAttribLFormatEXT
 
#define glVertexArrayVertexAttribBindingEXT   clan::OpenGL::functions->vertexArrayVertexAttribBindingEXT
 
#define glVertexArrayVertexBindingDivisorEXT   clan::OpenGL::functions->vertexArrayVertexBindingDivisorEXT
 
#define glBufferStorage   clan::OpenGL::functions->BufferStorage
 
#define glClearTexImage   clan::OpenGL::functions->ClearTexImage
 
#define glClearTexSubImage   clan::OpenGL::functions->ClearTexSubImage
 
#define glBindBuffersBase   clan::OpenGL::functions->BindBuffersBase
 
#define glBindBuffersRange   clan::OpenGL::functions->BindBuffersRange
 
#define glBindTextures   clan::OpenGL::functions->BindTextures
 
#define glBindSamplers   clan::OpenGL::functions->BindSamplers
 
#define glBindImageTextures   clan::OpenGL::functions->BindImageTextures
 
#define glBindVertexBuffers   clan::OpenGL::functions->BindVertexBuffers
 
#define glClipControl   clan::OpenGL::functions->ClipControl
 
#define glCreateTransformFeedbacks   clan::OpenGL::functions->CreateTransformFeedbacks
 
#define glTransformFeedbackBufferBase   clan::OpenGL::functions->TransformFeedbackBufferBase
 
#define glTransformFeedbackBufferRange   clan::OpenGL::functions->TransformFeedbackBufferRange
 
#define glGetTransformFeedbackiv   clan::OpenGL::functions->GetTransformFeedbackiv
 
#define glGetTransformFeedbacki_v   clan::OpenGL::functions->GetTransformFeedbacki_v
 
#define glGetTransformFeedbacki64_v   clan::OpenGL::functions->GetTransformFeedbacki64_v
 
#define glCreateBuffers   clan::OpenGL::functions->CreateBuffers
 
#define glNamedBufferStorage   clan::OpenGL::functions->NamedBufferStorage
 
#define glNamedBufferData   clan::OpenGL::functions->NamedBufferData
 
#define glNamedBufferSubData   clan::OpenGL::functions->NamedBufferSubData
 
#define glCopyNamedBufferSubData   clan::OpenGL::functions->CopyNamedBufferSubData
 
#define glClearNamedBufferData   clan::OpenGL::functions->ClearNamedBufferData
 
#define glClearNamedBufferSubData   clan::OpenGL::functions->ClearNamedBufferSubData
 
#define glMapNamedBuffer   clan::OpenGL::functions->MapNamedBuffer
 
#define glMapNamedBufferRange   clan::OpenGL::functions->MapNamedBufferRange
 
#define glUnmapNamedBuffer   clan::OpenGL::functions->UnmapNamedBuffer
 
#define glFlushMappedNamedBufferRange   clan::OpenGL::functions->FlushMappedNamedBufferRange
 
#define glGetNamedBufferParameteriv   clan::OpenGL::functions->GetNamedBufferParameteriv
 
#define glGetNamedBufferParameteri64v   clan::OpenGL::functions->GetNamedBufferParameteri64v
 
#define glGetNamedBufferPointerv   clan::OpenGL::functions->GetNamedBufferPointerv
 
#define glGetNamedBufferSubData   clan::OpenGL::functions->GetNamedBufferSubData
 
#define glCreateFramebuffers   clan::OpenGL::functions->CreateFramebuffers
 
#define glNamedFramebufferRenderbuffer   clan::OpenGL::functions->NamedFramebufferRenderbuffer
 
#define glNamedFramebufferParameteri   clan::OpenGL::functions->NamedFramebufferParameteri
 
#define glNamedFramebufferTexture   clan::OpenGL::functions->NamedFramebufferTexture
 
#define glNamedFramebufferTextureLayer   clan::OpenGL::functions->NamedFramebufferTextureLayer
 
#define glNamedFramebufferDrawBuffer   clan::OpenGL::functions->NamedFramebufferDrawBuffer
 
#define glNamedFramebufferDrawBuffers   clan::OpenGL::functions->NamedFramebufferDrawBuffers
 
#define glNamedFramebufferReadBuffer   clan::OpenGL::functions->NamedFramebufferReadBuffer
 
#define glInvalidateNamedFramebufferData   clan::OpenGL::functions->InvalidateNamedFramebufferData
 
#define glInvalidateNamedFramebufferSubData   clan::OpenGL::functions->InvalidateNamedFramebufferSubData
 
#define glClearNamedFramebufferiv   clan::OpenGL::functions->ClearNamedFramebufferiv
 
#define glClearNamedFramebufferuiv   clan::OpenGL::functions->ClearNamedFramebufferuiv
 
#define glClearNamedFramebufferfv   clan::OpenGL::functions->ClearNamedFramebufferfv
 
#define glClearNamedFramebufferfi   clan::OpenGL::functions->ClearNamedFramebufferfi
 
#define glBlitNamedFramebuffer   clan::OpenGL::functions->BlitNamedFramebuffer
 
#define glCheckNamedFramebufferStatus   clan::OpenGL::functions->CheckNamedFramebufferStatus
 
#define glGetNamedFramebufferParameteriv   clan::OpenGL::functions->GetNamedFramebufferParameteriv
 
#define glGetNamedFramebufferAttachmentParameteriv   clan::OpenGL::functions->GetNamedFramebufferAttachmentParameteriv
 
#define glCreateRenderbuffers   clan::OpenGL::functions->CreateRenderbuffers
 
#define glNamedRenderbufferStorage   clan::OpenGL::functions->NamedRenderbufferStorage
 
#define glNamedRenderbufferStorageMultisample   clan::OpenGL::functions->NamedRenderbufferStorageMultisample
 
#define glGetNamedRenderbufferParameteriv   clan::OpenGL::functions->GetNamedRenderbufferParameteriv
 
#define glCreateTextures   clan::OpenGL::functions->CreateTextures
 
#define glTextureBuffer   clan::OpenGL::functions->TextureBuffer
 
#define glTextureBufferRange   clan::OpenGL::functions->TextureBufferRange
 
#define glTextureStorage1D   clan::OpenGL::functions->TextureStorage1D
 
#define glTextureStorage2D   clan::OpenGL::functions->TextureStorage2D
 
#define glTextureStorage3D   clan::OpenGL::functions->TextureStorage3D
 
#define glTextureStorage2DMultisample   clan::OpenGL::functions->TextureStorage2DMultisample
 
#define glTextureStorage3DMultisample   clan::OpenGL::functions->TextureStorage3DMultisample
 
#define glTextureSubImage1D   clan::OpenGL::functions->TextureSubImage1D
 
#define glTextureSubImage2D   clan::OpenGL::functions->TextureSubImage2D
 
#define glTextureSubImage3D   clan::OpenGL::functions->TextureSubImage3D
 
#define glCompressedTextureSubImage1D   clan::OpenGL::functions->CompressedTextureSubImage1D
 
#define glCompressedTextureSubImage2D   clan::OpenGL::functions->CompressedTextureSubImage2D
 
#define glCompressedTextureSubImage3D   clan::OpenGL::functions->CompressedTextureSubImage3D
 
#define glCopyTextureSubImage1D   clan::OpenGL::functions->CopyTextureSubImage1D
 
#define glCopyTextureSubImage2D   clan::OpenGL::functions->CopyTextureSubImage2D
 
#define glCopyTextureSubImage3D   clan::OpenGL::functions->CopyTextureSubImage3D
 
#define glTextureParameterf   clan::OpenGL::functions->TextureParameterf
 
#define glTextureParameterfv   clan::OpenGL::functions->TextureParameterfv
 
#define glTextureParameteri   clan::OpenGL::functions->TextureParameteri
 
#define glTextureParameterIiv   clan::OpenGL::functions->TextureParameterIiv
 
#define glTextureParameterIuiv   clan::OpenGL::functions->TextureParameterIuiv
 
#define glTextureParameteriv   clan::OpenGL::functions->TextureParameteriv
 
#define glGenerateTextureMipmap   clan::OpenGL::functions->GenerateTextureMipmap
 
#define glBindTextureUnit   clan::OpenGL::functions->BindTextureUnit
 
#define glGetTextureImage   clan::OpenGL::functions->GetTextureImage
 
#define glGetCompressedTextureImage   clan::OpenGL::functions->GetCompressedTextureImage
 
#define glGetTextureLevelParameterfv   clan::OpenGL::functions->GetTextureLevelParameterfv
 
#define glGetTextureLevelParameteriv   clan::OpenGL::functions->GetTextureLevelParameteriv
 
#define glGetTextureParameterfv   clan::OpenGL::functions->GetTextureParameterfv
 
#define glGetTextureParameterIiv   clan::OpenGL::functions->GetTextureParameterIiv
 
#define glGetTextureParameterIuiv   clan::OpenGL::functions->GetTextureParameterIuiv
 
#define glGetTextureParameteriv   clan::OpenGL::functions->GetTextureParameteriv
 
#define glCreateVertexArrays   clan::OpenGL::functions->CreateVertexArrays
 
#define glDisableVertexArrayAttrib   clan::OpenGL::functions->DisableVertexArrayAttrib
 
#define glEnableVertexArrayAttrib   clan::OpenGL::functions->EnableVertexArrayAttrib
 
#define glVertexArrayElementBuffer   clan::OpenGL::functions->VertexArrayElementBuffer
 
#define glVertexArrayVertexBuffer   clan::OpenGL::functions->VertexArrayVertexBuffer
 
#define glVertexArrayVertexBuffers   clan::OpenGL::functions->VertexArrayVertexBuffers
 
#define glVertexArrayAttribBinding   clan::OpenGL::functions->VertexArrayAttribBinding
 
#define glVertexArrayAttribFormat   clan::OpenGL::functions->VertexArrayAttribFormat
 
#define glVertexArrayAttribIFormat   clan::OpenGL::functions->VertexArrayAttribIFormat
 
#define glVertexArrayAttribLFormat   clan::OpenGL::functions->VertexArrayAttribLFormat
 
#define glVertexArrayBindingDivisor   clan::OpenGL::functions->VertexArrayBindingDivisor
 
#define glGetVertexArrayiv   clan::OpenGL::functions->GetVertexArrayiv
 
#define glGetVertexArrayIndexediv   clan::OpenGL::functions->GetVertexArrayIndexediv
 
#define glGetVertexArrayIndexed64iv   clan::OpenGL::functions->GetVertexArrayIndexed64iv
 
#define glCreateSamplers   clan::OpenGL::functions->CreateSamplers
 
#define glCreateProgramPipelines   clan::OpenGL::functions->CreateProgramPipelines
 
#define glCreateQueries   clan::OpenGL::functions->CreateQueries
 
#define glGetQueryBufferObjecti64v   clan::OpenGL::functions->GetQueryBufferObjecti64v
 
#define glGetQueryBufferObjectiv   clan::OpenGL::functions->GetQueryBufferObjectiv
 
#define glGetQueryBufferObjectui64v   clan::OpenGL::functions->GetQueryBufferObjectui64v
 
#define glGetQueryBufferObjectuiv   clan::OpenGL::functions->GetQueryBufferObjectuiv
 
#define glMemoryBarrierByRegion   clan::OpenGL::functions->MemoryBarrierByRegion
 
#define glGetTextureSubImage   clan::OpenGL::functions->GetTextureSubImage
 
#define glGetCompressedTextureSubImage   clan::OpenGL::functions->GetCompressedTextureSubImage
 
#define glGetGraphicsResetStatus   clan::OpenGL::functions->GetGraphicsResetStatus
 
#define glGetnCompressedTexImage   clan::OpenGL::functions->GetnCompressedTexImage
 
#define glGetnTexImage   clan::OpenGL::functions->GetnTexImage
 
#define glGetnUniformdv   clan::OpenGL::functions->GetnUniformdv
 
#define glGetnUniformfv   clan::OpenGL::functions->GetnUniformfv
 
#define glGetnUniformiv   clan::OpenGL::functions->GetnUniformiv
 
#define glGetnUniformuiv   clan::OpenGL::functions->GetnUniformuiv
 
#define glReadnPixels   clan::OpenGL::functions->ReadnPixels
 
#define glGetnMapdv   clan::OpenGL::functions->GetnMapdv
 
#define glGetnMapfv   clan::OpenGL::functions->GetnMapfv
 
#define glGetnMapiv   clan::OpenGL::functions->GetnMapiv
 
#define glGetnPixelMapfv   clan::OpenGL::functions->GetnPixelMapfv
 
#define glGetnPixelMapuiv   clan::OpenGL::functions->GetnPixelMapuiv
 
#define glGetnPixelMapusv   clan::OpenGL::functions->GetnPixelMapusv
 
#define glGetnPolygonStipple   clan::OpenGL::functions->GetnPolygonStipple
 
#define glGetnColorTable   clan::OpenGL::functions->GetnColorTable
 
#define glGetnConvolutionFilter   clan::OpenGL::functions->GetnConvolutionFilter
 
#define glGetnSeparableFilter   clan::OpenGL::functions->GetnSeparableFilter
 
#define glGetnHistogram   clan::OpenGL::functions->GetnHistogram
 
#define glGetnMinmax   clan::OpenGL::functions->GetnMinmax
 
#define glTextureBarrier   clan::OpenGL::functions->TextureBarrier
 
#define glClientActiveTexture   clan::OpenGL::functions->clientActiveTexture
 

Detailed Description

Macro Definition Documentation

◆ glActiveShaderProgram

#define glActiveShaderProgram   clan::OpenGL::functions->activeShaderProgram

◆ glActiveTexture

#define glActiveTexture   clan::OpenGL::functions->activeTexture

◆ glAttachShader

#define glAttachShader   clan::OpenGL::functions->attachShader

◆ glBeginConditionalRender

#define glBeginConditionalRender   clan::OpenGL::functions->beginConditionalRender

◆ glBeginQuery

#define glBeginQuery   clan::OpenGL::functions->beginQuery

◆ glBeginQueryIndexed

#define glBeginQueryIndexed   clan::OpenGL::functions->beginQueryIndexed

◆ glBeginTransformFeedback

#define glBeginTransformFeedback   clan::OpenGL::functions->beginTransformFeedback

◆ glBindAttribLocation

#define glBindAttribLocation   clan::OpenGL::functions->bindAttribLocation

◆ glBindBuffer

#define glBindBuffer   clan::OpenGL::functions->bindBuffer

◆ glBindBufferBase

#define glBindBufferBase   clan::OpenGL::functions->bindBufferBase

◆ glBindBufferRange

#define glBindBufferRange   clan::OpenGL::functions->bindBufferRange

◆ glBindBuffersBase

#define glBindBuffersBase   clan::OpenGL::functions->BindBuffersBase

◆ glBindBuffersRange

#define glBindBuffersRange   clan::OpenGL::functions->BindBuffersRange

◆ glBindFragDataLocation

#define glBindFragDataLocation   clan::OpenGL::functions->bindFragDataLocation

◆ glBindFragDataLocationIndexed

#define glBindFragDataLocationIndexed   clan::OpenGL::functions->bindFragDataLocationIndexed

◆ glBindFramebuffer

#define glBindFramebuffer   clan::OpenGL::functions->bindFramebuffer

◆ glBindImageTexture

#define glBindImageTexture   clan::OpenGL::functions->bindImageTexture

◆ glBindImageTextures

#define glBindImageTextures   clan::OpenGL::functions->BindImageTextures

◆ glBindProgramPipeline

#define glBindProgramPipeline   clan::OpenGL::functions->bindProgramPipeline

◆ glBindRenderbuffer

#define glBindRenderbuffer   clan::OpenGL::functions->bindRenderbuffer

◆ glBindSampler

#define glBindSampler   clan::OpenGL::functions->bindSampler

◆ glBindSamplers

#define glBindSamplers   clan::OpenGL::functions->BindSamplers

◆ glBindTexture

#define glBindTexture   clan::OpenGL::functions->bindTexture

◆ glBindTextures

#define glBindTextures   clan::OpenGL::functions->BindTextures

◆ glBindTextureUnit

#define glBindTextureUnit   clan::OpenGL::functions->BindTextureUnit

◆ glBindTransformFeedback

#define glBindTransformFeedback   clan::OpenGL::functions->bindTransformFeedback

◆ glBindVertexArray

#define glBindVertexArray   clan::OpenGL::functions->bindVertexArray

◆ glBindVertexBuffer

#define glBindVertexBuffer   clan::OpenGL::functions->bindVertexBuffer

◆ glBindVertexBuffers

#define glBindVertexBuffers   clan::OpenGL::functions->BindVertexBuffers

◆ glBlendColor

#define glBlendColor   clan::OpenGL::functions->blendColor

◆ glBlendEquation

#define glBlendEquation   clan::OpenGL::functions->blendEquation

◆ glBlendEquationi

#define glBlendEquationi   clan::OpenGL::functions->blendEquationi

◆ glBlendEquationiARB

#define glBlendEquationiARB   clan::OpenGL::functions->blendEquationiARB

◆ glBlendEquationSeparate

#define glBlendEquationSeparate   clan::OpenGL::functions->blendEquationSeparate

◆ glBlendEquationSeparatei

#define glBlendEquationSeparatei   clan::OpenGL::functions->blendEquationSeparatei

◆ glBlendEquationSeparateiARB

#define glBlendEquationSeparateiARB   clan::OpenGL::functions->blendEquationSeparateiARB

◆ glBlendFunc

#define glBlendFunc   clan::OpenGL::functions->blendFunc

◆ glBlendFunci

#define glBlendFunci   clan::OpenGL::functions->blendFunci

◆ glBlendFunciARB

#define glBlendFunciARB   clan::OpenGL::functions->blendFunciARB

◆ glBlendFuncSeparate

#define glBlendFuncSeparate   clan::OpenGL::functions->blendFuncSeparate

◆ glBlendFuncSeparatei

#define glBlendFuncSeparatei   clan::OpenGL::functions->blendFuncSeparatei

◆ glBlendFuncSeparateiARB

#define glBlendFuncSeparateiARB   clan::OpenGL::functions->blendFuncSeparateiARB

◆ glBlitFramebuffer

#define glBlitFramebuffer   clan::OpenGL::functions->blitFramebuffer

◆ glBlitNamedFramebuffer

#define glBlitNamedFramebuffer   clan::OpenGL::functions->BlitNamedFramebuffer

◆ glBufferData

#define glBufferData   clan::OpenGL::functions->bufferData

◆ glBufferStorage

#define glBufferStorage   clan::OpenGL::functions->BufferStorage

◆ glBufferSubData

#define glBufferSubData   clan::OpenGL::functions->bufferSubData

◆ glCheckFramebufferStatus

#define glCheckFramebufferStatus   clan::OpenGL::functions->checkFramebufferStatus

◆ glCheckNamedFramebufferStatus

#define glCheckNamedFramebufferStatus   clan::OpenGL::functions->CheckNamedFramebufferStatus

◆ glClampColor

#define glClampColor   clan::OpenGL::functions->clampColor

◆ glClear

#define glClear   clan::OpenGL::functions->clear

◆ glClearBufferData

#define glClearBufferData   clan::OpenGL::functions->clearBufferData

◆ glClearBufferfi

#define glClearBufferfi   clan::OpenGL::functions->clearBufferfi

◆ glClearBufferfv

#define glClearBufferfv   clan::OpenGL::functions->clearBufferfv

◆ glClearBufferiv

#define glClearBufferiv   clan::OpenGL::functions->clearBufferiv

◆ glClearBufferSubData

#define glClearBufferSubData   clan::OpenGL::functions->clearBufferSubData

◆ glClearBufferuiv

#define glClearBufferuiv   clan::OpenGL::functions->clearBufferuiv

◆ glClearColor

#define glClearColor   clan::OpenGL::functions->clearColor

◆ glClearDepth

#define glClearDepth   clan::OpenGL::functions->clearDepth

◆ glClearDepthf

#define glClearDepthf   clan::OpenGL::functions->clearDepthf

◆ glClearNamedBufferData

#define glClearNamedBufferData   clan::OpenGL::functions->ClearNamedBufferData

◆ glClearNamedBufferDataEXT

#define glClearNamedBufferDataEXT   clan::OpenGL::functions->clearNamedBufferDataEXT

◆ glClearNamedBufferSubData

#define glClearNamedBufferSubData   clan::OpenGL::functions->ClearNamedBufferSubData

◆ glClearNamedBufferSubDataEXT

#define glClearNamedBufferSubDataEXT   clan::OpenGL::functions->clearNamedBufferSubDataEXT

◆ glClearNamedFramebufferfi

#define glClearNamedFramebufferfi   clan::OpenGL::functions->ClearNamedFramebufferfi

◆ glClearNamedFramebufferfv

#define glClearNamedFramebufferfv   clan::OpenGL::functions->ClearNamedFramebufferfv

◆ glClearNamedFramebufferiv

#define glClearNamedFramebufferiv   clan::OpenGL::functions->ClearNamedFramebufferiv

◆ glClearNamedFramebufferuiv

#define glClearNamedFramebufferuiv   clan::OpenGL::functions->ClearNamedFramebufferuiv

◆ glClearStencil

#define glClearStencil   clan::OpenGL::functions->clearStencil

◆ glClearTexImage

#define glClearTexImage   clan::OpenGL::functions->ClearTexImage

◆ glClearTexSubImage

#define glClearTexSubImage   clan::OpenGL::functions->ClearTexSubImage

◆ glClientActiveTexture

#define glClientActiveTexture   clan::OpenGL::functions->clientActiveTexture

◆ glClientWaitSync

#define glClientWaitSync   clan::OpenGL::functions->clientWaitSync

◆ glClipControl

#define glClipControl   clan::OpenGL::functions->ClipControl

◆ glColorMask

#define glColorMask   clan::OpenGL::functions->colorMask

◆ glColorMaski

#define glColorMaski   clan::OpenGL::functions->colorMaski

◆ glColorP3ui

#define glColorP3ui   clan::OpenGL::functions->colorP3ui

◆ glColorP3uiv

#define glColorP3uiv   clan::OpenGL::functions->colorP3uiv

◆ glColorP4ui

#define glColorP4ui   clan::OpenGL::functions->colorP4ui

◆ glColorP4uiv

#define glColorP4uiv   clan::OpenGL::functions->colorP4uiv

◆ glCompileShader

#define glCompileShader   clan::OpenGL::functions->compileShader

◆ glCompileShaderIncludeARB

#define glCompileShaderIncludeARB   clan::OpenGL::functions->compileShaderIncludeARB

◆ glCompressedTexImage1D

#define glCompressedTexImage1D   clan::OpenGL::functions->compressedTexImage1D

◆ glCompressedTexImage2D

#define glCompressedTexImage2D   clan::OpenGL::functions->compressedTexImage2D

◆ glCompressedTexImage3D

#define glCompressedTexImage3D   clan::OpenGL::functions->compressedTexImage3D

◆ glCompressedTexSubImage1D

#define glCompressedTexSubImage1D   clan::OpenGL::functions->compressedTexSubImage1D

◆ glCompressedTexSubImage2D

#define glCompressedTexSubImage2D   clan::OpenGL::functions->compressedTexSubImage2D

◆ glCompressedTexSubImage3D

#define glCompressedTexSubImage3D   clan::OpenGL::functions->compressedTexSubImage3D

◆ glCompressedTextureSubImage1D

#define glCompressedTextureSubImage1D   clan::OpenGL::functions->CompressedTextureSubImage1D

◆ glCompressedTextureSubImage2D

#define glCompressedTextureSubImage2D   clan::OpenGL::functions->CompressedTextureSubImage2D

◆ glCompressedTextureSubImage3D

#define glCompressedTextureSubImage3D   clan::OpenGL::functions->CompressedTextureSubImage3D

◆ glCopyBufferSubData

#define glCopyBufferSubData   clan::OpenGL::functions->copyBufferSubData

◆ glCopyImageSubData

#define glCopyImageSubData   clan::OpenGL::functions->copyImageSubData

◆ glCopyNamedBufferSubData

#define glCopyNamedBufferSubData   clan::OpenGL::functions->CopyNamedBufferSubData

◆ glCopyTexImage1D

#define glCopyTexImage1D   clan::OpenGL::functions->copyTexImage1D

◆ glCopyTexImage2D

#define glCopyTexImage2D   clan::OpenGL::functions->copyTexImage2D

◆ glCopyTexSubImage1D

#define glCopyTexSubImage1D   clan::OpenGL::functions->copyTexSubImage1D

◆ glCopyTexSubImage2D

#define glCopyTexSubImage2D   clan::OpenGL::functions->copyTexSubImage2D

◆ glCopyTexSubImage3D

#define glCopyTexSubImage3D   clan::OpenGL::functions->copyTexSubImage3D

◆ glCopyTextureSubImage1D

#define glCopyTextureSubImage1D   clan::OpenGL::functions->CopyTextureSubImage1D

◆ glCopyTextureSubImage2D

#define glCopyTextureSubImage2D   clan::OpenGL::functions->CopyTextureSubImage2D

◆ glCopyTextureSubImage3D

#define glCopyTextureSubImage3D   clan::OpenGL::functions->CopyTextureSubImage3D

◆ glCreateBuffers

#define glCreateBuffers   clan::OpenGL::functions->CreateBuffers

◆ glCreateFramebuffers

#define glCreateFramebuffers   clan::OpenGL::functions->CreateFramebuffers

◆ glCreateProgram

#define glCreateProgram   clan::OpenGL::functions->createProgram

◆ glCreateProgramPipelines

#define glCreateProgramPipelines   clan::OpenGL::functions->CreateProgramPipelines

◆ glCreateQueries

#define glCreateQueries   clan::OpenGL::functions->CreateQueries

◆ glCreateRenderbuffers

#define glCreateRenderbuffers   clan::OpenGL::functions->CreateRenderbuffers

◆ glCreateSamplers

#define glCreateSamplers   clan::OpenGL::functions->CreateSamplers

◆ glCreateShader

#define glCreateShader   clan::OpenGL::functions->createShader

◆ glCreateShaderProgramv

#define glCreateShaderProgramv   clan::OpenGL::functions->createShaderProgramv

◆ glCreateSyncFromCLeventARB

#define glCreateSyncFromCLeventARB   clan::OpenGL::functions->createSyncFromCLeventARB

◆ glCreateTextures

#define glCreateTextures   clan::OpenGL::functions->CreateTextures

◆ glCreateTransformFeedbacks

#define glCreateTransformFeedbacks   clan::OpenGL::functions->CreateTransformFeedbacks

◆ glCreateVertexArrays

#define glCreateVertexArrays   clan::OpenGL::functions->CreateVertexArrays

◆ glCullFace

#define glCullFace   clan::OpenGL::functions->cullFace

◆ glDebugMessageCallback

#define glDebugMessageCallback   clan::OpenGL::functions->debugMessageCallback

◆ glDebugMessageCallbackARB

#define glDebugMessageCallbackARB   clan::OpenGL::functions->debugMessageCallbackARB

◆ glDebugMessageControl

#define glDebugMessageControl   clan::OpenGL::functions->debugMessageControl

◆ glDebugMessageControlARB

#define glDebugMessageControlARB   clan::OpenGL::functions->debugMessageControlARB

◆ glDebugMessageInsert

#define glDebugMessageInsert   clan::OpenGL::functions->debugMessageInsert

◆ glDebugMessageInsertARB

#define glDebugMessageInsertARB   clan::OpenGL::functions->debugMessageInsertARB

◆ glDeleteBuffers

#define glDeleteBuffers   clan::OpenGL::functions->deleteBuffers

◆ glDeleteFramebuffers

#define glDeleteFramebuffers   clan::OpenGL::functions->deleteFramebuffers

◆ glDeleteNamedStringARB

#define glDeleteNamedStringARB   clan::OpenGL::functions->deleteNamedStringARB

◆ glDeleteProgram

#define glDeleteProgram   clan::OpenGL::functions->deleteProgram

◆ glDeleteProgramPipelines

#define glDeleteProgramPipelines   clan::OpenGL::functions->deleteProgramPipelines

◆ glDeleteQueries

#define glDeleteQueries   clan::OpenGL::functions->deleteQueries

◆ glDeleteRenderbuffers

#define glDeleteRenderbuffers   clan::OpenGL::functions->deleteRenderbuffers

◆ glDeleteSamplers

#define glDeleteSamplers   clan::OpenGL::functions->deleteSamplers

◆ glDeleteShader

#define glDeleteShader   clan::OpenGL::functions->deleteShader

◆ glDeleteSync

#define glDeleteSync   clan::OpenGL::functions->deleteSync

◆ glDeleteTextures

#define glDeleteTextures   clan::OpenGL::functions->deleteTextures

◆ glDeleteTransformFeedbacks

#define glDeleteTransformFeedbacks   clan::OpenGL::functions->deleteTransformFeedbacks

◆ glDeleteVertexArrays

#define glDeleteVertexArrays   clan::OpenGL::functions->deleteVertexArrays

◆ glDepthFunc

#define glDepthFunc   clan::OpenGL::functions->depthFunc

◆ glDepthMask

#define glDepthMask   clan::OpenGL::functions->depthMask

◆ glDepthRange

#define glDepthRange   clan::OpenGL::functions->depthRange

◆ glDepthRangeArrayv

#define glDepthRangeArrayv   clan::OpenGL::functions->depthRangeArrayv

◆ glDepthRangef

#define glDepthRangef   clan::OpenGL::functions->depthRangef

◆ glDepthRangeIndexed

#define glDepthRangeIndexed   clan::OpenGL::functions->depthRangeIndexed

◆ glDetachShader

#define glDetachShader   clan::OpenGL::functions->detachShader

◆ glDisable

#define glDisable   clan::OpenGL::functions->disable

◆ glDisablei

#define glDisablei   clan::OpenGL::functions->disablei

◆ glDisableVertexArrayAttrib

#define glDisableVertexArrayAttrib   clan::OpenGL::functions->DisableVertexArrayAttrib

◆ glDisableVertexAttribArray

#define glDisableVertexAttribArray   clan::OpenGL::functions->disableVertexAttribArray

◆ glDispatchCompute

#define glDispatchCompute   clan::OpenGL::functions->dispatchCompute

◆ glDispatchComputeIndirect

#define glDispatchComputeIndirect   clan::OpenGL::functions->dispatchComputeIndirect

◆ glDrawArrays

#define glDrawArrays   clan::OpenGL::functions->drawArrays

◆ glDrawArraysIndirect

#define glDrawArraysIndirect   clan::OpenGL::functions->drawArraysIndirect

◆ glDrawArraysInstanced

#define glDrawArraysInstanced   clan::OpenGL::functions->drawArraysInstanced

◆ glDrawArraysInstancedBaseInstance

#define glDrawArraysInstancedBaseInstance   clan::OpenGL::functions->drawArraysInstancedBaseInstance

◆ glDrawBuffer

#define glDrawBuffer   clan::OpenGL::functions->drawBuffer

◆ glDrawBuffers

#define glDrawBuffers   clan::OpenGL::functions->drawBuffers

◆ glDrawElements

#define glDrawElements   clan::OpenGL::functions->drawElements

◆ glDrawElementsBaseVertex

#define glDrawElementsBaseVertex   clan::OpenGL::functions->drawElementsBaseVertex

◆ glDrawElementsIndirect

#define glDrawElementsIndirect   clan::OpenGL::functions->drawElementsIndirect

◆ glDrawElementsInstanced

#define glDrawElementsInstanced   clan::OpenGL::functions->drawElementsInstanced

◆ glDrawElementsInstancedBaseInstance

#define glDrawElementsInstancedBaseInstance   clan::OpenGL::functions->drawElementsInstancedBaseInstance

◆ glDrawElementsInstancedBaseVertex

#define glDrawElementsInstancedBaseVertex   clan::OpenGL::functions->drawElementsInstancedBaseVertex

◆ glDrawElementsInstancedBaseVertexBaseInstance

#define glDrawElementsInstancedBaseVertexBaseInstance   clan::OpenGL::functions->drawElementsInstancedBaseVertexBaseInstance

◆ glDrawRangeElements

#define glDrawRangeElements   clan::OpenGL::functions->drawRangeElements

◆ glDrawRangeElementsBaseVertex

#define glDrawRangeElementsBaseVertex   clan::OpenGL::functions->drawRangeElementsBaseVertex

◆ glDrawTransformFeedback

#define glDrawTransformFeedback   clan::OpenGL::functions->drawTransformFeedback

◆ glDrawTransformFeedbackInstanced

#define glDrawTransformFeedbackInstanced   clan::OpenGL::functions->drawTransformFeedbackInstanced

◆ glDrawTransformFeedbackStream

#define glDrawTransformFeedbackStream   clan::OpenGL::functions->drawTransformFeedbackStream

◆ glDrawTransformFeedbackStreamInstanced

#define glDrawTransformFeedbackStreamInstanced   clan::OpenGL::functions->drawTransformFeedbackStreamInstanced

◆ glEnable

#define glEnable   clan::OpenGL::functions->enable

◆ glEnablei

#define glEnablei   clan::OpenGL::functions->enablei

◆ glEnableVertexArrayAttrib

#define glEnableVertexArrayAttrib   clan::OpenGL::functions->EnableVertexArrayAttrib

◆ glEnableVertexAttribArray

#define glEnableVertexAttribArray   clan::OpenGL::functions->enableVertexAttribArray

◆ glEndConditionalRender

#define glEndConditionalRender   clan::OpenGL::functions->endConditionalRender

◆ glEndQuery

#define glEndQuery   clan::OpenGL::functions->endQuery

◆ glEndQueryIndexed

#define glEndQueryIndexed   clan::OpenGL::functions->endQueryIndexed

◆ glEndTransformFeedback

#define glEndTransformFeedback   clan::OpenGL::functions->endTransformFeedback

◆ glFenceSync

#define glFenceSync   clan::OpenGL::functions->fenceSync

◆ glFinish

#define glFinish   clan::OpenGL::functions->finish

◆ glFlush

#define glFlush   clan::OpenGL::functions->flush

◆ glFlushMappedBufferRange

#define glFlushMappedBufferRange   clan::OpenGL::functions->flushMappedBufferRange

◆ glFlushMappedNamedBufferRange

#define glFlushMappedNamedBufferRange   clan::OpenGL::functions->FlushMappedNamedBufferRange

◆ glFramebufferParameteri

#define glFramebufferParameteri   clan::OpenGL::functions->framebufferParameteri

◆ glFramebufferRenderbuffer

#define glFramebufferRenderbuffer   clan::OpenGL::functions->framebufferRenderbuffer

◆ glFramebufferTexture

#define glFramebufferTexture   clan::OpenGL::functions->framebufferTexture

◆ glFramebufferTexture1D

#define glFramebufferTexture1D   clan::OpenGL::functions->framebufferTexture1D

◆ glFramebufferTexture2D

#define glFramebufferTexture2D   clan::OpenGL::functions->framebufferTexture2D

◆ glFramebufferTexture3D

#define glFramebufferTexture3D   clan::OpenGL::functions->framebufferTexture3D

◆ glFramebufferTextureLayer

#define glFramebufferTextureLayer   clan::OpenGL::functions->framebufferTextureLayer

◆ glFrontFace

#define glFrontFace   clan::OpenGL::functions->frontFace

◆ GLFUNC

#define GLFUNC

◆ glGenBuffers

#define glGenBuffers   clan::OpenGL::functions->genBuffers

◆ glGenerateMipmap

#define glGenerateMipmap   clan::OpenGL::functions->generateMipmap

◆ glGenerateTextureMipmap

#define glGenerateTextureMipmap   clan::OpenGL::functions->GenerateTextureMipmap

◆ glGenFramebuffers

#define glGenFramebuffers   clan::OpenGL::functions->genFramebuffers

◆ glGenProgramPipelines

#define glGenProgramPipelines   clan::OpenGL::functions->genProgramPipelines

◆ glGenQueries

#define glGenQueries   clan::OpenGL::functions->genQueries

◆ glGenRenderbuffers

#define glGenRenderbuffers   clan::OpenGL::functions->genRenderbuffers

◆ glGenSamplers

#define glGenSamplers   clan::OpenGL::functions->genSamplers

◆ glGenTextures

#define glGenTextures   clan::OpenGL::functions->genTextures

◆ glGenTransformFeedbacks

#define glGenTransformFeedbacks   clan::OpenGL::functions->genTransformFeedbacks

◆ glGenVertexArrays

#define glGenVertexArrays   clan::OpenGL::functions->genVertexArrays

◆ glGetActiveAtomicCounterBufferiv

#define glGetActiveAtomicCounterBufferiv   clan::OpenGL::functions->getActiveAtomicCounterBufferiv

◆ glGetActiveAttrib

#define glGetActiveAttrib   clan::OpenGL::functions->getActiveAttrib

◆ glGetActiveSubroutineName

#define glGetActiveSubroutineName   clan::OpenGL::functions->getActiveSubroutineName

◆ glGetActiveSubroutineUniformiv

#define glGetActiveSubroutineUniformiv   clan::OpenGL::functions->getActiveSubroutineUniformiv

◆ glGetActiveSubroutineUniformName

#define glGetActiveSubroutineUniformName   clan::OpenGL::functions->getActiveSubroutineUniformName

◆ glGetActiveUniform

#define glGetActiveUniform   clan::OpenGL::functions->getActiveUniform

◆ glGetActiveUniformBlockiv

#define glGetActiveUniformBlockiv   clan::OpenGL::functions->getActiveUniformBlockiv

◆ glGetActiveUniformBlockName

#define glGetActiveUniformBlockName   clan::OpenGL::functions->getActiveUniformBlockName

◆ glGetActiveUniformName

#define glGetActiveUniformName   clan::OpenGL::functions->getActiveUniformName

◆ glGetActiveUniformsiv

#define glGetActiveUniformsiv   clan::OpenGL::functions->getActiveUniformsiv

◆ glGetAttachedShaders

#define glGetAttachedShaders   clan::OpenGL::functions->getAttachedShaders

◆ glGetAttribLocation

#define glGetAttribLocation   clan::OpenGL::functions->getAttribLocation

◆ glGetBooleani_v

#define glGetBooleani_v   clan::OpenGL::functions->getBooleani_v

◆ glGetBooleanv

#define glGetBooleanv   clan::OpenGL::functions->getBooleanv

◆ glGetBufferParameteri64v

#define glGetBufferParameteri64v   clan::OpenGL::functions->getBufferParameteri64v

◆ glGetBufferParameteriv

#define glGetBufferParameteriv   clan::OpenGL::functions->getBufferParameteriv

◆ glGetBufferPointerv

#define glGetBufferPointerv   clan::OpenGL::functions->getBufferPointerv

◆ glGetBufferSubData

#define glGetBufferSubData   clan::OpenGL::functions->getBufferSubData

◆ glGetCompressedTexImage

#define glGetCompressedTexImage   clan::OpenGL::functions->getCompressedTexImage

◆ glGetCompressedTextureImage

#define glGetCompressedTextureImage   clan::OpenGL::functions->GetCompressedTextureImage

◆ glGetCompressedTextureSubImage

#define glGetCompressedTextureSubImage   clan::OpenGL::functions->GetCompressedTextureSubImage

◆ glGetDebugMessageLog

#define glGetDebugMessageLog   clan::OpenGL::functions->getDebugMessageLog

◆ glGetDebugMessageLogARB

#define glGetDebugMessageLogARB   clan::OpenGL::functions->getDebugMessageLogARB

◆ glGetDoublei_v

#define glGetDoublei_v   clan::OpenGL::functions->getDoublei_v

◆ glGetDoublev

#define glGetDoublev   clan::OpenGL::functions->getDoublev

◆ glGetError

#define glGetError   clan::OpenGL::functions->getError

◆ glGetFloati_v

#define glGetFloati_v   clan::OpenGL::functions->getFloati_v

◆ glGetFloatv

#define glGetFloatv   clan::OpenGL::functions->getFloatv

◆ glGetFragDataIndex

#define glGetFragDataIndex   clan::OpenGL::functions->getFragDataIndex

◆ glGetFragDataLocation

#define glGetFragDataLocation   clan::OpenGL::functions->getFragDataLocation

◆ glGetFramebufferAttachmentParameteriv

#define glGetFramebufferAttachmentParameteriv   clan::OpenGL::functions->getFramebufferAttachmentParameteriv

◆ glGetFramebufferParameteriv

#define glGetFramebufferParameteriv   clan::OpenGL::functions->getFramebufferParameteriv

◆ glGetGraphicsResetStatus

#define glGetGraphicsResetStatus   clan::OpenGL::functions->GetGraphicsResetStatus

◆ glGetGraphicsResetStatusARB

#define glGetGraphicsResetStatusARB   clan::OpenGL::functions->getGraphicsResetStatusARB

◆ glGetInteger64i_v

#define glGetInteger64i_v   clan::OpenGL::functions->getInteger64i_v

◆ glGetInteger64v

#define glGetInteger64v   clan::OpenGL::functions->getInteger64v

◆ glGetIntegeri_v

#define glGetIntegeri_v   clan::OpenGL::functions->getIntegeri_v

◆ glGetIntegerv

#define glGetIntegerv   clan::OpenGL::functions->getIntegerv

◆ glGetInternalformati64v

#define glGetInternalformati64v   clan::OpenGL::functions->getInternalformati64v

◆ glGetInternalformativ

#define glGetInternalformativ   clan::OpenGL::functions->getInternalformativ

◆ glGetMultisamplefv

#define glGetMultisamplefv   clan::OpenGL::functions->getMultisamplefv

◆ glGetNamedBufferParameteri64v

#define glGetNamedBufferParameteri64v   clan::OpenGL::functions->GetNamedBufferParameteri64v

◆ glGetNamedBufferParameteriv

#define glGetNamedBufferParameteriv   clan::OpenGL::functions->GetNamedBufferParameteriv

◆ glGetNamedBufferPointerv

#define glGetNamedBufferPointerv   clan::OpenGL::functions->GetNamedBufferPointerv

◆ glGetNamedBufferSubData

#define glGetNamedBufferSubData   clan::OpenGL::functions->GetNamedBufferSubData

◆ glGetNamedFramebufferAttachmentParameteriv

#define glGetNamedFramebufferAttachmentParameteriv   clan::OpenGL::functions->GetNamedFramebufferAttachmentParameteriv

◆ glGetNamedFramebufferParameteriv

#define glGetNamedFramebufferParameteriv   clan::OpenGL::functions->GetNamedFramebufferParameteriv

◆ glGetNamedFramebufferParameterivEXT

#define glGetNamedFramebufferParameterivEXT   clan::OpenGL::functions->getNamedFramebufferParameterivEXT

◆ glGetNamedRenderbufferParameteriv

#define glGetNamedRenderbufferParameteriv   clan::OpenGL::functions->GetNamedRenderbufferParameteriv

◆ glGetNamedStringARB

#define glGetNamedStringARB   clan::OpenGL::functions->getNamedStringARB

◆ glGetNamedStringivARB

#define glGetNamedStringivARB   clan::OpenGL::functions->getNamedStringivARB

◆ glGetnColorTable

#define glGetnColorTable   clan::OpenGL::functions->GetnColorTable

◆ glGetnColorTableARB

#define glGetnColorTableARB   clan::OpenGL::functions->getnColorTableARB

◆ glGetnCompressedTexImage

#define glGetnCompressedTexImage   clan::OpenGL::functions->GetnCompressedTexImage

◆ glGetnCompressedTexImageARB

#define glGetnCompressedTexImageARB   clan::OpenGL::functions->getnCompressedTexImageARB

◆ glGetnConvolutionFilter

#define glGetnConvolutionFilter   clan::OpenGL::functions->GetnConvolutionFilter

◆ glGetnConvolutionFilterARB

#define glGetnConvolutionFilterARB   clan::OpenGL::functions->getnConvolutionFilterARB

◆ glGetnHistogram

#define glGetnHistogram   clan::OpenGL::functions->GetnHistogram

◆ glGetnHistogramARB

#define glGetnHistogramARB   clan::OpenGL::functions->getnHistogramARB

◆ glGetnMapdv

#define glGetnMapdv   clan::OpenGL::functions->GetnMapdv

◆ glGetnMapdvARB

#define glGetnMapdvARB   clan::OpenGL::functions->getnMapdvARB

◆ glGetnMapfv

#define glGetnMapfv   clan::OpenGL::functions->GetnMapfv

◆ glGetnMapfvARB

#define glGetnMapfvARB   clan::OpenGL::functions->getnMapfvARB

◆ glGetnMapiv

#define glGetnMapiv   clan::OpenGL::functions->GetnMapiv

◆ glGetnMapivARB

#define glGetnMapivARB   clan::OpenGL::functions->getnMapivARB

◆ glGetnMinmax

#define glGetnMinmax   clan::OpenGL::functions->GetnMinmax

◆ glGetnMinmaxARB

#define glGetnMinmaxARB   clan::OpenGL::functions->getnMinmaxARB

◆ glGetnPixelMapfv

#define glGetnPixelMapfv   clan::OpenGL::functions->GetnPixelMapfv

◆ glGetnPixelMapfvARB

#define glGetnPixelMapfvARB   clan::OpenGL::functions->getnPixelMapfvARB

◆ glGetnPixelMapuiv

#define glGetnPixelMapuiv   clan::OpenGL::functions->GetnPixelMapuiv

◆ glGetnPixelMapuivARB

#define glGetnPixelMapuivARB   clan::OpenGL::functions->getnPixelMapuivARB

◆ glGetnPixelMapusv

#define glGetnPixelMapusv   clan::OpenGL::functions->GetnPixelMapusv

◆ glGetnPixelMapusvARB

#define glGetnPixelMapusvARB   clan::OpenGL::functions->getnPixelMapusvARB

◆ glGetnPolygonStipple

#define glGetnPolygonStipple   clan::OpenGL::functions->GetnPolygonStipple

◆ glGetnPolygonStippleARB

#define glGetnPolygonStippleARB   clan::OpenGL::functions->getnPolygonStippleARB

◆ glGetnSeparableFilter

#define glGetnSeparableFilter   clan::OpenGL::functions->GetnSeparableFilter

◆ glGetnSeparableFilterARB

#define glGetnSeparableFilterARB   clan::OpenGL::functions->getnSeparableFilterARB

◆ glGetnTexImage

#define glGetnTexImage   clan::OpenGL::functions->GetnTexImage

◆ glGetnTexImageARB

#define glGetnTexImageARB   clan::OpenGL::functions->getnTexImageARB

◆ glGetnUniformdv

#define glGetnUniformdv   clan::OpenGL::functions->GetnUniformdv

◆ glGetnUniformdvARB

#define glGetnUniformdvARB   clan::OpenGL::functions->getnUniformdvARB

◆ glGetnUniformfv

#define glGetnUniformfv   clan::OpenGL::functions->GetnUniformfv

◆ glGetnUniformfvARB

#define glGetnUniformfvARB   clan::OpenGL::functions->getnUniformfvARB

◆ glGetnUniformiv

#define glGetnUniformiv   clan::OpenGL::functions->GetnUniformiv

◆ glGetnUniformivARB

#define glGetnUniformivARB   clan::OpenGL::functions->getnUniformivARB

◆ glGetnUniformuiv

#define glGetnUniformuiv   clan::OpenGL::functions->GetnUniformuiv

◆ glGetnUniformuivARB

#define glGetnUniformuivARB   clan::OpenGL::functions->getnUniformuivARB

◆ glGetObjectLabel

#define glGetObjectLabel   clan::OpenGL::functions->getObjectLabel

◆ glGetObjectPtrLabel

#define glGetObjectPtrLabel   clan::OpenGL::functions->getObjectPtrLabel

◆ glGetPointerv

#define glGetPointerv   clan::OpenGL::functions->getPointerv

◆ glGetProgramBinary

#define glGetProgramBinary   clan::OpenGL::functions->getProgramBinary

◆ glGetProgramInfoLog

#define glGetProgramInfoLog   clan::OpenGL::functions->getProgramInfoLog

◆ glGetProgramInterfaceiv

#define glGetProgramInterfaceiv   clan::OpenGL::functions->getProgramInterfaceiv

◆ glGetProgramiv

#define glGetProgramiv   clan::OpenGL::functions->getProgramiv

◆ glGetProgramPipelineInfoLog

#define glGetProgramPipelineInfoLog   clan::OpenGL::functions->getProgramPipelineInfoLog

◆ glGetProgramPipelineiv

#define glGetProgramPipelineiv   clan::OpenGL::functions->getProgramPipelineiv

◆ glGetProgramResourceIndex

#define glGetProgramResourceIndex   clan::OpenGL::functions->getProgramResourceIndex

◆ glGetProgramResourceiv

#define glGetProgramResourceiv   clan::OpenGL::functions->getProgramResourceiv

◆ glGetProgramResourceLocation

#define glGetProgramResourceLocation   clan::OpenGL::functions->getProgramResourceLocation

◆ glGetProgramResourceLocationIndex

#define glGetProgramResourceLocationIndex   clan::OpenGL::functions->getProgramResourceLocationIndex

◆ glGetProgramResourceName

#define glGetProgramResourceName   clan::OpenGL::functions->getProgramResourceName

◆ glGetProgramStageiv

#define glGetProgramStageiv   clan::OpenGL::functions->getProgramStageiv

◆ glGetQueryBufferObjecti64v

#define glGetQueryBufferObjecti64v   clan::OpenGL::functions->GetQueryBufferObjecti64v

◆ glGetQueryBufferObjectiv

#define glGetQueryBufferObjectiv   clan::OpenGL::functions->GetQueryBufferObjectiv

◆ glGetQueryBufferObjectui64v

#define glGetQueryBufferObjectui64v   clan::OpenGL::functions->GetQueryBufferObjectui64v

◆ glGetQueryBufferObjectuiv

#define glGetQueryBufferObjectuiv   clan::OpenGL::functions->GetQueryBufferObjectuiv

◆ glGetQueryIndexediv

#define glGetQueryIndexediv   clan::OpenGL::functions->getQueryIndexediv

◆ glGetQueryiv

#define glGetQueryiv   clan::OpenGL::functions->getQueryiv

◆ glGetQueryObjecti64v

#define glGetQueryObjecti64v   clan::OpenGL::functions->getQueryObjecti64v

◆ glGetQueryObjectiv

#define glGetQueryObjectiv   clan::OpenGL::functions->getQueryObjectiv

◆ glGetQueryObjectui64v

#define glGetQueryObjectui64v   clan::OpenGL::functions->getQueryObjectui64v

◆ glGetQueryObjectuiv

#define glGetQueryObjectuiv   clan::OpenGL::functions->getQueryObjectuiv

◆ glGetRenderbufferParameteriv

#define glGetRenderbufferParameteriv   clan::OpenGL::functions->getRenderbufferParameteriv

◆ glGetSamplerParameterfv

#define glGetSamplerParameterfv   clan::OpenGL::functions->getSamplerParameterfv

◆ glGetSamplerParameterIiv

#define glGetSamplerParameterIiv   clan::OpenGL::functions->getSamplerParameterIiv

◆ glGetSamplerParameterIuiv

#define glGetSamplerParameterIuiv   clan::OpenGL::functions->getSamplerParameterIuiv

◆ glGetSamplerParameteriv

#define glGetSamplerParameteriv   clan::OpenGL::functions->getSamplerParameteriv

◆ glGetShaderInfoLog

#define glGetShaderInfoLog   clan::OpenGL::functions->getShaderInfoLog

◆ glGetShaderiv

#define glGetShaderiv   clan::OpenGL::functions->getShaderiv

◆ glGetShaderPrecisionFormat

#define glGetShaderPrecisionFormat   clan::OpenGL::functions->getShaderPrecisionFormat

◆ glGetShaderSource

#define glGetShaderSource   clan::OpenGL::functions->getShaderSource

◆ glGetString

#define glGetString   clan::OpenGL::functions->getString

◆ glGetStringi

#define glGetStringi   clan::OpenGL::functions->getStringi

◆ glGetSubroutineIndex

#define glGetSubroutineIndex   clan::OpenGL::functions->getSubroutineIndex

◆ glGetSubroutineUniformLocation

#define glGetSubroutineUniformLocation   clan::OpenGL::functions->getSubroutineUniformLocation

◆ glGetSynciv

#define glGetSynciv   clan::OpenGL::functions->getSynciv

◆ glGetTexImage

#define glGetTexImage   clan::OpenGL::functions->getTexImage

◆ glGetTexLevelParameterfv

#define glGetTexLevelParameterfv   clan::OpenGL::functions->getTexLevelParameterfv

◆ glGetTexLevelParameteriv

#define glGetTexLevelParameteriv   clan::OpenGL::functions->getTexLevelParameteriv

◆ glGetTexParameterfv

#define glGetTexParameterfv   clan::OpenGL::functions->getTexParameterfv

◆ glGetTexParameterIiv

#define glGetTexParameterIiv   clan::OpenGL::functions->getTexParameterIiv

◆ glGetTexParameterIuiv

#define glGetTexParameterIuiv   clan::OpenGL::functions->getTexParameterIuiv

◆ glGetTexParameteriv

#define glGetTexParameteriv   clan::OpenGL::functions->getTexParameteriv

◆ glGetTextureImage

#define glGetTextureImage   clan::OpenGL::functions->GetTextureImage

◆ glGetTextureLevelParameterfv

#define glGetTextureLevelParameterfv   clan::OpenGL::functions->GetTextureLevelParameterfv

◆ glGetTextureLevelParameteriv

#define glGetTextureLevelParameteriv   clan::OpenGL::functions->GetTextureLevelParameteriv

◆ glGetTextureParameterfv

#define glGetTextureParameterfv   clan::OpenGL::functions->GetTextureParameterfv

◆ glGetTextureParameterIiv

#define glGetTextureParameterIiv   clan::OpenGL::functions->GetTextureParameterIiv

◆ glGetTextureParameterIuiv

#define glGetTextureParameterIuiv   clan::OpenGL::functions->GetTextureParameterIuiv

◆ glGetTextureParameteriv

#define glGetTextureParameteriv   clan::OpenGL::functions->GetTextureParameteriv

◆ glGetTextureSubImage

#define glGetTextureSubImage   clan::OpenGL::functions->GetTextureSubImage

◆ glGetTransformFeedbacki64_v

#define glGetTransformFeedbacki64_v   clan::OpenGL::functions->GetTransformFeedbacki64_v

◆ glGetTransformFeedbacki_v

#define glGetTransformFeedbacki_v   clan::OpenGL::functions->GetTransformFeedbacki_v

◆ glGetTransformFeedbackiv

#define glGetTransformFeedbackiv   clan::OpenGL::functions->GetTransformFeedbackiv

◆ glGetTransformFeedbackVarying

#define glGetTransformFeedbackVarying   clan::OpenGL::functions->getTransformFeedbackVarying

◆ glGetUniformBlockIndex

#define glGetUniformBlockIndex   clan::OpenGL::functions->getUniformBlockIndex

◆ glGetUniformdv

#define glGetUniformdv   clan::OpenGL::functions->getUniformdv

◆ glGetUniformfv

#define glGetUniformfv   clan::OpenGL::functions->getUniformfv

◆ glGetUniformIndices

#define glGetUniformIndices   clan::OpenGL::functions->getUniformIndices

◆ glGetUniformiv

#define glGetUniformiv   clan::OpenGL::functions->getUniformiv

◆ glGetUniformLocation

#define glGetUniformLocation   clan::OpenGL::functions->getUniformLocation

◆ glGetUniformSubroutineuiv

#define glGetUniformSubroutineuiv   clan::OpenGL::functions->getUniformSubroutineuiv

◆ glGetUniformuiv

#define glGetUniformuiv   clan::OpenGL::functions->getUniformuiv

◆ glGetVertexArrayIndexed64iv

#define glGetVertexArrayIndexed64iv   clan::OpenGL::functions->GetVertexArrayIndexed64iv

◆ glGetVertexArrayIndexediv

#define glGetVertexArrayIndexediv   clan::OpenGL::functions->GetVertexArrayIndexediv

◆ glGetVertexArrayiv

#define glGetVertexArrayiv   clan::OpenGL::functions->GetVertexArrayiv

◆ glGetVertexAttribdv

#define glGetVertexAttribdv   clan::OpenGL::functions->getVertexAttribdv

◆ glGetVertexAttribfv

#define glGetVertexAttribfv   clan::OpenGL::functions->getVertexAttribfv

◆ glGetVertexAttribIiv

#define glGetVertexAttribIiv   clan::OpenGL::functions->getVertexAttribIiv

◆ glGetVertexAttribIuiv

#define glGetVertexAttribIuiv   clan::OpenGL::functions->getVertexAttribIuiv

◆ glGetVertexAttribiv

#define glGetVertexAttribiv   clan::OpenGL::functions->getVertexAttribiv

◆ glGetVertexAttribLdv

#define glGetVertexAttribLdv   clan::OpenGL::functions->getVertexAttribLdv

◆ glGetVertexAttribPointerv

#define glGetVertexAttribPointerv   clan::OpenGL::functions->getVertexAttribPointerv

◆ glHint

#define glHint   clan::OpenGL::functions->hint

◆ glInvalidateBufferData

#define glInvalidateBufferData   clan::OpenGL::functions->invalidateBufferData

◆ glInvalidateBufferSubData

#define glInvalidateBufferSubData   clan::OpenGL::functions->invalidateBufferSubData

◆ glInvalidateFramebuffer

#define glInvalidateFramebuffer   clan::OpenGL::functions->invalidateFramebuffer

◆ glInvalidateNamedFramebufferData

#define glInvalidateNamedFramebufferData   clan::OpenGL::functions->InvalidateNamedFramebufferData

◆ glInvalidateNamedFramebufferSubData

#define glInvalidateNamedFramebufferSubData   clan::OpenGL::functions->InvalidateNamedFramebufferSubData

◆ glInvalidateSubFramebuffer

#define glInvalidateSubFramebuffer   clan::OpenGL::functions->invalidateSubFramebuffer

◆ glInvalidateTexImage

#define glInvalidateTexImage   clan::OpenGL::functions->invalidateTexImage

◆ glInvalidateTexSubImage

#define glInvalidateTexSubImage   clan::OpenGL::functions->invalidateTexSubImage

◆ glIsBuffer

#define glIsBuffer   clan::OpenGL::functions->isBuffer

◆ glIsEnabled

#define glIsEnabled   clan::OpenGL::functions->isEnabled

◆ glIsEnabledi

#define glIsEnabledi   clan::OpenGL::functions->isEnabledi

◆ glIsFramebuffer

#define glIsFramebuffer   clan::OpenGL::functions->isFramebuffer

◆ glIsNamedStringARB

#define glIsNamedStringARB   clan::OpenGL::functions->isNamedStringARB

◆ glIsProgram

#define glIsProgram   clan::OpenGL::functions->isProgram

◆ glIsProgramPipeline

#define glIsProgramPipeline   clan::OpenGL::functions->isProgramPipeline

◆ glIsQuery

#define glIsQuery   clan::OpenGL::functions->isQuery

◆ glIsRenderbuffer

#define glIsRenderbuffer   clan::OpenGL::functions->isRenderbuffer

◆ glIsSampler

#define glIsSampler   clan::OpenGL::functions->isSampler

◆ glIsShader

#define glIsShader   clan::OpenGL::functions->isShader

◆ glIsSync

#define glIsSync   clan::OpenGL::functions->isSync

◆ glIsTexture

#define glIsTexture   clan::OpenGL::functions->isTexture

◆ glIsTransformFeedback

#define glIsTransformFeedback   clan::OpenGL::functions->isTransformFeedback

◆ glIsVertexArray

#define glIsVertexArray   clan::OpenGL::functions->isVertexArray

◆ glLineWidth

#define glLineWidth   clan::OpenGL::functions->lineWidth

◆ glLinkProgram

#define glLinkProgram   clan::OpenGL::functions->linkProgram

◆ glLogicOp

#define glLogicOp   clan::OpenGL::functions->logicOp

◆ glMapBuffer

#define glMapBuffer   clan::OpenGL::functions->mapBuffer

◆ glMapBufferRange

#define glMapBufferRange   clan::OpenGL::functions->mapBufferRange

◆ glMapNamedBuffer

#define glMapNamedBuffer   clan::OpenGL::functions->MapNamedBuffer

◆ glMapNamedBufferRange

#define glMapNamedBufferRange   clan::OpenGL::functions->MapNamedBufferRange

◆ glMemoryBarrier

#define glMemoryBarrier   clan::OpenGL::functions->memoryBarrier

◆ glMemoryBarrierByRegion

#define glMemoryBarrierByRegion   clan::OpenGL::functions->MemoryBarrierByRegion

◆ glMinSampleShading

#define glMinSampleShading   clan::OpenGL::functions->minSampleShading

◆ glMinSampleShadingARB

#define glMinSampleShadingARB   clan::OpenGL::functions->minSampleShadingARB

◆ glMultiDrawArrays

#define glMultiDrawArrays   clan::OpenGL::functions->multiDrawArrays

◆ glMultiDrawArraysIndirect

#define glMultiDrawArraysIndirect   clan::OpenGL::functions->multiDrawArraysIndirect

◆ glMultiDrawElements

#define glMultiDrawElements   clan::OpenGL::functions->multiDrawElements

◆ glMultiDrawElementsBaseVertex

#define glMultiDrawElementsBaseVertex   clan::OpenGL::functions->multiDrawElementsBaseVertex

◆ glMultiDrawElementsIndirect

#define glMultiDrawElementsIndirect   clan::OpenGL::functions->multiDrawElementsIndirect

◆ glMultiTexCoordP1ui

#define glMultiTexCoordP1ui   clan::OpenGL::functions->multiTexCoordP1ui

◆ glMultiTexCoordP1uiv

#define glMultiTexCoordP1uiv   clan::OpenGL::functions->multiTexCoordP1uiv

◆ glMultiTexCoordP2ui

#define glMultiTexCoordP2ui   clan::OpenGL::functions->multiTexCoordP2ui

◆ glMultiTexCoordP2uiv

#define glMultiTexCoordP2uiv   clan::OpenGL::functions->multiTexCoordP2uiv

◆ glMultiTexCoordP3ui

#define glMultiTexCoordP3ui   clan::OpenGL::functions->multiTexCoordP3ui

◆ glMultiTexCoordP3uiv

#define glMultiTexCoordP3uiv   clan::OpenGL::functions->multiTexCoordP3uiv

◆ glMultiTexCoordP4ui

#define glMultiTexCoordP4ui   clan::OpenGL::functions->multiTexCoordP4ui

◆ glMultiTexCoordP4uiv

#define glMultiTexCoordP4uiv   clan::OpenGL::functions->multiTexCoordP4uiv

◆ glNamedBufferData

#define glNamedBufferData   clan::OpenGL::functions->NamedBufferData

◆ glNamedBufferStorage

#define glNamedBufferStorage   clan::OpenGL::functions->NamedBufferStorage

◆ glNamedBufferSubData

#define glNamedBufferSubData   clan::OpenGL::functions->NamedBufferSubData

◆ glNamedFramebufferDrawBuffer

#define glNamedFramebufferDrawBuffer   clan::OpenGL::functions->NamedFramebufferDrawBuffer

◆ glNamedFramebufferDrawBuffers

#define glNamedFramebufferDrawBuffers   clan::OpenGL::functions->NamedFramebufferDrawBuffers

◆ glNamedFramebufferParameteri

#define glNamedFramebufferParameteri   clan::OpenGL::functions->NamedFramebufferParameteri

◆ glNamedFramebufferParameteriEXT

#define glNamedFramebufferParameteriEXT   clan::OpenGL::functions->namedFramebufferParameteriEXT

◆ glNamedFramebufferReadBuffer

#define glNamedFramebufferReadBuffer   clan::OpenGL::functions->NamedFramebufferReadBuffer

◆ glNamedFramebufferRenderbuffer

#define glNamedFramebufferRenderbuffer   clan::OpenGL::functions->NamedFramebufferRenderbuffer

◆ glNamedFramebufferTexture

#define glNamedFramebufferTexture   clan::OpenGL::functions->NamedFramebufferTexture

◆ glNamedFramebufferTextureLayer

#define glNamedFramebufferTextureLayer   clan::OpenGL::functions->NamedFramebufferTextureLayer

◆ glNamedRenderbufferStorage

#define glNamedRenderbufferStorage   clan::OpenGL::functions->NamedRenderbufferStorage

◆ glNamedRenderbufferStorageMultisample

#define glNamedRenderbufferStorageMultisample   clan::OpenGL::functions->NamedRenderbufferStorageMultisample

◆ glNamedStringARB

#define glNamedStringARB   clan::OpenGL::functions->namedStringARB

◆ glNormalP3ui

#define glNormalP3ui   clan::OpenGL::functions->normalP3ui

◆ glNormalP3uiv

#define glNormalP3uiv   clan::OpenGL::functions->normalP3uiv

◆ glObjectLabel

#define glObjectLabel   clan::OpenGL::functions->objectLabel

◆ glObjectPtrLabel

#define glObjectPtrLabel   clan::OpenGL::functions->objectPtrLabel

◆ glPatchParameterfv

#define glPatchParameterfv   clan::OpenGL::functions->patchParameterfv

◆ glPatchParameteri

#define glPatchParameteri   clan::OpenGL::functions->patchParameteri

◆ glPauseTransformFeedback

#define glPauseTransformFeedback   clan::OpenGL::functions->pauseTransformFeedback

◆ glPixelStoref

#define glPixelStoref   clan::OpenGL::functions->pixelStoref

◆ glPixelStorei

#define glPixelStorei   clan::OpenGL::functions->pixelStorei

◆ glPointParameterf

#define glPointParameterf   clan::OpenGL::functions->pointParameterf

◆ glPointParameterfv

#define glPointParameterfv   clan::OpenGL::functions->pointParameterfv

◆ glPointParameteri

#define glPointParameteri   clan::OpenGL::functions->pointParameteri

◆ glPointParameteriv

#define glPointParameteriv   clan::OpenGL::functions->pointParameteriv

◆ glPointSize

#define glPointSize   clan::OpenGL::functions->pointSize

◆ glPolygonMode

#define glPolygonMode   clan::OpenGL::functions->polygonMode

◆ glPolygonOffset

#define glPolygonOffset   clan::OpenGL::functions->polygonOffset

◆ glPopDebugGroup

#define glPopDebugGroup   clan::OpenGL::functions->popDebugGroup

◆ glPrimitiveRestartIndex

#define glPrimitiveRestartIndex   clan::OpenGL::functions->primitiveRestartIndex

◆ glProgramBinary

#define glProgramBinary   clan::OpenGL::functions->programBinary

◆ glProgramParameteri

#define glProgramParameteri   clan::OpenGL::functions->programParameteri

◆ glProgramUniform1d

#define glProgramUniform1d   clan::OpenGL::functions->programUniform1d

◆ glProgramUniform1dv

#define glProgramUniform1dv   clan::OpenGL::functions->programUniform1dv

◆ glProgramUniform1f

#define glProgramUniform1f   clan::OpenGL::functions->programUniform1f

◆ glProgramUniform1fv

#define glProgramUniform1fv   clan::OpenGL::functions->programUniform1fv

◆ glProgramUniform1i

#define glProgramUniform1i   clan::OpenGL::functions->programUniform1i

◆ glProgramUniform1iv

#define glProgramUniform1iv   clan::OpenGL::functions->programUniform1iv

◆ glProgramUniform1ui

#define glProgramUniform1ui   clan::OpenGL::functions->programUniform1ui

◆ glProgramUniform1uiv

#define glProgramUniform1uiv   clan::OpenGL::functions->programUniform1uiv

◆ glProgramUniform2d

#define glProgramUniform2d   clan::OpenGL::functions->programUniform2d

◆ glProgramUniform2dv

#define glProgramUniform2dv   clan::OpenGL::functions->programUniform2dv

◆ glProgramUniform2f

#define glProgramUniform2f   clan::OpenGL::functions->programUniform2f

◆ glProgramUniform2fv

#define glProgramUniform2fv   clan::OpenGL::functions->programUniform2fv

◆ glProgramUniform2i

#define glProgramUniform2i   clan::OpenGL::functions->programUniform2i

◆ glProgramUniform2iv

#define glProgramUniform2iv   clan::OpenGL::functions->programUniform2iv

◆ glProgramUniform2ui

#define glProgramUniform2ui   clan::OpenGL::functions->programUniform2ui

◆ glProgramUniform2uiv

#define glProgramUniform2uiv   clan::OpenGL::functions->programUniform2uiv

◆ glProgramUniform3d

#define glProgramUniform3d   clan::OpenGL::functions->programUniform3d

◆ glProgramUniform3dv

#define glProgramUniform3dv   clan::OpenGL::functions->programUniform3dv

◆ glProgramUniform3f

#define glProgramUniform3f   clan::OpenGL::functions->programUniform3f

◆ glProgramUniform3fv

#define glProgramUniform3fv   clan::OpenGL::functions->programUniform3fv

◆ glProgramUniform3i

#define glProgramUniform3i   clan::OpenGL::functions->programUniform3i

◆ glProgramUniform3iv

#define glProgramUniform3iv   clan::OpenGL::functions->programUniform3iv

◆ glProgramUniform3ui

#define glProgramUniform3ui   clan::OpenGL::functions->programUniform3ui

◆ glProgramUniform3uiv

#define glProgramUniform3uiv   clan::OpenGL::functions->programUniform3uiv

◆ glProgramUniform4d

#define glProgramUniform4d   clan::OpenGL::functions->programUniform4d

◆ glProgramUniform4dv

#define glProgramUniform4dv   clan::OpenGL::functions->programUniform4dv

◆ glProgramUniform4f

#define glProgramUniform4f   clan::OpenGL::functions->programUniform4f

◆ glProgramUniform4fv

#define glProgramUniform4fv   clan::OpenGL::functions->programUniform4fv

◆ glProgramUniform4i

#define glProgramUniform4i   clan::OpenGL::functions->programUniform4i

◆ glProgramUniform4iv

#define glProgramUniform4iv   clan::OpenGL::functions->programUniform4iv

◆ glProgramUniform4ui

#define glProgramUniform4ui   clan::OpenGL::functions->programUniform4ui

◆ glProgramUniform4uiv

#define glProgramUniform4uiv   clan::OpenGL::functions->programUniform4uiv

◆ glProgramUniformMatrix2dv

#define glProgramUniformMatrix2dv   clan::OpenGL::functions->programUniformMatrix2dv

◆ glProgramUniformMatrix2fv

#define glProgramUniformMatrix2fv   clan::OpenGL::functions->programUniformMatrix2fv

◆ glProgramUniformMatrix2x3dv

#define glProgramUniformMatrix2x3dv   clan::OpenGL::functions->programUniformMatrix2x3dv

◆ glProgramUniformMatrix2x3fv

#define glProgramUniformMatrix2x3fv   clan::OpenGL::functions->programUniformMatrix2x3fv

◆ glProgramUniformMatrix2x4dv

#define glProgramUniformMatrix2x4dv   clan::OpenGL::functions->programUniformMatrix2x4dv

◆ glProgramUniformMatrix2x4fv

#define glProgramUniformMatrix2x4fv   clan::OpenGL::functions->programUniformMatrix2x4fv

◆ glProgramUniformMatrix3dv

#define glProgramUniformMatrix3dv   clan::OpenGL::functions->programUniformMatrix3dv

◆ glProgramUniformMatrix3fv

#define glProgramUniformMatrix3fv   clan::OpenGL::functions->programUniformMatrix3fv

◆ glProgramUniformMatrix3x2dv

#define glProgramUniformMatrix3x2dv   clan::OpenGL::functions->programUniformMatrix3x2dv

◆ glProgramUniformMatrix3x2fv

#define glProgramUniformMatrix3x2fv   clan::OpenGL::functions->programUniformMatrix3x2fv

◆ glProgramUniformMatrix3x4dv

#define glProgramUniformMatrix3x4dv   clan::OpenGL::functions->programUniformMatrix3x4dv

◆ glProgramUniformMatrix3x4fv

#define glProgramUniformMatrix3x4fv   clan::OpenGL::functions->programUniformMatrix3x4fv

◆ glProgramUniformMatrix4dv

#define glProgramUniformMatrix4dv   clan::OpenGL::functions->programUniformMatrix4dv

◆ glProgramUniformMatrix4fv

#define glProgramUniformMatrix4fv   clan::OpenGL::functions->programUniformMatrix4fv

◆ glProgramUniformMatrix4x2dv

#define glProgramUniformMatrix4x2dv   clan::OpenGL::functions->programUniformMatrix4x2dv

◆ glProgramUniformMatrix4x2fv

#define glProgramUniformMatrix4x2fv   clan::OpenGL::functions->programUniformMatrix4x2fv

◆ glProgramUniformMatrix4x3dv

#define glProgramUniformMatrix4x3dv   clan::OpenGL::functions->programUniformMatrix4x3dv

◆ glProgramUniformMatrix4x3fv

#define glProgramUniformMatrix4x3fv   clan::OpenGL::functions->programUniformMatrix4x3fv

◆ glProvokingVertex

#define glProvokingVertex   clan::OpenGL::functions->provokingVertex

◆ glPushDebugGroup

#define glPushDebugGroup   clan::OpenGL::functions->pushDebugGroup

◆ glQueryCounter

#define glQueryCounter   clan::OpenGL::functions->queryCounter

◆ glReadBuffer

#define glReadBuffer   clan::OpenGL::functions->readBuffer

◆ glReadnPixels

#define glReadnPixels   clan::OpenGL::functions->ReadnPixels

◆ glReadnPixelsARB

#define glReadnPixelsARB   clan::OpenGL::functions->readnPixelsARB

◆ glReadPixels

#define glReadPixels   clan::OpenGL::functions->readPixels

◆ glReleaseShaderCompiler

#define glReleaseShaderCompiler   clan::OpenGL::functions->releaseShaderCompiler

◆ glRenderbufferStorage

#define glRenderbufferStorage   clan::OpenGL::functions->renderbufferStorage

◆ glRenderbufferStorageMultisample

#define glRenderbufferStorageMultisample   clan::OpenGL::functions->renderbufferStorageMultisample

◆ glResumeTransformFeedback

#define glResumeTransformFeedback   clan::OpenGL::functions->resumeTransformFeedback

◆ glSampleCoverage

#define glSampleCoverage   clan::OpenGL::functions->sampleCoverage

◆ glSampleMaski

#define glSampleMaski   clan::OpenGL::functions->sampleMaski

◆ glSamplerParameterf

#define glSamplerParameterf   clan::OpenGL::functions->samplerParameterf

◆ glSamplerParameterfv

#define glSamplerParameterfv   clan::OpenGL::functions->samplerParameterfv

◆ glSamplerParameteri

#define glSamplerParameteri   clan::OpenGL::functions->samplerParameteri

◆ glSamplerParameterIiv

#define glSamplerParameterIiv   clan::OpenGL::functions->samplerParameterIiv

◆ glSamplerParameterIuiv

#define glSamplerParameterIuiv   clan::OpenGL::functions->samplerParameterIuiv

◆ glSamplerParameteriv

#define glSamplerParameteriv   clan::OpenGL::functions->samplerParameteriv

◆ glScissor

#define glScissor   clan::OpenGL::functions->scissor

◆ glScissorArrayv

#define glScissorArrayv   clan::OpenGL::functions->scissorArrayv

◆ glScissorIndexed

#define glScissorIndexed   clan::OpenGL::functions->scissorIndexed

◆ glScissorIndexedv

#define glScissorIndexedv   clan::OpenGL::functions->scissorIndexedv

◆ glSecondaryColorP3ui

#define glSecondaryColorP3ui   clan::OpenGL::functions->secondaryColorP3ui

◆ glSecondaryColorP3uiv

#define glSecondaryColorP3uiv   clan::OpenGL::functions->secondaryColorP3uiv

◆ glShaderBinary

#define glShaderBinary   clan::OpenGL::functions->shaderBinary

◆ glShaderSource

#define glShaderSource   clan::OpenGL::functions->shaderSource

◆ glShaderStorageBlockBinding

#define glShaderStorageBlockBinding   clan::OpenGL::functions->shaderStorageBlockBinding

◆ glStencilFunc

#define glStencilFunc   clan::OpenGL::functions->stencilFunc

◆ glStencilFuncSeparate

#define glStencilFuncSeparate   clan::OpenGL::functions->stencilFuncSeparate

◆ glStencilMask

#define glStencilMask   clan::OpenGL::functions->stencilMask

◆ glStencilMaskSeparate

#define glStencilMaskSeparate   clan::OpenGL::functions->stencilMaskSeparate

◆ glStencilOp

#define glStencilOp   clan::OpenGL::functions->stencilOp

◆ glStencilOpSeparate

#define glStencilOpSeparate   clan::OpenGL::functions->stencilOpSeparate

◆ glTexBuffer

#define glTexBuffer   clan::OpenGL::functions->texBuffer

◆ glTexBufferRange

#define glTexBufferRange   clan::OpenGL::functions->texBufferRange

◆ glTexCoordP1ui

#define glTexCoordP1ui   clan::OpenGL::functions->texCoordP1ui

◆ glTexCoordP1uiv

#define glTexCoordP1uiv   clan::OpenGL::functions->texCoordP1uiv

◆ glTexCoordP2ui

#define glTexCoordP2ui   clan::OpenGL::functions->texCoordP2ui

◆ glTexCoordP2uiv

#define glTexCoordP2uiv   clan::OpenGL::functions->texCoordP2uiv

◆ glTexCoordP3ui

#define glTexCoordP3ui   clan::OpenGL::functions->texCoordP3ui

◆ glTexCoordP3uiv

#define glTexCoordP3uiv   clan::OpenGL::functions->texCoordP3uiv

◆ glTexCoordP4ui

#define glTexCoordP4ui   clan::OpenGL::functions->texCoordP4ui

◆ glTexCoordP4uiv

#define glTexCoordP4uiv   clan::OpenGL::functions->texCoordP4uiv

◆ glTexImage1D

#define glTexImage1D   clan::OpenGL::functions->texImage1D

◆ glTexImage2D

#define glTexImage2D   clan::OpenGL::functions->texImage2D

◆ glTexImage2DMultisample

#define glTexImage2DMultisample   clan::OpenGL::functions->texImage2DMultisample

◆ glTexImage3D

#define glTexImage3D   clan::OpenGL::functions->texImage3D

◆ glTexImage3DMultisample

#define glTexImage3DMultisample   clan::OpenGL::functions->texImage3DMultisample

◆ glTexParameterf

#define glTexParameterf   clan::OpenGL::functions->texParameterf

◆ glTexParameterfv

#define glTexParameterfv   clan::OpenGL::functions->texParameterfv

◆ glTexParameteri

#define glTexParameteri   clan::OpenGL::functions->texParameteri

◆ glTexParameterIiv

#define glTexParameterIiv   clan::OpenGL::functions->texParameterIiv

◆ glTexParameterIuiv

#define glTexParameterIuiv   clan::OpenGL::functions->texParameterIuiv

◆ glTexParameteriv

#define glTexParameteriv   clan::OpenGL::functions->texParameteriv

◆ glTexStorage1D

#define glTexStorage1D   clan::OpenGL::functions->texStorage1D

◆ glTexStorage2D

#define glTexStorage2D   clan::OpenGL::functions->texStorage2D

◆ glTexStorage2DMultisample

#define glTexStorage2DMultisample   clan::OpenGL::functions->texStorage2DMultisample

◆ glTexStorage3D

#define glTexStorage3D   clan::OpenGL::functions->texStorage3D

◆ glTexStorage3DMultisample

#define glTexStorage3DMultisample   clan::OpenGL::functions->texStorage3DMultisample

◆ glTexSubImage1D

#define glTexSubImage1D   clan::OpenGL::functions->texSubImage1D

◆ glTexSubImage2D

#define glTexSubImage2D   clan::OpenGL::functions->texSubImage2D

◆ glTexSubImage3D

#define glTexSubImage3D   clan::OpenGL::functions->texSubImage3D

◆ glTextureBarrier

#define glTextureBarrier   clan::OpenGL::functions->TextureBarrier

◆ glTextureBuffer

#define glTextureBuffer   clan::OpenGL::functions->TextureBuffer

◆ glTextureBufferRange

#define glTextureBufferRange   clan::OpenGL::functions->TextureBufferRange

◆ glTextureBufferRangeEXT

#define glTextureBufferRangeEXT   clan::OpenGL::functions->textureBufferRangeEXT

◆ glTextureParameterf

#define glTextureParameterf   clan::OpenGL::functions->TextureParameterf

◆ glTextureParameterfv

#define glTextureParameterfv   clan::OpenGL::functions->TextureParameterfv

◆ glTextureParameteri

#define glTextureParameteri   clan::OpenGL::functions->TextureParameteri

◆ glTextureParameterIiv

#define glTextureParameterIiv   clan::OpenGL::functions->TextureParameterIiv

◆ glTextureParameterIuiv

#define glTextureParameterIuiv   clan::OpenGL::functions->TextureParameterIuiv

◆ glTextureParameteriv

#define glTextureParameteriv   clan::OpenGL::functions->TextureParameteriv

◆ glTextureStorage1D

#define glTextureStorage1D   clan::OpenGL::functions->TextureStorage1D

◆ glTextureStorage1DEXT

#define glTextureStorage1DEXT   clan::OpenGL::functions->textureStorage1DEXT

◆ glTextureStorage2D

#define glTextureStorage2D   clan::OpenGL::functions->TextureStorage2D

◆ glTextureStorage2DEXT

#define glTextureStorage2DEXT   clan::OpenGL::functions->textureStorage2DEXT

◆ glTextureStorage2DMultisample

#define glTextureStorage2DMultisample   clan::OpenGL::functions->TextureStorage2DMultisample

◆ glTextureStorage2DMultisampleEXT

#define glTextureStorage2DMultisampleEXT   clan::OpenGL::functions->textureStorage2DMultisampleEXT

◆ glTextureStorage3D

#define glTextureStorage3D   clan::OpenGL::functions->TextureStorage3D

◆ glTextureStorage3DEXT

#define glTextureStorage3DEXT   clan::OpenGL::functions->textureStorage3DEXT

◆ glTextureStorage3DMultisample

#define glTextureStorage3DMultisample   clan::OpenGL::functions->TextureStorage3DMultisample

◆ glTextureStorage3DMultisampleEXT

#define glTextureStorage3DMultisampleEXT   clan::OpenGL::functions->textureStorage3DMultisampleEXT

◆ glTextureSubImage1D

#define glTextureSubImage1D   clan::OpenGL::functions->TextureSubImage1D

◆ glTextureSubImage2D

#define glTextureSubImage2D   clan::OpenGL::functions->TextureSubImage2D

◆ glTextureSubImage3D

#define glTextureSubImage3D   clan::OpenGL::functions->TextureSubImage3D

◆ glTextureView

#define glTextureView   clan::OpenGL::functions->textureView

◆ glTransformFeedbackBufferBase

#define glTransformFeedbackBufferBase   clan::OpenGL::functions->TransformFeedbackBufferBase

◆ glTransformFeedbackBufferRange

#define glTransformFeedbackBufferRange   clan::OpenGL::functions->TransformFeedbackBufferRange

◆ glTransformFeedbackVaryings

#define glTransformFeedbackVaryings   clan::OpenGL::functions->transformFeedbackVaryings

◆ glUniform1d

#define glUniform1d   clan::OpenGL::functions->uniform1d

◆ glUniform1dv

#define glUniform1dv   clan::OpenGL::functions->uniform1dv

◆ glUniform1f

#define glUniform1f   clan::OpenGL::functions->uniform1f

◆ glUniform1fv

#define glUniform1fv   clan::OpenGL::functions->uniform1fv

◆ glUniform1i

#define glUniform1i   clan::OpenGL::functions->uniform1i

◆ glUniform1iv

#define glUniform1iv   clan::OpenGL::functions->uniform1iv

◆ glUniform1ui

#define glUniform1ui   clan::OpenGL::functions->uniform1ui

◆ glUniform1uiv

#define glUniform1uiv   clan::OpenGL::functions->uniform1uiv

◆ glUniform2d

#define glUniform2d   clan::OpenGL::functions->uniform2d

◆ glUniform2dv

#define glUniform2dv   clan::OpenGL::functions->uniform2dv

◆ glUniform2f

#define glUniform2f   clan::OpenGL::functions->uniform2f

◆ glUniform2fv

#define glUniform2fv   clan::OpenGL::functions->uniform2fv

◆ glUniform2i

#define glUniform2i   clan::OpenGL::functions->uniform2i

◆ glUniform2iv

#define glUniform2iv   clan::OpenGL::functions->uniform2iv

◆ glUniform2ui

#define glUniform2ui   clan::OpenGL::functions->uniform2ui

◆ glUniform2uiv

#define glUniform2uiv   clan::OpenGL::functions->uniform2uiv

◆ glUniform3d

#define glUniform3d   clan::OpenGL::functions->uniform3d

◆ glUniform3dv

#define glUniform3dv   clan::OpenGL::functions->uniform3dv

◆ glUniform3f

#define glUniform3f   clan::OpenGL::functions->uniform3f

◆ glUniform3fv

#define glUniform3fv   clan::OpenGL::functions->uniform3fv

◆ glUniform3i

#define glUniform3i   clan::OpenGL::functions->uniform3i

◆ glUniform3iv

#define glUniform3iv   clan::OpenGL::functions->uniform3iv

◆ glUniform3ui

#define glUniform3ui   clan::OpenGL::functions->uniform3ui

◆ glUniform3uiv

#define glUniform3uiv   clan::OpenGL::functions->uniform3uiv

◆ glUniform4d

#define glUniform4d   clan::OpenGL::functions->uniform4d

◆ glUniform4dv

#define glUniform4dv   clan::OpenGL::functions->uniform4dv

◆ glUniform4f

#define glUniform4f   clan::OpenGL::functions->uniform4f

◆ glUniform4fv

#define glUniform4fv   clan::OpenGL::functions->uniform4fv

◆ glUniform4i

#define glUniform4i   clan::OpenGL::functions->uniform4i

◆ glUniform4iv

#define glUniform4iv   clan::OpenGL::functions->uniform4iv

◆ glUniform4ui

#define glUniform4ui   clan::OpenGL::functions->uniform4ui

◆ glUniform4uiv

#define glUniform4uiv   clan::OpenGL::functions->uniform4uiv

◆ glUniformBlockBinding

#define glUniformBlockBinding   clan::OpenGL::functions->uniformBlockBinding

◆ glUniformMatrix2dv

#define glUniformMatrix2dv   clan::OpenGL::functions->uniformMatrix2dv

◆ glUniformMatrix2fv

#define glUniformMatrix2fv   clan::OpenGL::functions->uniformMatrix2fv

◆ glUniformMatrix2x3dv

#define glUniformMatrix2x3dv   clan::OpenGL::functions->uniformMatrix2x3dv

◆ glUniformMatrix2x3fv

#define glUniformMatrix2x3fv   clan::OpenGL::functions->uniformMatrix2x3fv

◆ glUniformMatrix2x4dv

#define glUniformMatrix2x4dv   clan::OpenGL::functions->uniformMatrix2x4dv

◆ glUniformMatrix2x4fv

#define glUniformMatrix2x4fv   clan::OpenGL::functions->uniformMatrix2x4fv

◆ glUniformMatrix3dv

#define glUniformMatrix3dv   clan::OpenGL::functions->uniformMatrix3dv

◆ glUniformMatrix3fv

#define glUniformMatrix3fv   clan::OpenGL::functions->uniformMatrix3fv

◆ glUniformMatrix3x2dv

#define glUniformMatrix3x2dv   clan::OpenGL::functions->uniformMatrix3x2dv

◆ glUniformMatrix3x2fv

#define glUniformMatrix3x2fv   clan::OpenGL::functions->uniformMatrix3x2fv

◆ glUniformMatrix3x4dv

#define glUniformMatrix3x4dv   clan::OpenGL::functions->uniformMatrix3x4dv

◆ glUniformMatrix3x4fv

#define glUniformMatrix3x4fv   clan::OpenGL::functions->uniformMatrix3x4fv

◆ glUniformMatrix4dv

#define glUniformMatrix4dv   clan::OpenGL::functions->uniformMatrix4dv

◆ glUniformMatrix4fv

#define glUniformMatrix4fv   clan::OpenGL::functions->uniformMatrix4fv

◆ glUniformMatrix4x2dv

#define glUniformMatrix4x2dv   clan::OpenGL::functions->uniformMatrix4x2dv

◆ glUniformMatrix4x2fv

#define glUniformMatrix4x2fv   clan::OpenGL::functions->uniformMatrix4x2fv

◆ glUniformMatrix4x3dv

#define glUniformMatrix4x3dv   clan::OpenGL::functions->uniformMatrix4x3dv

◆ glUniformMatrix4x3fv

#define glUniformMatrix4x3fv   clan::OpenGL::functions->uniformMatrix4x3fv

◆ glUniformSubroutinesuiv

#define glUniformSubroutinesuiv   clan::OpenGL::functions->uniformSubroutinesuiv

◆ glUnmapBuffer

#define glUnmapBuffer   clan::OpenGL::functions->unmapBuffer

◆ glUnmapNamedBuffer

#define glUnmapNamedBuffer   clan::OpenGL::functions->UnmapNamedBuffer

◆ glUseProgram

#define glUseProgram   clan::OpenGL::functions->useProgram

◆ glUseProgramStages

#define glUseProgramStages   clan::OpenGL::functions->useProgramStages

◆ glValidateProgram

#define glValidateProgram   clan::OpenGL::functions->validateProgram

◆ glValidateProgramPipeline

#define glValidateProgramPipeline   clan::OpenGL::functions->validateProgramPipeline

◆ glVertexArrayAttribBinding

#define glVertexArrayAttribBinding   clan::OpenGL::functions->VertexArrayAttribBinding

◆ glVertexArrayAttribFormat

#define glVertexArrayAttribFormat   clan::OpenGL::functions->VertexArrayAttribFormat

◆ glVertexArrayAttribIFormat

#define glVertexArrayAttribIFormat   clan::OpenGL::functions->VertexArrayAttribIFormat

◆ glVertexArrayAttribLFormat

#define glVertexArrayAttribLFormat   clan::OpenGL::functions->VertexArrayAttribLFormat

◆ glVertexArrayBindingDivisor

#define glVertexArrayBindingDivisor   clan::OpenGL::functions->VertexArrayBindingDivisor

◆ glVertexArrayBindVertexBufferEXT

#define glVertexArrayBindVertexBufferEXT   clan::OpenGL::functions->vertexArrayBindVertexBufferEXT

◆ glVertexArrayElementBuffer

#define glVertexArrayElementBuffer   clan::OpenGL::functions->VertexArrayElementBuffer

◆ glVertexArrayVertexAttribBindingEXT

#define glVertexArrayVertexAttribBindingEXT   clan::OpenGL::functions->vertexArrayVertexAttribBindingEXT

◆ glVertexArrayVertexAttribFormatEXT

#define glVertexArrayVertexAttribFormatEXT   clan::OpenGL::functions->vertexArrayVertexAttribFormatEXT

◆ glVertexArrayVertexAttribIFormatEXT

#define glVertexArrayVertexAttribIFormatEXT   clan::OpenGL::functions->vertexArrayVertexAttribIFormatEXT

◆ glVertexArrayVertexAttribLFormatEXT

#define glVertexArrayVertexAttribLFormatEXT   clan::OpenGL::functions->vertexArrayVertexAttribLFormatEXT

◆ glVertexArrayVertexBindingDivisorEXT

#define glVertexArrayVertexBindingDivisorEXT   clan::OpenGL::functions->vertexArrayVertexBindingDivisorEXT

◆ glVertexArrayVertexBuffer

#define glVertexArrayVertexBuffer   clan::OpenGL::functions->VertexArrayVertexBuffer

◆ glVertexArrayVertexBuffers

#define glVertexArrayVertexBuffers   clan::OpenGL::functions->VertexArrayVertexBuffers

◆ glVertexAttrib1d

#define glVertexAttrib1d   clan::OpenGL::functions->vertexAttrib1d

◆ glVertexAttrib1dv

#define glVertexAttrib1dv   clan::OpenGL::functions->vertexAttrib1dv

◆ glVertexAttrib1f

#define glVertexAttrib1f   clan::OpenGL::functions->vertexAttrib1f

◆ glVertexAttrib1fv

#define glVertexAttrib1fv   clan::OpenGL::functions->vertexAttrib1fv

◆ glVertexAttrib1s

#define glVertexAttrib1s   clan::OpenGL::functions->vertexAttrib1s

◆ glVertexAttrib1sv

#define glVertexAttrib1sv   clan::OpenGL::functions->vertexAttrib1sv

◆ glVertexAttrib2d

#define glVertexAttrib2d   clan::OpenGL::functions->vertexAttrib2d

◆ glVertexAttrib2dv

#define glVertexAttrib2dv   clan::OpenGL::functions->vertexAttrib2dv

◆ glVertexAttrib2f

#define glVertexAttrib2f   clan::OpenGL::functions->vertexAttrib2f

◆ glVertexAttrib2fv

#define glVertexAttrib2fv   clan::OpenGL::functions->vertexAttrib2fv

◆ glVertexAttrib2s

#define glVertexAttrib2s   clan::OpenGL::functions->vertexAttrib2s

◆ glVertexAttrib2sv

#define glVertexAttrib2sv   clan::OpenGL::functions->vertexAttrib2sv

◆ glVertexAttrib3d

#define glVertexAttrib3d   clan::OpenGL::functions->vertexAttrib3d

◆ glVertexAttrib3dv

#define glVertexAttrib3dv   clan::OpenGL::functions->vertexAttrib3dv

◆ glVertexAttrib3f

#define glVertexAttrib3f   clan::OpenGL::functions->vertexAttrib3f

◆ glVertexAttrib3fv

#define glVertexAttrib3fv   clan::OpenGL::functions->vertexAttrib3fv

◆ glVertexAttrib3s

#define glVertexAttrib3s   clan::OpenGL::functions->vertexAttrib3s

◆ glVertexAttrib3sv

#define glVertexAttrib3sv   clan::OpenGL::functions->vertexAttrib3sv

◆ glVertexAttrib4bv

#define glVertexAttrib4bv   clan::OpenGL::functions->vertexAttrib4bv

◆ glVertexAttrib4d

#define glVertexAttrib4d   clan::OpenGL::functions->vertexAttrib4d

◆ glVertexAttrib4dv

#define glVertexAttrib4dv   clan::OpenGL::functions->vertexAttrib4dv

◆ glVertexAttrib4f

#define glVertexAttrib4f   clan::OpenGL::functions->vertexAttrib4f

◆ glVertexAttrib4fv

#define glVertexAttrib4fv   clan::OpenGL::functions->vertexAttrib4fv

◆ glVertexAttrib4iv

#define glVertexAttrib4iv   clan::OpenGL::functions->vertexAttrib4iv

◆ glVertexAttrib4Nbv

#define glVertexAttrib4Nbv   clan::OpenGL::functions->vertexAttrib4Nbv

◆ glVertexAttrib4Niv

#define glVertexAttrib4Niv   clan::OpenGL::functions->vertexAttrib4Niv

◆ glVertexAttrib4Nsv

#define glVertexAttrib4Nsv   clan::OpenGL::functions->vertexAttrib4Nsv

◆ glVertexAttrib4Nub

#define glVertexAttrib4Nub   clan::OpenGL::functions->vertexAttrib4Nub

◆ glVertexAttrib4Nubv

#define glVertexAttrib4Nubv   clan::OpenGL::functions->vertexAttrib4Nubv

◆ glVertexAttrib4Nuiv

#define glVertexAttrib4Nuiv   clan::OpenGL::functions->vertexAttrib4Nuiv

◆ glVertexAttrib4Nusv

#define glVertexAttrib4Nusv   clan::OpenGL::functions->vertexAttrib4Nusv

◆ glVertexAttrib4s

#define glVertexAttrib4s   clan::OpenGL::functions->vertexAttrib4s

◆ glVertexAttrib4sv

#define glVertexAttrib4sv   clan::OpenGL::functions->vertexAttrib4sv

◆ glVertexAttrib4ubv

#define glVertexAttrib4ubv   clan::OpenGL::functions->vertexAttrib4ubv

◆ glVertexAttrib4uiv

#define glVertexAttrib4uiv   clan::OpenGL::functions->vertexAttrib4uiv

◆ glVertexAttrib4usv

#define glVertexAttrib4usv   clan::OpenGL::functions->vertexAttrib4usv

◆ glVertexAttribBinding

#define glVertexAttribBinding   clan::OpenGL::functions->vertexAttribBinding

◆ glVertexAttribDivisor

#define glVertexAttribDivisor   clan::OpenGL::functions->vertexAttribDivisor

◆ glVertexAttribFormat

#define glVertexAttribFormat   clan::OpenGL::functions->vertexAttribFormat

◆ glVertexAttribI1i

#define glVertexAttribI1i   clan::OpenGL::functions->vertexAttribI1i

◆ glVertexAttribI1iv

#define glVertexAttribI1iv   clan::OpenGL::functions->vertexAttribI1iv

◆ glVertexAttribI1ui

#define glVertexAttribI1ui   clan::OpenGL::functions->vertexAttribI1ui

◆ glVertexAttribI1uiv

#define glVertexAttribI1uiv   clan::OpenGL::functions->vertexAttribI1uiv

◆ glVertexAttribI2i

#define glVertexAttribI2i   clan::OpenGL::functions->vertexAttribI2i

◆ glVertexAttribI2iv

#define glVertexAttribI2iv   clan::OpenGL::functions->vertexAttribI2iv

◆ glVertexAttribI2ui

#define glVertexAttribI2ui   clan::OpenGL::functions->vertexAttribI2ui

◆ glVertexAttribI2uiv

#define glVertexAttribI2uiv   clan::OpenGL::functions->vertexAttribI2uiv

◆ glVertexAttribI3i

#define glVertexAttribI3i   clan::OpenGL::functions->vertexAttribI3i

◆ glVertexAttribI3iv

#define glVertexAttribI3iv   clan::OpenGL::functions->vertexAttribI3iv

◆ glVertexAttribI3ui

#define glVertexAttribI3ui   clan::OpenGL::functions->vertexAttribI3ui

◆ glVertexAttribI3uiv

#define glVertexAttribI3uiv   clan::OpenGL::functions->vertexAttribI3uiv

◆ glVertexAttribI4bv

#define glVertexAttribI4bv   clan::OpenGL::functions->vertexAttribI4bv

◆ glVertexAttribI4i

#define glVertexAttribI4i   clan::OpenGL::functions->vertexAttribI4i

◆ glVertexAttribI4iv

#define glVertexAttribI4iv   clan::OpenGL::functions->vertexAttribI4iv

◆ glVertexAttribI4sv

#define glVertexAttribI4sv   clan::OpenGL::functions->vertexAttribI4sv

◆ glVertexAttribI4ubv

#define glVertexAttribI4ubv   clan::OpenGL::functions->vertexAttribI4ubv

◆ glVertexAttribI4ui

#define glVertexAttribI4ui   clan::OpenGL::functions->vertexAttribI4ui

◆ glVertexAttribI4uiv

#define glVertexAttribI4uiv   clan::OpenGL::functions->vertexAttribI4uiv

◆ glVertexAttribI4usv

#define glVertexAttribI4usv   clan::OpenGL::functions->vertexAttribI4usv

◆ glVertexAttribIFormat

#define glVertexAttribIFormat   clan::OpenGL::functions->vertexAttribIFormat

◆ glVertexAttribIPointer

#define glVertexAttribIPointer   clan::OpenGL::functions->vertexAttribIPointer

◆ glVertexAttribL1d

#define glVertexAttribL1d   clan::OpenGL::functions->vertexAttribL1d

◆ glVertexAttribL1dv

#define glVertexAttribL1dv   clan::OpenGL::functions->vertexAttribL1dv

◆ glVertexAttribL2d

#define glVertexAttribL2d   clan::OpenGL::functions->vertexAttribL2d

◆ glVertexAttribL2dv

#define glVertexAttribL2dv   clan::OpenGL::functions->vertexAttribL2dv

◆ glVertexAttribL3d

#define glVertexAttribL3d   clan::OpenGL::functions->vertexAttribL3d

◆ glVertexAttribL3dv

#define glVertexAttribL3dv   clan::OpenGL::functions->vertexAttribL3dv

◆ glVertexAttribL4d

#define glVertexAttribL4d   clan::OpenGL::functions->vertexAttribL4d

◆ glVertexAttribL4dv

#define glVertexAttribL4dv   clan::OpenGL::functions->vertexAttribL4dv

◆ glVertexAttribLFormat

#define glVertexAttribLFormat   clan::OpenGL::functions->vertexAttribLFormat

◆ glVertexAttribLPointer

#define glVertexAttribLPointer   clan::OpenGL::functions->vertexAttribLPointer

◆ glVertexAttribP1ui

#define glVertexAttribP1ui   clan::OpenGL::functions->vertexAttribP1ui

◆ glVertexAttribP1uiv

#define glVertexAttribP1uiv   clan::OpenGL::functions->vertexAttribP1uiv

◆ glVertexAttribP2ui

#define glVertexAttribP2ui   clan::OpenGL::functions->vertexAttribP2ui

◆ glVertexAttribP2uiv

#define glVertexAttribP2uiv   clan::OpenGL::functions->vertexAttribP2uiv

◆ glVertexAttribP3ui

#define glVertexAttribP3ui   clan::OpenGL::functions->vertexAttribP3ui

◆ glVertexAttribP3uiv

#define glVertexAttribP3uiv   clan::OpenGL::functions->vertexAttribP3uiv

◆ glVertexAttribP4ui

#define glVertexAttribP4ui   clan::OpenGL::functions->vertexAttribP4ui

◆ glVertexAttribP4uiv

#define glVertexAttribP4uiv   clan::OpenGL::functions->vertexAttribP4uiv

◆ glVertexAttribPointer

#define glVertexAttribPointer   clan::OpenGL::functions->vertexAttribPointer

◆ glVertexBindingDivisor

#define glVertexBindingDivisor   clan::OpenGL::functions->vertexBindingDivisor

◆ glVertexP2ui

#define glVertexP2ui   clan::OpenGL::functions->vertexP2ui

◆ glVertexP2uiv

#define glVertexP2uiv   clan::OpenGL::functions->vertexP2uiv

◆ glVertexP3ui

#define glVertexP3ui   clan::OpenGL::functions->vertexP3ui

◆ glVertexP3uiv

#define glVertexP3uiv   clan::OpenGL::functions->vertexP3uiv

◆ glVertexP4ui

#define glVertexP4ui   clan::OpenGL::functions->vertexP4ui

◆ glVertexP4uiv

#define glVertexP4uiv   clan::OpenGL::functions->vertexP4uiv

◆ glViewport

#define glViewport   clan::OpenGL::functions->viewport

◆ glViewportArrayv

#define glViewportArrayv   clan::OpenGL::functions->viewportArrayv

◆ glViewportIndexedf

#define glViewportIndexedf   clan::OpenGL::functions->viewportIndexedf

◆ glViewportIndexedfv

#define glViewportIndexedfv   clan::OpenGL::functions->viewportIndexedfv

◆ glWaitSync

#define glWaitSync   clan::OpenGL::functions->waitSync

Typedef Documentation

◆ ProcAddress

typedef void() clan::ProcAddress()

Extension procedure address typedef for OpenGL.