clanGL Display

Classes

class  clan::OpenGLContextDescription
 OpenGL context specific settings. More...
 
class  clan::OpenGLTarget
 Display target for clanDisplay. More...
 

Typedefs

typedef void * clan::CLDEBUGPROC
 
typedef void * clan::CLDEBUGPROCARB
 
typedef int64_t clan::CLint64
 
typedef struct __CLsync * clan::CLsync
 
typedef uint64_t clan::CLuint64
 
typedef unsigned int clan::GLbitfield
 
typedef unsigned char clan::GLboolean
 
typedef signed char clan::GLbyte
 
typedef char clan::GLchar
 
typedef double clan::GLclampd
 
typedef float clan::GLclampf
 
typedef double clan::GLdouble
 
typedef unsigned int clan::GLenum
 
typedef float clan::GLfloat
 
typedef int clan::GLint
 
typedef ptrdiff_t clan::GLintptr
 
typedef short clan::GLshort
 
typedef int clan::GLsizei
 
typedef ptrdiff_t clan::GLsizeiptr
 
typedef unsigned char clan::GLubyte
 
typedef unsigned int clan::GLuint
 
typedef unsigned short clan::GLushort
 
typedef void clan::GLvoid
 

Enumerations

enum  clan::DisplayDefines {
  clan::GL_DEPTH_BUFFER_BIT = 0x00000100 , clan::GL_STENCIL_BUFFER_BIT = 0x00000400 , clan::GL_COLOR_BUFFER_BIT = 0x00004000 , clan::GL_FALSE = 0 ,
  clan::GL_TRUE = 1 , clan::GL_POINTS = 0x0000 , clan::GL_LINES = 0x0001 , clan::GL_LINE_LOOP = 0x0002 ,
  clan::GL_LINE_STRIP = 0x0003 , clan::GL_TRIANGLES = 0x0004 , clan::GL_TRIANGLE_STRIP = 0x0005 , clan::GL_TRIANGLE_FAN = 0x0006 ,
  clan::GL_NEVER = 0x0200 , clan::GL_LESS = 0x0201 , clan::GL_EQUAL = 0x0202 , clan::GL_LEQUAL = 0x0203 ,
  clan::GL_GREATER = 0x0204 , clan::GL_NOTEQUAL = 0x0205 , clan::GL_GEQUAL = 0x0206 , clan::GL_ALWAYS = 0x0207 ,
  clan::GL_ZERO = 0 , clan::GL_ONE = 1 , clan::GL_SRC_COLOR = 0x0300 , clan::GL_ONE_MINUS_SRC_COLOR = 0x0301 ,
  clan::GL_SRC_ALPHA = 0x0302 , clan::GL_ONE_MINUS_SRC_ALPHA = 0x0303 , clan::GL_DST_ALPHA = 0x0304 , clan::GL_ONE_MINUS_DST_ALPHA = 0x0305 ,
  clan::GL_DST_COLOR = 0x0306 , clan::GL_ONE_MINUS_DST_COLOR = 0x0307 , clan::GL_SRC_ALPHA_SATURATE = 0x0308 , clan::GL_NONE = 0 ,
  clan::GL_FRONT_LEFT = 0x0400 , clan::GL_FRONT_RIGHT = 0x0401 , clan::GL_BACK_LEFT = 0x0402 , clan::GL_BACK_RIGHT = 0x0403 ,
  clan::GL_FRONT = 0x0404 , clan::GL_BACK = 0x0405 , clan::GL_LEFT = 0x0406 , clan::GL_RIGHT = 0x0407 ,
  clan::GL_FRONT_AND_BACK = 0x0408 , clan::GL_NO_ERROR = 0 , clan::GL_INVALID_ENUM = 0x0500 , clan::GL_INVALID_VALUE = 0x0501 ,
  clan::GL_INVALID_OPERATION = 0x0502 , clan::GL_OUT_OF_MEMORY = 0x0505 , clan::GL_CW = 0x0900 , clan::GL_CCW = 0x0901 ,
  clan::GL_POINT_SIZE = 0x0B11 , clan::GL_POINT_SIZE_RANGE = 0x0B12 , clan::GL_POINT_SIZE_GRANULARITY = 0x0B13 , clan::GL_LINE_SMOOTH = 0x0B20 ,
  clan::GL_LINE_WIDTH = 0x0B21 , clan::GL_LINE_WIDTH_RANGE = 0x0B22 , clan::GL_LINE_WIDTH_GRANULARITY = 0x0B23 , clan::GL_POLYGON_SMOOTH = 0x0B41 ,
  clan::GL_CULL_FACE = 0x0B44 , clan::GL_CULL_FACE_MODE = 0x0B45 , clan::GL_FRONT_FACE = 0x0B46 , clan::GL_DEPTH_RANGE = 0x0B70 ,
  clan::GL_DEPTH_TEST = 0x0B71 , clan::GL_DEPTH_WRITEMASK = 0x0B72 , clan::GL_DEPTH_CLEAR_VALUE = 0x0B73 , clan::GL_DEPTH_FUNC = 0x0B74 ,
  clan::GL_STENCIL_TEST = 0x0B90 , clan::GL_STENCIL_CLEAR_VALUE = 0x0B91 , clan::GL_STENCIL_FUNC = 0x0B92 , clan::GL_STENCIL_VALUE_MASK = 0x0B93 ,
  clan::GL_STENCIL_FAIL = 0x0B94 , clan::GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 , clan::GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 , clan::GL_STENCIL_REF = 0x0B97 ,
  clan::GL_STENCIL_WRITEMASK = 0x0B98 , clan::GL_VIEWPORT = 0x0BA2 , clan::GL_DITHER = 0x0BD0 , clan::GL_BLEND_DST = 0x0BE0 ,
  clan::GL_BLEND_SRC = 0x0BE1 , clan::GL_BLEND = 0x0BE2 , clan::GL_LOGIC_OP_MODE = 0x0BF0 , clan::GL_COLOR_LOGIC_OP = 0x0BF2 ,
  clan::GL_DRAW_BUFFER = 0x0C01 , clan::GL_READ_BUFFER = 0x0C02 , clan::GL_SCISSOR_BOX = 0x0C10 , clan::GL_SCISSOR_TEST = 0x0C11 ,
  clan::GL_COLOR_CLEAR_VALUE = 0x0C22 , clan::GL_COLOR_WRITEMASK = 0x0C23 , clan::GL_DOUBLEBUFFER = 0x0C32 , clan::GL_STEREO = 0x0C33 ,
  clan::GL_LINE_SMOOTH_HINT = 0x0C52 , clan::GL_POLYGON_SMOOTH_HINT = 0x0C53 , clan::GL_UNPACK_SWAP_BYTES = 0x0CF0 , clan::GL_UNPACK_LSB_FIRST = 0x0CF1 ,
  clan::GL_UNPACK_ROW_LENGTH = 0x0CF2 , clan::GL_UNPACK_SKIP_ROWS = 0x0CF3 , clan::GL_UNPACK_SKIP_PIXELS = 0x0CF4 , clan::GL_UNPACK_ALIGNMENT = 0x0CF5 ,
  clan::GL_PACK_SWAP_BYTES = 0x0D00 , clan::GL_PACK_LSB_FIRST = 0x0D01 , clan::GL_PACK_ROW_LENGTH = 0x0D02 , clan::GL_PACK_SKIP_ROWS = 0x0D03 ,
  clan::GL_PACK_SKIP_PIXELS = 0x0D04 , clan::GL_PACK_ALIGNMENT = 0x0D05 , clan::GL_MAX_TEXTURE_SIZE = 0x0D33 , clan::GL_MAX_VIEWPORT_DIMS = 0x0D3A ,
  clan::GL_SUBCL_PIXEL_BITS = 0x0D50 , clan::GL_TEXTURE_1D = 0x0DE0 , clan::GL_TEXTURE_2D = 0x0DE1 , clan::GL_POLYGON_OFFSET_UNITS = 0x2A00 ,
  clan::GL_POLYGON_OFFSET_POINT = 0x2A01 , clan::GL_POLYGON_OFFSET_LINE = 0x2A02 , clan::GL_POLYGON_OFFSET_FILL = 0x8037 , clan::GL_POLYGON_OFFSET_FACTOR = 0x8038 ,
  clan::GL_TEXTURE_BINDING_1D = 0x8068 , clan::GL_TEXTURE_BINDING_2D = 0x8069 , clan::GL_TEXTURE_WIDTH = 0x1000 , clan::GL_TEXTURE_HEIGHT = 0x1001 ,
  clan::GL_TEXTURE_INTERNAL_FORMAT = 0x1003 , clan::GL_TEXTURE_BORDER_COLOR = 0x1004 , clan::GL_TEXTURE_RED_SIZE = 0x805C , clan::GL_TEXTURE_GREEN_SIZE = 0x805D ,
  clan::GL_TEXTURE_BLUE_SIZE = 0x805E , clan::GL_TEXTURE_ALPHA_SIZE = 0x805F , clan::GL_DONT_CARE = 0x1100 , clan::GL_FASTEST = 0x1101 ,
  clan::GL_NICEST = 0x1102 , clan::GL_BYTE = 0x1400 , clan::GL_UNSIGNED_BYTE = 0x1401 , clan::GL_SHORT = 0x1402 ,
  clan::GL_UNSIGNED_SHORT = 0x1403 , clan::GL_INT = 0x1404 , clan::GL_UNSIGNED_INT = 0x1405 , clan::GL_FLOAT = 0x1406 ,
  clan::GL_DOUBLE = 0x140A , clan::GL_STACK_OVERFLOW = 0x0503 , clan::GL_STACK_UNDERFLOW = 0x0504 , clan::GL_CLEAR = 0x1500 ,
  clan::GL_AND = 0x1501 , clan::GL_AND_REVERSE = 0x1502 , clan::GL_COPY = 0x1503 , clan::GL_AND_INVERTED = 0x1504 ,
  clan::GL_NOOP = 0x1505 , clan::GL_XOR = 0x1506 , clan::GL_OR = 0x1507 , clan::GL_NOR = 0x1508 ,
  clan::GL_EQUIV = 0x1509 , clan::GL_INVERT = 0x150A , clan::GL_OR_REVERSE = 0x150B , clan::GL_COPY_INVERTED = 0x150C ,
  clan::GL_OR_INVERTED = 0x150D , clan::GL_NAND = 0x150E , clan::GL_SET = 0x150F , clan::GL_TEXTURE = 0x1702 ,
  clan::GL_COLOR = 0x1800 , clan::GL_DEPTH = 0x1801 , clan::GL_STENCIL = 0x1802 , clan::GL_STENCIL_INDEX = 0x1901 ,
  clan::GL_DEPTH_COMPONENT = 0x1902 , clan::GL_RED = 0x1903 , clan::GL_GREEN = 0x1904 , clan::GL_BLUE = 0x1905 ,
  clan::GL_ALPHA = 0x1906 , clan::GL_RGB = 0x1907 , clan::GL_RGBA = 0x1908 , clan::GL_POINT = 0x1B00 ,
  clan::GL_LINE = 0x1B01 , clan::GL_FILL = 0x1B02 , clan::GL_KEEP = 0x1E00 , clan::GL_REPLACE = 0x1E01 ,
  clan::GL_INCR = 0x1E02 , clan::GL_DECR = 0x1E03 , clan::GL_VENDOR = 0x1F00 , clan::GL_RENDERER = 0x1F01 ,
  clan::GL_VERSION = 0x1F02 , clan::GL_EXTENSIONS = 0x1F03 , clan::GL_NEAREST = 0x2600 , clan::GL_LINEAR = 0x2601 ,
  clan::GL_NEAREST_MIPMAP_NEAREST = 0x2700 , clan::GL_LINEAR_MIPMAP_NEAREST = 0x2701 , clan::GL_NEAREST_MIPMAP_LINEAR = 0x2702 , clan::GL_LINEAR_MIPMAP_LINEAR = 0x2703 ,
  clan::GL_TEXTURE_MAG_FILTER = 0x2800 , clan::GL_TEXTURE_MIN_FILTER = 0x2801 , clan::GL_TEXTURE_WRAP_S = 0x2802 , clan::GL_TEXTURE_WRAP_T = 0x2803 ,
  clan::GL_PROXY_TEXTURE_1D = 0x8063 , clan::GL_PROXY_TEXTURE_2D = 0x8064 , clan::GL_REPEAT = 0x2901 , clan::GL_R3_G3_B2 = 0x2A10 ,
  clan::GL_RGB4 = 0x804F , clan::GL_RGB5 = 0x8050 , clan::GL_RGB8 = 0x8051 , clan::GL_RGB10 = 0x8052 ,
  clan::GL_RGB12 = 0x8053 , clan::GL_RGB16 = 0x8054 , clan::GL_RGBA2 = 0x8055 , clan::GL_RGBA4 = 0x8056 ,
  clan::GL_RGB5_A1 = 0x8057 , clan::GL_RGBA8 = 0x8058 , clan::GL_RGB10_A2 = 0x8059 , clan::GL_RGBA12 = 0x805A ,
  clan::GL_RGBA16 = 0x805B , clan::GL_UNSIGNED_BYTE_3_3_2 = 0x8032 , clan::GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 , clan::GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 ,
  clan::GL_UNSIGNED_INT_8_8_8_8 = 0x8035 , clan::GL_UNSIGNED_INT_10_10_10_2 = 0x8036 , clan::GL_TEXTURE_BINDING_3D = 0x806A , clan::GL_PACK_SKIP_IMAGES = 0x806B ,
  clan::GL_PACK_IMAGE_HEIGHT = 0x806C , clan::GL_UNPACK_SKIP_IMAGES = 0x806D , clan::GL_UNPACK_IMAGE_HEIGHT = 0x806E , clan::GL_TEXTURE_3D = 0x806F ,
  clan::GL_PROXY_TEXTURE_3D = 0x8070 , clan::GL_TEXTURE_DEPTH = 0x8071 , clan::GL_TEXTURE_WRAP_R = 0x8072 , clan::GL_MAX_3D_TEXTURE_SIZE = 0x8073 ,
  clan::GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 , clan::GL_UNSIGNED_SHORT_5_6_5 = 0x8363 , clan::GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 , clan::GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 ,
  clan::GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 , clan::GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 , clan::GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 , clan::GL_BGR = 0x80E0 ,
  clan::GL_BGRA = 0x80E1 , clan::GL_MAX_ELEMENTS_VERTICES = 0x80E8 , clan::GL_MAX_ELEMENTS_INDICES = 0x80E9 , clan::GL_CLAMP_TO_EDGE = 0x812F ,
  clan::GL_TEXTURE_MIN_LOD = 0x813A , clan::GL_TEXTURE_MAX_LOD = 0x813B , clan::GL_TEXTURE_BASE_LEVEL = 0x813C , clan::GL_TEXTURE_MAX_LEVEL = 0x813D ,
  clan::GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 , clan::GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 , clan::GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 , clan::GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 ,
  clan::GL_ALIASED_LINE_WIDTH_RANGE = 0x846E , clan::GL_CONSTANT_COLOR = 0x8001 , clan::GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 , clan::GL_CONSTANT_ALPHA = 0x8003 ,
  clan::GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 , clan::GL_BLEND_COLOR = 0x8005 , clan::GL_FUNC_ADD = 0x8006 , clan::GL_MIN = 0x8007 ,
  clan::GL_MAX = 0x8008 , clan::GL_BLEND_EQUATION = 0x8009 , clan::GL_FUNC_SUBTRACT = 0x800A , clan::GL_FUNC_REVERSE_SUBTRACT = 0x800B ,
  clan::GL_TEXTURE0 = 0x84C0 , clan::GL_TEXTURE1 = 0x84C1 , clan::GL_TEXTURE2 = 0x84C2 , clan::GL_TEXTURE3 = 0x84C3 ,
  clan::GL_TEXTURE4 = 0x84C4 , clan::GL_TEXTURE5 = 0x84C5 , clan::GL_TEXTURE6 = 0x84C6 , clan::GL_TEXTURE7 = 0x84C7 ,
  clan::GL_TEXTURE8 = 0x84C8 , clan::GL_TEXTURE9 = 0x84C9 , clan::GL_TEXTURE10 = 0x84CA , clan::GL_TEXTURE11 = 0x84CB ,
  clan::GL_TEXTURE12 = 0x84CC , clan::GL_TEXTURE13 = 0x84CD , clan::GL_TEXTURE14 = 0x84CE , clan::GL_TEXTURE15 = 0x84CF ,
  clan::GL_TEXTURE16 = 0x84D0 , clan::GL_TEXTURE17 = 0x84D1 , clan::GL_TEXTURE18 = 0x84D2 , clan::GL_TEXTURE19 = 0x84D3 ,
  clan::GL_TEXTURE20 = 0x84D4 , clan::GL_TEXTURE21 = 0x84D5 , clan::GL_TEXTURE22 = 0x84D6 , clan::GL_TEXTURE23 = 0x84D7 ,
  clan::GL_TEXTURE24 = 0x84D8 , clan::GL_TEXTURE25 = 0x84D9 , clan::GL_TEXTURE26 = 0x84DA , clan::GL_TEXTURE27 = 0x84DB ,
  clan::GL_TEXTURE28 = 0x84DC , clan::GL_TEXTURE29 = 0x84DD , clan::GL_TEXTURE30 = 0x84DE , clan::GL_TEXTURE31 = 0x84DF ,
  clan::GL_ACTIVE_TEXTURE = 0x84E0 , clan::GL_MULTISAMPLE = 0x809D , clan::GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E , clan::GL_SAMPLE_ALPHA_TO_ONE = 0x809F ,
  clan::GL_SAMPLE_COVERAGE = 0x80A0 , clan::GL_SAMPLE_BUFFERS = 0x80A8 , clan::GL_SAMPLES = 0x80A9 , clan::GL_SAMPLE_COVERAGE_VALUE = 0x80AA ,
  clan::GL_SAMPLE_COVERAGE_INVERT = 0x80AB , clan::GL_TEXTURE_CUBE_MAP = 0x8513 , clan::GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 , clan::GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 ,
  clan::GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 , clan::GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 , clan::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 , clan::GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 ,
  clan::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A , clan::GL_PROXY_TEXTURE_CUBE_MAP = 0x851B , clan::GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C , clan::GL_COMPRESSED_RGB = 0x84ED ,
  clan::GL_COMPRESSED_RGBA = 0x84EE , clan::GL_TEXTURE_COMPRESSION_HINT = 0x84EF , clan::GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 , clan::GL_TEXTURE_COMPRESSED = 0x86A1 ,
  clan::GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 , clan::GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 , clan::GL_CLAMP_TO_BORDER = 0x812D , clan::GL_BLEND_DST_RGB = 0x80C8 ,
  clan::GL_BLEND_SRC_RGB = 0x80C9 , clan::GL_BLEND_DST_ALPHA = 0x80CA , clan::GL_BLEND_SRC_ALPHA = 0x80CB , clan::GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 ,
  clan::GL_DEPTH_COMPONENT16 = 0x81A5 , clan::GL_DEPTH_COMPONENT24 = 0x81A6 , clan::GL_DEPTH_COMPONENT32 = 0x81A7 , clan::GL_MIRRORED_REPEAT = 0x8370 ,
  clan::GL_MAX_TEXTURE_LOD_BIAS = 0x84FD , clan::GL_TEXTURE_LOD_BIAS = 0x8501 , clan::GL_INCR_WRAP = 0x8507 , clan::GL_DECR_WRAP = 0x8508 ,
  clan::GL_TEXTURE_DEPTH_SIZE = 0x884A , clan::GL_TEXTURE_COMPARE_MODE = 0x884C , clan::GL_TEXTURE_COMPARE_FUNC = 0x884D , clan::GL_BUFFER_SIZE = 0x8764 ,
  clan::GL_BUFFER_USAGE = 0x8765 , clan::GL_QUERY_COUNTER_BITS = 0x8864 , clan::GL_CURRENT_QUERY = 0x8865 , clan::GL_QUERY_RESULT = 0x8866 ,
  clan::GL_QUERY_RESULT_AVAILABLE = 0x8867 , clan::GL_ARRAY_BUFFER = 0x8892 , clan::GL_ELEMENT_ARRAY_BUFFER = 0x8893 , clan::GL_ARRAY_BUFFER_BINDING = 0x8894 ,
  clan::GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 , clan::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F , clan::GL_READ_ONLY = 0x88B8 , clan::GL_WRITE_ONLY = 0x88B9 ,
  clan::GL_READ_WRITE = 0x88BA , clan::GL_BUFFER_ACCESS = 0x88BB , clan::GL_BUFFER_MAPPED = 0x88BC , clan::GL_BUFFER_MAP_POINTER = 0x88BD ,
  clan::GL_STREAM_DRAW = 0x88E0 , clan::GL_STREAM_READ = 0x88E1 , clan::GL_STREAM_COPY = 0x88E2 , clan::GL_STATIC_DRAW = 0x88E4 ,
  clan::GL_STATIC_READ = 0x88E5 , clan::GL_STATIC_COPY = 0x88E6 , clan::GL_DYNAMIC_DRAW = 0x88E8 , clan::GL_DYNAMIC_READ = 0x88E9 ,
  clan::GL_DYNAMIC_COPY = 0x88EA , clan::GL_SAMPLES_PASSED = 0x8914 , clan::GL_BLEND_EQUATION_RGB = 0x8009 , clan::GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 ,
  clan::GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 , clan::GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 , clan::GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 , clan::GL_CURRENT_VERTEX_ATTRIB = 0x8626 ,
  clan::GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 , clan::GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 , clan::GL_STENCIL_BACK_FUNC = 0x8800 , clan::GL_STENCIL_BACK_FAIL = 0x8801 ,
  clan::GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 , clan::GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 , clan::GL_MAX_DRAW_BUFFERS = 0x8824 , clan::GL_DRAW_BUFFER0 = 0x8825 ,
  clan::GL_DRAW_BUFFER1 = 0x8826 , clan::GL_DRAW_BUFFER2 = 0x8827 , clan::GL_DRAW_BUFFER3 = 0x8828 , clan::GL_DRAW_BUFFER4 = 0x8829 ,
  clan::GL_DRAW_BUFFER5 = 0x882A , clan::GL_DRAW_BUFFER6 = 0x882B , clan::GL_DRAW_BUFFER7 = 0x882C , clan::GL_DRAW_BUFFER8 = 0x882D ,
  clan::GL_DRAW_BUFFER9 = 0x882E , clan::GL_DRAW_BUFFER10 = 0x882F , clan::GL_DRAW_BUFFER11 = 0x8830 , clan::GL_DRAW_BUFFER12 = 0x8831 ,
  clan::GL_DRAW_BUFFER13 = 0x8832 , clan::GL_DRAW_BUFFER14 = 0x8833 , clan::GL_DRAW_BUFFER15 = 0x8834 , clan::GL_BLEND_EQUATION_ALPHA = 0x883D ,
  clan::GL_MAX_VERTEX_ATTRIBS = 0x8869 , clan::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A , clan::GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 , clan::GL_FRAGMENT_SHADER = 0x8B30 ,
  clan::GL_VERTEX_SHADER = 0x8B31 , clan::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 , clan::GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A , clan::GL_MAX_VARYING_FLOATS = 0x8B4B ,
  clan::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C , clan::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D , clan::GL_SHADER_TYPE = 0x8B4F , clan::GL_FLOAT_VEC2 = 0x8B50 ,
  clan::GL_FLOAT_VEC3 = 0x8B51 , clan::GL_FLOAT_VEC4 = 0x8B52 , clan::GL_INT_VEC2 = 0x8B53 , clan::GL_INT_VEC3 = 0x8B54 ,
  clan::GL_INT_VEC4 = 0x8B55 , clan::GL_BOOL = 0x8B56 , clan::GL_BOOL_VEC2 = 0x8B57 , clan::GL_BOOL_VEC3 = 0x8B58 ,
  clan::GL_BOOL_VEC4 = 0x8B59 , clan::GL_FLOAT_MAT2 = 0x8B5A , clan::GL_FLOAT_MAT3 = 0x8B5B , clan::GL_FLOAT_MAT4 = 0x8B5C ,
  clan::GL_SAMPLER_1D = 0x8B5D , clan::GL_SAMPLER_2D = 0x8B5E , clan::GL_SAMPLER_3D = 0x8B5F , clan::GL_SAMPLER_CUBE = 0x8B60 ,
  clan::GL_SAMPLER_1D_SHADOW = 0x8B61 , clan::GL_SAMPLER_2D_SHADOW = 0x8B62 , clan::GL_DELETE_STATUS = 0x8B80 , clan::GL_COMPILE_STATUS = 0x8B81 ,
  clan::GL_LINK_STATUS = 0x8B82 , clan::GL_VALIDATE_STATUS = 0x8B83 , clan::GL_INFO_LOG_LENGTH = 0x8B84 , clan::GL_ATTACHED_SHADERS = 0x8B85 ,
  clan::GL_ACTIVE_UNIFORMS = 0x8B86 , clan::GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 , clan::GL_SHADER_SOURCE_LENGTH = 0x8B88 , clan::GL_ACTIVE_ATTRIBUTES = 0x8B89 ,
  clan::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A , clan::GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B , clan::GL_SHADING_LANGUAGE_VERSION = 0x8B8C , clan::GL_CURRENT_PROGRAM = 0x8B8D ,
  clan::GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 , clan::GL_LOWER_LEFT = 0x8CA1 , clan::GL_UPPER_LEFT = 0x8CA2 , clan::GL_STENCIL_BACK_REF = 0x8CA3 ,
  clan::GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 , clan::GL_STENCIL_BACK_WRITEMASK = 0x8CA5 , clan::GL_PIXEL_PACK_BUFFER = 0x88EB , clan::GL_PIXEL_UNPACK_BUFFER = 0x88EC ,
  clan::GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED , clan::GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF , clan::GL_FLOAT_MAT2x3 = 0x8B65 , clan::GL_FLOAT_MAT2x4 = 0x8B66 ,
  clan::GL_FLOAT_MAT3x2 = 0x8B67 , clan::GL_FLOAT_MAT3x4 = 0x8B68 , clan::GL_FLOAT_MAT4x2 = 0x8B69 , clan::GL_FLOAT_MAT4x3 = 0x8B6A ,
  clan::GL_SRGB = 0x8C40 , clan::GL_SRGB8 = 0x8C41 , clan::GL_SRGB_ALPHA = 0x8C42 , clan::GL_SRGB8_ALPHA8 = 0x8C43 ,
  clan::GL_COMPRESSED_SRGB = 0x8C48 , clan::GL_COMPRESSED_SRGB_ALPHA = 0x8C49 , clan::GL_COMPARE_REF_TO_TEXTURE = 0x884E , clan::GL_CLIP_DISTANCE0 = 0x3000 ,
  clan::GL_CLIP_DISTANCE1 = 0x3001 , clan::GL_CLIP_DISTANCE2 = 0x3002 , clan::GL_CLIP_DISTANCE3 = 0x3003 , clan::GL_CLIP_DISTANCE4 = 0x3004 ,
  clan::GL_CLIP_DISTANCE5 = 0x3005 , clan::GL_CLIP_DISTANCE6 = 0x3006 , clan::GL_CLIP_DISTANCE7 = 0x3007 , clan::GL_MAX_CLIP_DISTANCES = 0x0D32 ,
  clan::GL_MAJOR_VERSION = 0x821B , clan::GL_MINOR_VERSION = 0x821C , clan::GL_NUM_EXTENSIONS = 0x821D , clan::GL_CONTEXT_FLAGS = 0x821E ,
  clan::GL_COMPRESSED_RED = 0x8225 , clan::GL_COMPRESSED_RG = 0x8226 , clan::GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001 , clan::GL_RGBA32F = 0x8814 ,
  clan::GL_RGB32F = 0x8815 , clan::GL_RGBA16F = 0x881A , clan::GL_RGB16F = 0x881B , clan::GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD ,
  clan::GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF , clan::GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 , clan::GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 , clan::GL_CLAMP_READ_COLOR = 0x891C ,
  clan::GL_FIXED_ONLY = 0x891D , clan::GL_MAX_VARYING_COMPONENTS = 0x8B4B , clan::GL_TEXTURE_1D_ARRAY = 0x8C18 , clan::GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 ,
  clan::GL_TEXTURE_2D_ARRAY = 0x8C1A , clan::GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B , clan::GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C , clan::GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D ,
  clan::GL_R11F_G11F_B10F = 0x8C3A , clan::GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B , clan::GL_RGB9_E5 = 0x8C3D , clan::GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E ,
  clan::GL_TEXTURE_SHARED_SIZE = 0x8C3F , clan::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 , clan::GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F , clan::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 ,
  clan::GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 , clan::GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 , clan::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 , clan::GL_PRIMITIVES_GENERATED = 0x8C87 ,
  clan::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 , clan::GL_RASTERIZER_DISCARD = 0x8C89 , clan::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A , clan::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B ,
  clan::GL_INTERLEAVED_ATTRIBS = 0x8C8C , clan::GL_SEPARATE_ATTRIBS = 0x8C8D , clan::GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E , clan::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F ,
  clan::GL_RGBA32UI = 0x8D70 , clan::GL_RGB32UI = 0x8D71 , clan::GL_RGBA16UI = 0x8D76 , clan::GL_RGB16UI = 0x8D77 ,
  clan::GL_RGBA8UI = 0x8D7C , clan::GL_RGB8UI = 0x8D7D , clan::GL_RGBA32I = 0x8D82 , clan::GL_RGB32I = 0x8D83 ,
  clan::GL_RGBA16I = 0x8D88 , clan::GL_RGB16I = 0x8D89 , clan::GL_RGBA8I = 0x8D8E , clan::GL_RGB8I = 0x8D8F ,
  clan::GL_RED_INTEGER = 0x8D94 , clan::GL_GREEN_INTEGER = 0x8D95 , clan::GL_BLUE_INTEGER = 0x8D96 , clan::GL_RGB_INTEGER = 0x8D98 ,
  clan::GL_RGBA_INTEGER = 0x8D99 , clan::GL_BGR_INTEGER = 0x8D9A , clan::GL_BGRA_INTEGER = 0x8D9B , clan::GL_SAMPLER_1D_ARRAY = 0x8DC0 ,
  clan::GL_SAMPLER_2D_ARRAY = 0x8DC1 , clan::GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 , clan::GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 , clan::GL_SAMPLER_CUBE_SHADOW = 0x8DC5 ,
  clan::GL_UNSIGNED_INT_VEC2 = 0x8DC6 , clan::GL_UNSIGNED_INT_VEC3 = 0x8DC7 , clan::GL_UNSIGNED_INT_VEC4 = 0x8DC8 , clan::GL_INT_SAMPLER_1D = 0x8DC9 ,
  clan::GL_INT_SAMPLER_2D = 0x8DCA , clan::GL_INT_SAMPLER_3D = 0x8DCB , clan::GL_INT_SAMPLER_CUBE = 0x8DCC , clan::GL_INT_SAMPLER_1D_ARRAY = 0x8DCE ,
  clan::GL_INT_SAMPLER_2D_ARRAY = 0x8DCF , clan::GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 , clan::GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 , clan::GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 ,
  clan::GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 , clan::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 , clan::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 , clan::GL_QUERY_WAIT = 0x8E13 ,
  clan::GL_QUERY_NO_WAIT = 0x8E14 , clan::GL_QUERY_BY_REGION_WAIT = 0x8E15 , clan::GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 , clan::GL_BUFFER_ACCESS_FLAGS = 0x911F ,
  clan::GL_BUFFER_MAP_LENGTH = 0x9120 , clan::GL_BUFFER_MAP_OFFSET = 0x9121 , clan::GL_SAMPLER_2D_RECT = 0x8B63 , clan::GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 ,
  clan::GL_SAMPLER_BUFFER = 0x8DC2 , clan::GL_INT_SAMPLER_2D_RECT = 0x8DCD , clan::GL_INT_SAMPLER_BUFFER = 0x8DD0 , clan::GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 ,
  clan::GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 , clan::GL_TEXTURE_BUFFER = 0x8C2A , clan::GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B , clan::GL_TEXTURE_BINDING_BUFFER = 0x8C2C ,
  clan::GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D , clan::GL_TEXTURE_BUFFER_FORMAT = 0x8C2E , clan::GL_TEXTURE_RECTANGLE = 0x84F5 , clan::GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 ,
  clan::GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 , clan::GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 , clan::GL_RED_SNORM = 0x8F90 , clan::GL_RG_SNORM = 0x8F91 ,
  clan::GL_RGB_SNORM = 0x8F92 , clan::GL_RGBA_SNORM = 0x8F93 , clan::GL_R8_SNORM = 0x8F94 , clan::GL_RG8_SNORM = 0x8F95 ,
  clan::GL_RGB8_SNORM = 0x8F96 , clan::GL_RGBA8_SNORM = 0x8F97 , clan::GL_R16_SNORM = 0x8F98 , clan::GL_RG16_SNORM = 0x8F99 ,
  clan::GL_RGB16_SNORM = 0x8F9A , clan::GL_RGBA16_SNORM = 0x8F9B , clan::GL_SIGNED_NORMALIZED = 0x8F9C , clan::GL_PRIMITIVE_RESTART = 0x8F9D ,
  clan::GL_PRIMITIVE_RESTART_INDEX = 0x8F9E , clan::GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 , clan::GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 , clan::GL_LINES_ADJACENCY = 0x000A ,
  clan::GL_LINE_STRIP_ADJACENCY = 0x000B , clan::GL_TRIANGLES_ADJACENCY = 0x000C , clan::GL_TRIANGLE_STRIP_ADJACENCY = 0x000D , clan::GL_PROGRAM_POINT_SIZE = 0x8642 ,
  clan::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 , clan::GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 , clan::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 , clan::GL_GEOMETRY_SHADER = 0x8DD9 ,
  clan::GL_GEOMETRY_VERTICES_OUT = 0x8916 , clan::GL_GEOMETRY_INPUT_TYPE = 0x8917 , clan::GL_GEOMETRY_OUTPUT_TYPE = 0x8918 , clan::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF ,
  clan::GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 , clan::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 , clan::GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 , clan::GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 ,
  clan::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 , clan::GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 , clan::GL_CONTEXT_PROFILE_MASK = 0x9126 , clan::GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE ,
  clan::GL_SAMPLE_SHADING = 0x8C36 , clan::GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 , clan::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E , clan::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F ,
  clan::GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 , clan::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A , clan::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B , clan::GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C ,
  clan::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D , clan::GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E , clan::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F , clan::GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 ,
  clan::GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E , clan::GL_DEPTH_COMPONENT32F = 0x8CAC , clan::GL_DEPTH32F_STENCIL8 = 0x8CAD , clan::GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD ,
  clan::GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 , clan::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 , clan::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 , clan::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 ,
  clan::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 , clan::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 , clan::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 , clan::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 ,
  clan::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 , clan::GL_FRAMEBUFFER_DEFAULT = 0x8218 , clan::GL_FRAMEBUFFER_UNDEFINED = 0x8219 , clan::GL_DEPTH_STENCIL_ATTACHMENT = 0x821A ,
  clan::GL_MAX_RENDERBUFFER_SIZE = 0x84E8 , clan::GL_DEPTH_STENCIL = 0x84F9 , clan::GL_UNSIGNED_INT_24_8 = 0x84FA , clan::GL_DEPTH24_STENCIL8 = 0x88F0 ,
  clan::GL_TEXTURE_STENCIL_SIZE = 0x88F1 , clan::GL_TEXTURE_RED_TYPE = 0x8C10 , clan::GL_TEXTURE_GREEN_TYPE = 0x8C11 , clan::GL_TEXTURE_BLUE_TYPE = 0x8C12 ,
  clan::GL_TEXTURE_ALPHA_TYPE = 0x8C13 , clan::GL_TEXTURE_DEPTH_TYPE = 0x8C16 , clan::GL_UNSIGNED_NORMALIZED = 0x8C17 , clan::GL_FRAMEBUFFER_BINDING = 0x8CA6 ,
  clan::GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING , clan::GL_RENDERBUFFER_BINDING = 0x8CA7 , clan::GL_READ_FRAMEBUFFER = 0x8CA8 , clan::GL_DRAW_FRAMEBUFFER = 0x8CA9 ,
  clan::GL_READ_FRAMEBUFFER_BINDING = 0x8CAA , clan::GL_RENDERBUFFER_SAMPLES = 0x8CAB , clan::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 , clan::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 ,
  clan::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 , clan::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 , clan::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 , clan::GL_FRAMEBUFFER_COMPLETE = 0x8CD5 ,
  clan::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 , clan::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 , clan::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB , clan::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC ,
  clan::GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD , clan::GL_MAX_COLOR_ATTACHMENTS = 0x8CDF , clan::GL_COLOR_ATTACHMENT0 = 0x8CE0 , clan::GL_COLOR_ATTACHMENT1 = 0x8CE1 ,
  clan::GL_COLOR_ATTACHMENT2 = 0x8CE2 , clan::GL_COLOR_ATTACHMENT3 = 0x8CE3 , clan::GL_COLOR_ATTACHMENT4 = 0x8CE4 , clan::GL_COLOR_ATTACHMENT5 = 0x8CE5 ,
  clan::GL_COLOR_ATTACHMENT6 = 0x8CE6 , clan::GL_COLOR_ATTACHMENT7 = 0x8CE7 , clan::GL_COLOR_ATTACHMENT8 = 0x8CE8 , clan::GL_COLOR_ATTACHMENT9 = 0x8CE9 ,
  clan::GL_COLOR_ATTACHMENT10 = 0x8CEA , clan::GL_COLOR_ATTACHMENT11 = 0x8CEB , clan::GL_COLOR_ATTACHMENT12 = 0x8CEC , clan::GL_COLOR_ATTACHMENT13 = 0x8CED ,
  clan::GL_COLOR_ATTACHMENT14 = 0x8CEE , clan::GL_COLOR_ATTACHMENT15 = 0x8CEF , clan::GL_DEPTH_ATTACHMENT = 0x8D00 , clan::GL_STENCIL_ATTACHMENT = 0x8D20 ,
  clan::GL_FRAMEBUFFER = 0x8D40 , clan::GL_RENDERBUFFER = 0x8D41 , clan::GL_RENDERBUFFER_WIDTH = 0x8D42 , clan::GL_RENDERBUFFER_HEIGHT = 0x8D43 ,
  clan::GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 , clan::GL_STENCIL_INDEX1 = 0x8D46 , clan::GL_STENCIL_INDEX4 = 0x8D47 , clan::GL_STENCIL_INDEX8 = 0x8D48 ,
  clan::GL_STENCIL_INDEX16 = 0x8D49 , clan::GL_RENDERBUFFER_RED_SIZE = 0x8D50 , clan::GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 , clan::GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 ,
  clan::GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 , clan::GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 , clan::GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 , clan::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 ,
  clan::GL_MAX_SAMPLES = 0x8D57 , clan::GL_FRAMEBUFFER_SRGB = 0x8DB9 , clan::GL_HALF_FLOAT = 0x140B , clan::GL_MAP_READ_BIT = 0x0001 ,
  clan::GL_MAP_WRITE_BIT = 0x0002 , clan::GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 , clan::GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 , clan::GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 ,
  clan::GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 , clan::GL_COMPRESSED_RED_RGTC1 = 0x8DBB , clan::GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC , clan::GL_COMPRESSED_RG_RGTC2 = 0x8DBD ,
  clan::GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE , clan::GL_RG = 0x8227 , clan::GL_RG_INTEGER = 0x8228 , clan::GL_R8 = 0x8229 ,
  clan::GL_R16 = 0x822A , clan::GL_RG8 = 0x822B , clan::GL_RG16 = 0x822C , clan::GL_R16F = 0x822D ,
  clan::GL_R32F = 0x822E , clan::GL_RG16F = 0x822F , clan::GL_RG32F = 0x8230 , clan::GL_R8I = 0x8231 ,
  clan::GL_R8UI = 0x8232 , clan::GL_R16I = 0x8233 , clan::GL_R16UI = 0x8234 , clan::GL_R32I = 0x8235 ,
  clan::GL_R32UI = 0x8236 , clan::GL_RG8I = 0x8237 , clan::GL_RG8UI = 0x8238 , clan::GL_RG16I = 0x8239 ,
  clan::GL_RG16UI = 0x823A , clan::GL_RG32I = 0x823B , clan::GL_RG32UI = 0x823C , clan::GL_VERTEX_ARRAY_BINDING = 0x85B5 ,
  clan::GL_UNIFORM_BUFFER = 0x8A11 , clan::GL_UNIFORM_BUFFER_BINDING = 0x8A28 , clan::GL_UNIFORM_BUFFER_START = 0x8A29 , clan::GL_UNIFORM_BUFFER_SIZE = 0x8A2A ,
  clan::GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B , clan::GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C , clan::GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D , clan::GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E ,
  clan::GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F , clan::GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 , clan::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 , clan::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 ,
  clan::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 , clan::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 , clan::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 , clan::GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 ,
  clan::GL_UNIFORM_TYPE = 0x8A37 , clan::GL_UNIFORM_SIZE = 0x8A38 , clan::GL_UNIFORM_NAME_LENGTH = 0x8A39 , clan::GL_UNIFORM_BLOCK_INDEX = 0x8A3A ,
  clan::GL_UNIFORM_OFFSET = 0x8A3B , clan::GL_UNIFORM_ARRAY_STRIDE = 0x8A3C , clan::GL_UNIFORM_MATRIX_STRIDE = 0x8A3D , clan::GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E ,
  clan::GL_UNIFORM_BLOCK_BINDING = 0x8A3F , clan::GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 , clan::GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 , clan::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 ,
  clan::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 , clan::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 , clan::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 , clan::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 ,
  clan::GL_INVALID_INDEX = 0xFFFFFFFFu , clan::GL_COPY_READ_BUFFER_BINDING = 0x8F36 , clan::GL_COPY_READ_BUFFER = GL_COPY_READ_BUFFER_BINDING , clan::GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 ,
  clan::GL_COPY_WRITE_BUFFER = GL_COPY_WRITE_BUFFER_BINDING , clan::GL_DEPTH_CLAMP = 0x864F , clan::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C , clan::GL_FIRST_VERTEX_CONVENTION = 0x8E4D ,
  clan::GL_LAST_VERTEX_CONVENTION = 0x8E4E , clan::GL_PROVOKING_VERTEX = 0x8E4F , clan::GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F , clan::GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 ,
  clan::GL_OBJECT_TYPE = 0x9112 , clan::GL_SYNC_CONDITION = 0x9113 , clan::GL_SYNC_STATUS = 0x9114 , clan::GL_SYNC_FLAGS = 0x9115 ,
  clan::GL_SYNC_FENCE = 0x9116 , clan::GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 , clan::GL_UNSIGNALED = 0x9118 , clan::GL_SIGNALED = 0x9119 ,
  clan::GL_ALREADY_SIGNALED = 0x911A , clan::GL_TIMEOUT_EXCL_PIRED = 0x911B , clan::GL_CONDITION_SATISFIED = 0x911C , clan::GL_WAIT_FAILED = 0x911D ,
  clan::GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 , clan::GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFull , clan::GL_SAMPLE_POSITION = 0x8E50 , clan::GL_SAMPLE_MASK = 0x8E51 ,
  clan::GL_SAMPLE_MASK_VALUE = 0x8E52 , clan::GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 , clan::GL_TEXTURE_2D_MULTISAMPLE = 0x9100 , clan::GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 ,
  clan::GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 , clan::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 , clan::GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 , clan::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 ,
  clan::GL_TEXTURE_SAMPLES = 0x9106 , clan::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 , clan::GL_SAMPLER_2D_MULTISAMPLE = 0x9108 , clan::GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 ,
  clan::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A , clan::GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B , clan::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C , clan::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D ,
  clan::GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E , clan::GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F , clan::GL_MAX_INTEGER_SAMPLES = 0x9110 , clan::GL_SAMPLE_SHADING_ARB = 0x8C36 ,
  clan::GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 , clan::GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 , clan::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A , clan::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B ,
  clan::GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C , clan::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D , clan::GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E , clan::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F ,
  clan::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E , clan::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F , clan::GL_SHADER_INCLUDE_ARB = 0x8DAE , clan::GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 ,
  clan::GL_NAMED_STRING_TYPE_ARB = 0x8DEA , clan::GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C , clan::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D , clan::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E ,
  clan::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F , clan::GL_SRC1_COLOR = 0x88F9 , clan::GL_ONE_MINUS_SRC1_COLOR = 0x88FA , clan::GL_ONE_MINUS_SRC1_ALPHA = 0x88FB ,
  clan::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC , clan::GL_ANY_SAMPLES_PASSED = 0x8C2F , clan::GL_SAMPLER_BINDING = 0x8919 , clan::GL_RGB10_A2UI = 0x906F ,
  clan::GL_TEXTURE_SWIZZLE_R = 0x8E42 , clan::GL_TEXTURE_SWIZZLE_G = 0x8E43 , clan::GL_TEXTURE_SWIZZLE_B = 0x8E44 , clan::GL_TEXTURE_SWIZZLE_A = 0x8E45 ,
  clan::GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 , clan::GL_TIME_ELAPSED = 0x88BF , clan::GL_TIMESTAMP = 0x8E28 , clan::GL_INT_2_10_10_10_REV = 0x8D9F ,
  clan::GL_DRAW_INDIRECT_BUFFER = 0x8F3F , clan::GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 , clan::GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F , clan::GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A ,
  clan::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B , clan::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C , clan::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D , clan::GL_DOUBLE_VEC2 = 0x8FFC ,
  clan::GL_DOUBLE_VEC3 = 0x8FFD , clan::GL_DOUBLE_VEC4 = 0x8FFE , clan::GL_DOUBLE_MAT2 = 0x8F46 , clan::GL_DOUBLE_MAT3 = 0x8F47 ,
  clan::GL_DOUBLE_MAT4 = 0x8F48 , clan::GL_DOUBLE_MAT2x3 = 0x8F49 , clan::GL_DOUBLE_MAT2x4 = 0x8F4A , clan::GL_DOUBLE_MAT3x2 = 0x8F4B ,
  clan::GL_DOUBLE_MAT3x4 = 0x8F4C , clan::GL_DOUBLE_MAT4x2 = 0x8F4D , clan::GL_DOUBLE_MAT4x3 = 0x8F4E , clan::GL_ACTIVE_SUBROUTINES = 0x8DE5 ,
  clan::GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 , clan::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 , clan::GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 , clan::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 ,
  clan::GL_MAX_SUBROUTINES = 0x8DE7 , clan::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 , clan::GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A , clan::GL_COMPATIBLE_SUBROUTINES = 0x8E4B ,
  clan::GL_PATCHES = 0x000E , clan::GL_PATCH_VERTICES = 0x8E72 , clan::GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 , clan::GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 ,
  clan::GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 , clan::GL_TESS_GEN_MODE = 0x8E76 , clan::GL_TESS_GEN_SPACING = 0x8E77 , clan::GL_TESS_GEN_VERTEX_ORDER = 0x8E78 ,
  clan::GL_TESS_GEN_POINT_MODE = 0x8E79 , clan::GL_ISOLINES = 0x8E7A , clan::GL_FRACTIONAL_ODD = 0x8E7B , clan::GL_FRACTIONAL_EVEN = 0x8E7C ,
  clan::GL_MAX_PATCH_VERTICES = 0x8E7D , clan::GL_MAX_TESS_GEN_LEVEL = 0x8E7E , clan::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F , clan::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 ,
  clan::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 , clan::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 , clan::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 , clan::GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 ,
  clan::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 , clan::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 , clan::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 , clan::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A ,
  clan::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C , clan::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D , clan::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E , clan::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F ,
  clan::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 , clan::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 , clan::GL_TESS_EVALUATION_SHADER = 0x8E87 , clan::GL_TESS_CONTROL_SHADER = 0x8E88 ,
  clan::GL_TRANSFORM_FEEDBACK = 0x8E22 , clan::GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 , clan::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED , clan::GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 ,
  clan::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE , clan::GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 , clan::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 , clan::GL_MAX_VERTEX_STREAMS = 0x8E71 ,
  clan::GL_FIXED = 0x140C , clan::GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A , clan::GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B , clan::GL_LOW_FLOAT = 0x8DF0 ,
  clan::GL_MEDIUM_FLOAT = 0x8DF1 , clan::GL_HIGH_FLOAT = 0x8DF2 , clan::GL_LOW_INT = 0x8DF3 , clan::GL_MEDIUM_INT = 0x8DF4 ,
  clan::GL_HIGH_INT = 0x8DF5 , clan::GL_SHADER_COMPILER = 0x8DFA , clan::GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 , clan::GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB ,
  clan::GL_MAX_VARYING_VECTORS = 0x8DFC , clan::GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD , clan::GL_RGB565 = 0x8D62 , clan::GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 ,
  clan::GL_PROGRAM_BINARY_LENGTH = 0x8741 , clan::GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE , clan::GL_PROGRAM_BINARY_FORMATS = 0x87FF , clan::GL_VERTEX_SHADER_BIT = 0x00000001 ,
  clan::GL_FRAGMENT_SHADER_BIT = 0x00000002 , clan::GL_GEOMETRY_SHADER_BIT = 0x00000004 , clan::GL_TESS_CONTROL_SHADER_BIT = 0x00000008 , clan::GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 ,
  clan::GL_ALL_SHADER_BITS = 0xFFFFFFFF , clan::GL_PROGRAM_SEPARABLE = 0x8258 , clan::GL_ACTIVE_PROGRAM = 0x8259 , clan::GL_PROGRAM_PIPELINE_BINDING = 0x825A ,
  clan::GL_MAX_VIEWPORTS = 0x825B , clan::GL_VIEWPORT_SUBCL_PIXEL_BITS = 0x825C , clan::GL_VIEWPORT_BOUNDS_RANGE = 0x825D , clan::GL_LAYER_PROVOKING_VERTEX = 0x825E ,
  clan::GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F , clan::GL_UNDEFINED_VERTEX = 0x8260 , clan::GL_SYNC_EVENT_ARB = 0x8240 , clan::GL_SYNC_EVENT_COMPLETE_ARB = 0x8241 ,
  clan::GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 , clan::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 , clan::GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 , clan::GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 ,
  clan::GL_DEBUG_SOURCE_CL_API_ARB = 0x8246 , clan::GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 , clan::GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 , clan::GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 ,
  clan::GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A , clan::GL_DEBUG_SOURCE_OTHER_ARB = 0x824B , clan::GL_DEBUG_TYPE_ERROR_ARB = 0x824C , clan::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D ,
  clan::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E , clan::GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F , clan::GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 , clan::GL_DEBUG_TYPE_OTHER_ARB = 0x8251 ,
  clan::GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 , clan::GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 , clan::GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 , clan::GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 ,
  clan::GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 , clan::GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 , clan::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 , clan::GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 ,
  clan::GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 , clan::GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 , clan::GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 , clan::GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 ,
  clan::GL_NO_RESET_NOTIFICATION_ARB = 0x8261 , clan::GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 , clan::GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 , clan::GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 ,
  clan::GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A , clan::GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B , clan::GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C , clan::GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D ,
  clan::GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E , clan::GL_NUM_SAMPLE_COUNTS = 0x9380 , clan::GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC , clan::GL_ATOMIC_COUNTER_BUFFER = 0x92C0 ,
  clan::GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 , clan::GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 , clan::GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 , clan::GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 ,
  clan::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 , clan::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 , clan::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 , clan::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 ,
  clan::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 , clan::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA , clan::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB , clan::GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC ,
  clan::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD , clan::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE , clan::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF , clan::GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 ,
  clan::GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 , clan::GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 , clan::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 , clan::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 ,
  clan::GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 , clan::GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 , clan::GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 , clan::GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 ,
  clan::GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC , clan::GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 , clan::GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA , clan::GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB ,
  clan::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 , clan::GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 , clan::GL_UNIFORM_BARRIER_BIT = 0x00000004 , clan::GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 ,
  clan::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 , clan::GL_COMMAND_BARRIER_BIT = 0x00000040 , clan::GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 , clan::GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 ,
  clan::GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 , clan::GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 , clan::GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 , clan::GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 ,
  clan::GL_ALL_BARRIER_BITS = 0xFFFFFFFF , clan::GL_MAX_IMAGE_UNITS = 0x8F38 , clan::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 , clan::GL_IMAGE_BINDING_NAME = 0x8F3A ,
  clan::GL_IMAGE_BINDING_LEVEL = 0x8F3B , clan::GL_IMAGE_BINDING_LAYERED = 0x8F3C , clan::GL_IMAGE_BINDING_LAYER = 0x8F3D , clan::GL_IMAGE_BINDING_ACCESS = 0x8F3E ,
  clan::GL_IMAGE_1D = 0x904C , clan::GL_IMAGE_2D = 0x904D , clan::GL_IMAGE_3D = 0x904E , clan::GL_IMAGE_2D_RECT = 0x904F ,
  clan::GL_IMAGE_CUBE = 0x9050 , clan::GL_IMAGE_BUFFER = 0x9051 , clan::GL_IMAGE_1D_ARRAY = 0x9052 , clan::GL_IMAGE_2D_ARRAY = 0x9053 ,
  clan::GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 , clan::GL_IMAGE_2D_MULTISAMPLE = 0x9055 , clan::GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 , clan::GL_INT_IMAGE_1D = 0x9057 ,
  clan::GL_INT_IMAGE_2D = 0x9058 , clan::GL_INT_IMAGE_3D = 0x9059 , clan::GL_INT_IMAGE_2D_RECT = 0x905A , clan::GL_INT_IMAGE_CUBE = 0x905B ,
  clan::GL_INT_IMAGE_BUFFER = 0x905C , clan::GL_INT_IMAGE_1D_ARRAY = 0x905D , clan::GL_INT_IMAGE_2D_ARRAY = 0x905E , clan::GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F ,
  clan::GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 , clan::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 , clan::GL_UNSIGNED_INT_IMAGE_1D = 0x9062 , clan::GL_UNSIGNED_INT_IMAGE_2D = 0x9063 ,
  clan::GL_UNSIGNED_INT_IMAGE_3D = 0x9064 , clan::GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 , clan::GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 , clan::GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 ,
  clan::GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 , clan::GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 , clan::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A , clan::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B ,
  clan::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C , clan::GL_MAX_IMAGE_SAMPLES = 0x906D , clan::GL_IMAGE_BINDING_FORMAT = 0x906E , clan::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 ,
  clan::GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 , clan::GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 , clan::GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA , clan::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB ,
  clan::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC , clan::GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD , clan::GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE , clan::GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF ,
  clan::GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F , clan::GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 , clan::GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 , clan::GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 ,
  clan::GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 , clan::GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 , clan::GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 , clan::GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 ,
  clan::GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 , clan::GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 , clan::GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 , clan::GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA ,
  clan::GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB , clan::GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC , clan::GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 ,
  clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 ,
  clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 ,
  clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB , clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC ,
  clan::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD , clan::GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 , clan::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 , clan::GL_DEBUG_CALLBACK_FUNCTION = 0x8244 ,
  clan::GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 , clan::GL_DEBUG_SOURCE_API = 0x8246 , clan::GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 , clan::GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 ,
  clan::GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 , clan::GL_DEBUG_SOURCE_APPLICATION = 0x824A , clan::GL_DEBUG_SOURCE_OTHER = 0x824B , clan::GL_DEBUG_TYPE_ERROR = 0x824C ,
  clan::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D , clan::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E , clan::GL_DEBUG_TYPE_PORTABILITY = 0x824F , clan::GL_DEBUG_TYPE_PERFORMANCE = 0x8250 ,
  clan::GL_DEBUG_TYPE_OTHER = 0x8251 , clan::GL_DEBUG_TYPE_MARKER = 0x8268 , clan::GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 , clan::GL_DEBUG_TYPE_POP_GROUP = 0x826A ,
  clan::GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B , clan::GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C , clan::GL_DEBUG_GROUP_STACK_DEPTH = 0x826D , clan::GL_BUFFER = 0x82E0 ,
  clan::GL_SHADER = 0x82E1 , clan::GL_PROGRAM = 0x82E2 , clan::GL_QUERY = 0x82E3 , clan::GL_PROGRAM_PIPELINE = 0x82E4 ,
  clan::GL_SAMPLER = 0x82E6 , clan::GL_DISPLAY_LIST = 0x82E7 , clan::GL_MAX_LABEL_LENGTH = 0x82E8 , clan::GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 ,
  clan::GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 , clan::GL_DEBUG_LOGGED_MESSAGES = 0x9145 , clan::GL_DEBUG_SEVERITY_HIGH = 0x9146 , clan::GL_DEBUG_SEVERITY_MEDIUM = 0x9147 ,
  clan::GL_DEBUG_SEVERITY_LOW = 0x9148 , clan::GL_DEBUG_OUTPUT = 0x92E0 , clan::GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 , clan::GL_COMPUTE_SHADER = 0x91B9 ,
  clan::GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB , clan::GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC , clan::GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD , clan::GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 ,
  clan::GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 , clan::GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 , clan::GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 , clan::GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 ,
  clan::GL_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB , clan::GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE , clan::GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF , clan::GL_COMPUTE_LOCAL_WORK_SIZE = 0x8267 ,
  clan::GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC , clan::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED , clan::GL_DISPATCH_INDIRECT_BUFFER = 0x90EE , clan::GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF ,
  clan::GL_COMPUTE_SHADER_BIT = 0x00000020 , clan::GL_COMPRESSED_RGB8_ETC2 = 0x9274 , clan::GL_COMPRESSED_SRGB8_ETC2 = 0x9275 , clan::GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 ,
  clan::GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 , clan::GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 , clan::GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 , clan::GL_COMPRESSED_R11_EAC = 0x9270 ,
  clan::GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 , clan::GL_COMPRESSED_RG11_EAC = 0x9272 , clan::GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 , clan::GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 ,
  clan::GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A , clan::GL_MAX_ELEMENT_INDEX = 0x8D6B , clan::GL_MAX_UNIFORM_LOCATIONS = 0x826E , clan::GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 ,
  clan::GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 , clan::GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 , clan::GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 , clan::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 ,
  clan::GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 , clan::GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 , clan::GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 , clan::GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 ,
  clan::GL_INTERNALFORMAT_SUPPORTED = 0x826F , clan::GL_INTERNALFORMAT_PREFERRED = 0x8270 , clan::GL_INTERNALFORMAT_RED_SIZE = 0x8271 , clan::GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 ,
  clan::GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 , clan::GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 , clan::GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 , clan::GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 ,
  clan::GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 , clan::GL_INTERNALFORMAT_RED_TYPE = 0x8278 , clan::GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 , clan::GL_INTERNALFORMAT_BLUE_TYPE = 0x827A ,
  clan::GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B , clan::GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C , clan::GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D , clan::GL_MAX_WIDTH = 0x827E ,
  clan::GL_MAX_HEIGHT = 0x827F , clan::GL_MAX_DEPTH = 0x8280 , clan::GL_MAX_LAYERS = 0x8281 , clan::GL_MAX_COMBINED_DIMENSIONS = 0x8282 ,
  clan::GL_COLOR_COMPONENTS = 0x8283 , clan::GL_DEPTH_COMPONENTS = 0x8284 , clan::GL_STENCIL_COMPONENTS = 0x8285 , clan::GL_COLOR_RENDERABLE = 0x8286 ,
  clan::GL_DEPTH_RENDERABLE = 0x8287 , clan::GL_STENCIL_RENDERABLE = 0x8288 , clan::GL_FRAMEBUFFER_RENDERABLE = 0x8289 , clan::GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A ,
  clan::GL_FRAMEBUFFER_BLEND = 0x828B , clan::GL_READ_CL_PIXELS = 0x828C , clan::GL_READ_CL_PIXELS_FORMAT = 0x828D , clan::GL_READ_CL_PIXELS_TYPE = 0x828E ,
  clan::GL_TEXTURE_IMAGE_FORMAT = 0x828F , clan::GL_TEXTURE_IMAGE_TYPE = 0x8290 , clan::GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 , clan::GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 ,
  clan::GL_MIPMAP = 0x8293 , clan::GL_MANUAL_GENERATE_MIPMAP = 0x8294 , clan::GL_AUTO_GENERATE_MIPMAP = 0x8295 , clan::GL_COLOR_ENCODING = 0x8296 ,
  clan::GL_SRGB_READ = 0x8297 , clan::GL_SRGB_WRITE = 0x8298 , clan::GL_SRGB_DECODE_ARB = 0x8299 , clan::GL_FILTER = 0x829A ,
  clan::GL_VERTEX_TEXTURE = 0x829B , clan::GL_TESS_CONTROL_TEXTURE = 0x829C , clan::GL_TESS_EVALUATION_TEXTURE = 0x829D , clan::GL_GEOMETRY_TEXTURE = 0x829E ,
  clan::GL_FRAGMENT_TEXTURE = 0x829F , clan::GL_COMPUTE_TEXTURE = 0x82A0 , clan::GL_TEXTURE_SHADOW = 0x82A1 , clan::GL_TEXTURE_GATHER = 0x82A2 ,
  clan::GL_TEXTURE_GATHER_SHADOW = 0x82A3 , clan::GL_SHADER_IMAGE_LOAD = 0x82A4 , clan::GL_SHADER_IMAGE_STORE = 0x82A5 , clan::GL_SHADER_IMAGE_ATOMIC = 0x82A6 ,
  clan::GL_IMAGE_TEXEL_SIZE = 0x82A7 , clan::GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 , clan::GL_IMAGE_CL_PIXEL_FORMAT = 0x82A9 , clan::GL_IMAGE_CL_PIXEL_TYPE = 0x82AA ,
  clan::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC , clan::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD , clan::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE , clan::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF ,
  clan::GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 , clan::GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 , clan::GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 , clan::GL_CLEAR_BUFFER = 0x82B4 ,
  clan::GL_TEXTURE_VIEW = 0x82B5 , clan::GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 , clan::GL_FULL_SUPPORT = 0x82B7 , clan::GL_CAVEAT_SUPPORT = 0x82B8 ,
  clan::GL_IMAGE_CLASS_4_X_32 = 0x82B9 , clan::GL_IMAGE_CLASS_2_X_32 = 0x82BA , clan::GL_IMAGE_CLASS_1_X_32 = 0x82BB , clan::GL_IMAGE_CLASS_4_X_16 = 0x82BC ,
  clan::GL_IMAGE_CLASS_2_X_16 = 0x82BD , clan::GL_IMAGE_CLASS_1_X_16 = 0x82BE , clan::GL_IMAGE_CLASS_4_X_8 = 0x82BF , clan::GL_IMAGE_CLASS_2_X_8 = 0x82C0 ,
  clan::GL_IMAGE_CLASS_1_X_8 = 0x82C1 , clan::GL_IMAGE_CLASS_11_11_10 = 0x82C2 , clan::GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 , clan::GL_VIEW_CLASS_128_BITS = 0x82C4 ,
  clan::GL_VIEW_CLASS_96_BITS = 0x82C5 , clan::GL_VIEW_CLASS_64_BITS = 0x82C6 , clan::GL_VIEW_CLASS_48_BITS = 0x82C7 , clan::GL_VIEW_CLASS_32_BITS = 0x82C8 ,
  clan::GL_VIEW_CLASS_24_BITS = 0x82C9 , clan::GL_VIEW_CLASS_16_BITS = 0x82CA , clan::GL_VIEW_CLASS_8_BITS = 0x82CB , clan::GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC ,
  clan::GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD , clan::GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE , clan::GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF , clan::GL_VIEW_CLASS_RGTC1_RED = 0x82D0 ,
  clan::GL_VIEW_CLASS_RGTC2_RG = 0x82D1 , clan::GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 , clan::GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 , clan::GL_UNIFORM = 0x92E1 ,
  clan::GL_UNIFORM_BLOCK = 0x92E2 , clan::GL_PROGRAM_INPUT = 0x92E3 , clan::GL_PROGRAM_OUTPUT = 0x92E4 , clan::GL_BUFFER_VARIABLE = 0x92E5 ,
  clan::GL_SHADER_STORAGE_BLOCK = 0x92E6 , clan::GL_VERTEX_SUBROUTINE = 0x92E8 , clan::GL_TESS_CONTROL_SUBROUTINE = 0x92E9 , clan::GL_TESS_EVALUATION_SUBROUTINE = 0x92EA ,
  clan::GL_GEOMETRY_SUBROUTINE = 0x92EB , clan::GL_FRAGMENT_SUBROUTINE = 0x92EC , clan::GL_COMPUTE_SUBROUTINE = 0x92ED , clan::GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE ,
  clan::GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF , clan::GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 , clan::GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 , clan::GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 ,
  clan::GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 , clan::GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 , clan::GL_ACTIVE_RESOURCES = 0x92F5 , clan::GL_MAX_NAME_LENGTH = 0x92F6 ,
  clan::GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 , clan::GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 , clan::GL_NAME_LENGTH = 0x92F9 , clan::GL_TYPE = 0x92FA ,
  clan::GL_ARRAY_SIZE = 0x92FB , clan::GL_OFFSET = 0x92FC , clan::GL_BLOCK_INDEX = 0x92FD , clan::GL_ARRAY_STRIDE = 0x92FE ,
  clan::GL_MATRIX_STRIDE = 0x92FF , clan::GL_IS_ROW_MAJOR = 0x9300 , clan::GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 , clan::GL_BUFFER_BINDING = 0x9302 ,
  clan::GL_BUFFER_DATA_SIZE = 0x9303 , clan::GL_NUM_ACTIVE_VARIABLES = 0x9304 , clan::GL_ACTIVE_VARIABLES = 0x9305 , clan::GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 ,
  clan::GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 , clan::GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 , clan::GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 , clan::GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A ,
  clan::GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B , clan::GL_TOP_LEVEL_ARRAY_SIZE = 0x930C , clan::GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D , clan::GL_LOCATION = 0x930E ,
  clan::GL_LOCATION_INDEX = 0x930F , clan::GL_IS_PER_PATCH = 0x92E7 , clan::GL_SHADER_STORAGE_BUFFER = 0x90D2 , clan::GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 ,
  clan::GL_SHADER_STORAGE_BUFFER_START = 0x90D4 , clan::GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 , clan::GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 , clan::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 ,
  clan::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 , clan::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 , clan::GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA , clan::GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB ,
  clan::GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC , clan::GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD , clan::GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE , clan::GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF ,
  clan::GL_SHADER_STORAGE_BARRIER_BIT = 0x2000 , clan::GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS , clan::GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA , clan::GL_TEXTURE_BUFFER_OFFSET = 0x919D ,
  clan::GL_TEXTURE_BUFFER_SIZE = 0x919E , clan::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F , clan::GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB , clan::GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC ,
  clan::GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD , clan::GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE , clan::GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF , clan::GL_VERTEX_ATTRIB_BINDING = 0x82D4 ,
  clan::GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 , clan::GL_VERTEX_BINDING_DIVISOR = 0x82D6 , clan::GL_VERTEX_BINDING_OFFSET = 0x82D7 , clan::GL_VERTEX_BINDING_STRIDE = 0x82D8 ,
  clan::GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 , clan::GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA , clan::GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE , clan::GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF ,
  clan::GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 , clan::GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 , clan::GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 , clan::GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 ,
  clan::GL_SRGB_EXT = 0x8C40 , clan::GL_SRGB8_EXT = 0x8C41 , clan::GL_SRGB_ALPHA_EXT = 0x8C42 , clan::GL_SRGB8_ALPHA8_EXT = 0x8C43 ,
  clan::GL_SLUMINANCE_ALPHA_EXT = 0x8C44 , clan::GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45 , clan::GL_SLUMINANCE_EXT = 0x8C46 , clan::GL_SLUMINANCE8_EXT = 0x8C47 ,
  clan::GL_COMPRESSED_SRGB_EXT = 0x8C48 , clan::GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 , clan::GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A , clan::GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B ,
  clan::GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C , clan::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D , clan::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E , clan::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F ,
  clan::GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 , clan::GL_MAP_PERSISTENT_BIT = 0x0040 , clan::GL_MAP_COHERENT_BIT = 0x0080 , clan::GL_DYNAMIC_STORAGE_BIT = 0x0100 ,
  clan::GL_CLIENT_STORAGE_BIT = 0x0200 , clan::GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 , clan::GL_BUFFER_IMMUTABLE_STORAGE = 0x821F , clan::GL_BUFFER_STORAGE_FLAGS = 0x8220 ,
  clan::GL_CLEAR_TEXTURE = 0x9365 , clan::GL_LOCATION_COMPONENT = 0x934A , clan::GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B , clan::GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C ,
  clan::GL_QUERY_BUFFER = 0x9192 , clan::GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 , clan::GL_QUERY_BUFFER_BINDING = 0x9193 , clan::GL_QUERY_RESULT_NO_WAIT = 0x9194 ,
  clan::GL_MIRROR_CLAMP_TO_EDGE = 0x8743 , clan::GL_CONTEXT_LOST = 0x0507 , clan::GL_NEGATIVE_ONE_TO_ONE = 0x935E , clan::GL_ZERO_TO_ONE = 0x935F ,
  clan::GL_CLIP_ORIGIN = 0x935C , clan::GL_CLIP_DEPTH_MODE = 0x935D , clan::GL_QUERY_WAIT_INVERTED = 0x8E17 , clan::GL_QUERY_NO_WAIT_INVERTED = 0x8E18 ,
  clan::GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 , clan::GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A , clan::GL_MAX_CULL_DISTANCES = 0x82F9 , clan::GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA ,
  clan::GL_TEXTURE_TARGET = 0x1006 , clan::GL_QUERY_TARGET = 0x82EA , clan::GL_GUILTY_CONTEXT_RESET = 0x8253 , clan::GL_INNOCENT_CONTEXT_RESET = 0x8254 ,
  clan::GL_UNKNOWN_CONTEXT_RESET = 0x8255 , clan::GL_RESET_NOTIFICATION_STRATEGY = 0x8256 , clan::GL_LOSE_CONTEXT_ON_RESET = 0x8252 , clan::GL_NO_RESET_NOTIFICATION = 0x8261 ,
  clan::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 , clan::GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB , clan::GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC , clan::GL_COMPARE_R_TO_TEXTURE = 0x884e ,
  clan::GL_POINT_SPRITE = 0x8861 , clan::GL_MAX_TEXTURE_COORDS = 0x8871 , clan::GL_MAX_TEXTURE_UNITS = 0x84E2
}
 Display Defines. More...
 

Detailed Description

Typedef Documentation

◆ CLDEBUGPROC

typedef void* clan::CLDEBUGPROC

◆ CLDEBUGPROCARB

typedef void* clan::CLDEBUGPROCARB

◆ CLint64

typedef int64_t clan::CLint64

◆ CLsync

typedef struct __CLsync* clan::CLsync

◆ CLuint64

typedef uint64_t clan::CLuint64

◆ GLbitfield

typedef unsigned int clan::GLbitfield

◆ GLboolean

typedef unsigned char clan::GLboolean

◆ GLbyte

typedef signed char clan::GLbyte

◆ GLchar

typedef char clan::GLchar

◆ GLclampd

typedef double clan::GLclampd

◆ GLclampf

typedef float clan::GLclampf

◆ GLdouble

typedef double clan::GLdouble

◆ GLenum

typedef unsigned int clan::GLenum

◆ GLfloat

typedef float clan::GLfloat

◆ GLint

typedef int clan::GLint

◆ GLintptr

typedef ptrdiff_t clan::GLintptr

◆ GLshort

typedef short clan::GLshort

◆ GLsizei

typedef int clan::GLsizei

◆ GLsizeiptr

typedef ptrdiff_t clan::GLsizeiptr

◆ GLubyte

typedef unsigned char clan::GLubyte

◆ GLuint

typedef unsigned int clan::GLuint

◆ GLushort

typedef unsigned short clan::GLushort

◆ GLvoid

typedef void clan::GLvoid

Enumeration Type Documentation

◆ DisplayDefines

Display Defines.

Enumerator
GL_DEPTH_BUFFER_BIT 
GL_STENCIL_BUFFER_BIT 
GL_COLOR_BUFFER_BIT 
GL_FALSE 
GL_TRUE 
GL_POINTS 
GL_LINES 
GL_LINE_LOOP 
GL_LINE_STRIP 
GL_TRIANGLES 
GL_TRIANGLE_STRIP 
GL_TRIANGLE_FAN 
GL_NEVER 
GL_LESS 
GL_EQUAL 
GL_LEQUAL 
GL_GREATER 
GL_NOTEQUAL 
GL_GEQUAL 
GL_ALWAYS 
GL_ZERO 
GL_ONE 
GL_SRC_COLOR 
GL_ONE_MINUS_SRC_COLOR 
GL_SRC_ALPHA 
GL_ONE_MINUS_SRC_ALPHA 
GL_DST_ALPHA 
GL_ONE_MINUS_DST_ALPHA 
GL_DST_COLOR 
GL_ONE_MINUS_DST_COLOR 
GL_SRC_ALPHA_SATURATE 
GL_NONE 
GL_FRONT_LEFT 
GL_FRONT_RIGHT 
GL_BACK_LEFT 
GL_BACK_RIGHT 
GL_FRONT 
GL_BACK 
GL_LEFT 
GL_RIGHT 
GL_FRONT_AND_BACK 
GL_NO_ERROR 
GL_INVALID_ENUM 
GL_INVALID_VALUE 
GL_INVALID_OPERATION 
GL_OUT_OF_MEMORY 
GL_CW 
GL_CCW 
GL_POINT_SIZE 
GL_POINT_SIZE_RANGE 
GL_POINT_SIZE_GRANULARITY 
GL_LINE_SMOOTH 
GL_LINE_WIDTH 
GL_LINE_WIDTH_RANGE 
GL_LINE_WIDTH_GRANULARITY 
GL_POLYGON_SMOOTH 
GL_CULL_FACE 
GL_CULL_FACE_MODE 
GL_FRONT_FACE 
GL_DEPTH_RANGE 
GL_DEPTH_TEST 
GL_DEPTH_WRITEMASK 
GL_DEPTH_CLEAR_VALUE 
GL_DEPTH_FUNC 
GL_STENCIL_TEST 
GL_STENCIL_CLEAR_VALUE 
GL_STENCIL_FUNC 
GL_STENCIL_VALUE_MASK 
GL_STENCIL_FAIL 
GL_STENCIL_PASS_DEPTH_FAIL 
GL_STENCIL_PASS_DEPTH_PASS 
GL_STENCIL_REF 
GL_STENCIL_WRITEMASK 
GL_VIEWPORT 
GL_DITHER 
GL_BLEND_DST 
GL_BLEND_SRC 
GL_BLEND 
GL_LOGIC_OP_MODE 
GL_COLOR_LOGIC_OP 
GL_DRAW_BUFFER 
GL_READ_BUFFER 
GL_SCISSOR_BOX 
GL_SCISSOR_TEST 
GL_COLOR_CLEAR_VALUE 
GL_COLOR_WRITEMASK 
GL_DOUBLEBUFFER 
GL_STEREO 
GL_LINE_SMOOTH_HINT 
GL_POLYGON_SMOOTH_HINT 
GL_UNPACK_SWAP_BYTES 
GL_UNPACK_LSB_FIRST 
GL_UNPACK_ROW_LENGTH 
GL_UNPACK_SKIP_ROWS 
GL_UNPACK_SKIP_PIXELS 
GL_UNPACK_ALIGNMENT 
GL_PACK_SWAP_BYTES 
GL_PACK_LSB_FIRST 
GL_PACK_ROW_LENGTH 
GL_PACK_SKIP_ROWS 
GL_PACK_SKIP_PIXELS 
GL_PACK_ALIGNMENT 
GL_MAX_TEXTURE_SIZE 
GL_MAX_VIEWPORT_DIMS 
GL_SUBCL_PIXEL_BITS 
GL_TEXTURE_1D 
GL_TEXTURE_2D 
GL_POLYGON_OFFSET_UNITS 
GL_POLYGON_OFFSET_POINT 
GL_POLYGON_OFFSET_LINE 
GL_POLYGON_OFFSET_FILL 
GL_POLYGON_OFFSET_FACTOR 
GL_TEXTURE_BINDING_1D 
GL_TEXTURE_BINDING_2D 
GL_TEXTURE_WIDTH 
GL_TEXTURE_HEIGHT 
GL_TEXTURE_INTERNAL_FORMAT 
GL_TEXTURE_BORDER_COLOR 
GL_TEXTURE_RED_SIZE 
GL_TEXTURE_GREEN_SIZE 
GL_TEXTURE_BLUE_SIZE 
GL_TEXTURE_ALPHA_SIZE 
GL_DONT_CARE 
GL_FASTEST 
GL_NICEST 
GL_BYTE 
GL_UNSIGNED_BYTE 
GL_SHORT 
GL_UNSIGNED_SHORT 
GL_INT 
GL_UNSIGNED_INT 
GL_FLOAT 
GL_DOUBLE 
GL_STACK_OVERFLOW 
GL_STACK_UNDERFLOW 
GL_CLEAR 
GL_AND 
GL_AND_REVERSE 
GL_COPY 
GL_AND_INVERTED 
GL_NOOP 
GL_XOR 
GL_OR 
GL_NOR 
GL_EQUIV 
GL_INVERT 
GL_OR_REVERSE 
GL_COPY_INVERTED 
GL_OR_INVERTED 
GL_NAND 
GL_SET 
GL_TEXTURE 
GL_COLOR 
GL_DEPTH 
GL_STENCIL 
GL_STENCIL_INDEX 
GL_DEPTH_COMPONENT 
GL_RED 
GL_GREEN 
GL_BLUE 
GL_ALPHA 
GL_RGB 
GL_RGBA 
GL_POINT 
GL_LINE 
GL_FILL 
GL_KEEP 
GL_REPLACE 
GL_INCR 
GL_DECR 
GL_VENDOR 
GL_RENDERER 
GL_VERSION 
GL_EXTENSIONS 
GL_NEAREST 
GL_LINEAR 
GL_NEAREST_MIPMAP_NEAREST 
GL_LINEAR_MIPMAP_NEAREST 
GL_NEAREST_MIPMAP_LINEAR 
GL_LINEAR_MIPMAP_LINEAR 
GL_TEXTURE_MAG_FILTER 
GL_TEXTURE_MIN_FILTER 
GL_TEXTURE_WRAP_S 
GL_TEXTURE_WRAP_T 
GL_PROXY_TEXTURE_1D 
GL_PROXY_TEXTURE_2D 
GL_REPEAT 
GL_R3_G3_B2 
GL_RGB4 
GL_RGB5 
GL_RGB8 
GL_RGB10 
GL_RGB12 
GL_RGB16 
GL_RGBA2 
GL_RGBA4 
GL_RGB5_A1 
GL_RGBA8 
GL_RGB10_A2 
GL_RGBA12 
GL_RGBA16 
GL_UNSIGNED_BYTE_3_3_2 
GL_UNSIGNED_SHORT_4_4_4_4 
GL_UNSIGNED_SHORT_5_5_5_1 
GL_UNSIGNED_INT_8_8_8_8 
GL_UNSIGNED_INT_10_10_10_2 
GL_TEXTURE_BINDING_3D 
GL_PACK_SKIP_IMAGES 
GL_PACK_IMAGE_HEIGHT 
GL_UNPACK_SKIP_IMAGES 
GL_UNPACK_IMAGE_HEIGHT 
GL_TEXTURE_3D 
GL_PROXY_TEXTURE_3D 
GL_TEXTURE_DEPTH 
GL_TEXTURE_WRAP_R 
GL_MAX_3D_TEXTURE_SIZE 
GL_UNSIGNED_BYTE_2_3_3_REV 
GL_UNSIGNED_SHORT_5_6_5 
GL_UNSIGNED_SHORT_5_6_5_REV 
GL_UNSIGNED_SHORT_4_4_4_4_REV 
GL_UNSIGNED_SHORT_1_5_5_5_REV 
GL_UNSIGNED_INT_8_8_8_8_REV 
GL_UNSIGNED_INT_2_10_10_10_REV 
GL_BGR 
GL_BGRA 
GL_MAX_ELEMENTS_VERTICES 
GL_MAX_ELEMENTS_INDICES 
GL_CLAMP_TO_EDGE 
GL_TEXTURE_MIN_LOD 
GL_TEXTURE_MAX_LOD 
GL_TEXTURE_BASE_LEVEL 
GL_TEXTURE_MAX_LEVEL 
GL_SMOOTH_POINT_SIZE_RANGE 
GL_SMOOTH_POINT_SIZE_GRANULARITY 
GL_SMOOTH_LINE_WIDTH_RANGE 
GL_SMOOTH_LINE_WIDTH_GRANULARITY 
GL_ALIASED_LINE_WIDTH_RANGE 
GL_CONSTANT_COLOR 
GL_ONE_MINUS_CONSTANT_COLOR 
GL_CONSTANT_ALPHA 
GL_ONE_MINUS_CONSTANT_ALPHA 
GL_BLEND_COLOR 
GL_FUNC_ADD 
GL_MIN 
GL_MAX 
GL_BLEND_EQUATION 
GL_FUNC_SUBTRACT 
GL_FUNC_REVERSE_SUBTRACT 
GL_TEXTURE0 
GL_TEXTURE1 
GL_TEXTURE2 
GL_TEXTURE3 
GL_TEXTURE4 
GL_TEXTURE5 
GL_TEXTURE6 
GL_TEXTURE7 
GL_TEXTURE8 
GL_TEXTURE9 
GL_TEXTURE10 
GL_TEXTURE11 
GL_TEXTURE12 
GL_TEXTURE13 
GL_TEXTURE14 
GL_TEXTURE15 
GL_TEXTURE16 
GL_TEXTURE17 
GL_TEXTURE18 
GL_TEXTURE19 
GL_TEXTURE20 
GL_TEXTURE21 
GL_TEXTURE22 
GL_TEXTURE23 
GL_TEXTURE24 
GL_TEXTURE25 
GL_TEXTURE26 
GL_TEXTURE27 
GL_TEXTURE28 
GL_TEXTURE29 
GL_TEXTURE30 
GL_TEXTURE31 
GL_ACTIVE_TEXTURE 
GL_MULTISAMPLE 
GL_SAMPLE_ALPHA_TO_COVERAGE 
GL_SAMPLE_ALPHA_TO_ONE 
GL_SAMPLE_COVERAGE 
GL_SAMPLE_BUFFERS 
GL_SAMPLES 
GL_SAMPLE_COVERAGE_VALUE 
GL_SAMPLE_COVERAGE_INVERT 
GL_TEXTURE_CUBE_MAP 
GL_TEXTURE_BINDING_CUBE_MAP 
GL_TEXTURE_CUBE_MAP_POSITIVE_X 
GL_TEXTURE_CUBE_MAP_NEGATIVE_X 
GL_TEXTURE_CUBE_MAP_POSITIVE_Y 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 
GL_TEXTURE_CUBE_MAP_POSITIVE_Z 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 
GL_PROXY_TEXTURE_CUBE_MAP 
GL_MAX_CUBE_MAP_TEXTURE_SIZE 
GL_COMPRESSED_RGB 
GL_COMPRESSED_RGBA 
GL_TEXTURE_COMPRESSION_HINT 
GL_TEXTURE_COMPRESSED_IMAGE_SIZE 
GL_TEXTURE_COMPRESSED 
GL_NUM_COMPRESSED_TEXTURE_FORMATS 
GL_COMPRESSED_TEXTURE_FORMATS 
GL_CLAMP_TO_BORDER 
GL_BLEND_DST_RGB 
GL_BLEND_SRC_RGB 
GL_BLEND_DST_ALPHA 
GL_BLEND_SRC_ALPHA 
GL_POINT_FADE_THRESHOLD_SIZE 
GL_DEPTH_COMPONENT16 
GL_DEPTH_COMPONENT24 
GL_DEPTH_COMPONENT32 
GL_MIRRORED_REPEAT 
GL_MAX_TEXTURE_LOD_BIAS 
GL_TEXTURE_LOD_BIAS 
GL_INCR_WRAP 
GL_DECR_WRAP 
GL_TEXTURE_DEPTH_SIZE 
GL_TEXTURE_COMPARE_MODE 
GL_TEXTURE_COMPARE_FUNC 
GL_BUFFER_SIZE 
GL_BUFFER_USAGE 
GL_QUERY_COUNTER_BITS 
GL_CURRENT_QUERY 
GL_QUERY_RESULT 
GL_QUERY_RESULT_AVAILABLE 
GL_ARRAY_BUFFER 
GL_ELEMENT_ARRAY_BUFFER 
GL_ARRAY_BUFFER_BINDING 
GL_ELEMENT_ARRAY_BUFFER_BINDING 
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 
GL_READ_ONLY 
GL_WRITE_ONLY 
GL_READ_WRITE 
GL_BUFFER_ACCESS 
GL_BUFFER_MAPPED 
GL_BUFFER_MAP_POINTER 
GL_STREAM_DRAW 
GL_STREAM_READ 
GL_STREAM_COPY 
GL_STATIC_DRAW 
GL_STATIC_READ 
GL_STATIC_COPY 
GL_DYNAMIC_DRAW 
GL_DYNAMIC_READ 
GL_DYNAMIC_COPY 
GL_SAMPLES_PASSED 
GL_BLEND_EQUATION_RGB 
GL_VERTEX_ATTRIB_ARRAY_ENABLED 
GL_VERTEX_ATTRIB_ARRAY_SIZE 
GL_VERTEX_ATTRIB_ARRAY_STRIDE 
GL_VERTEX_ATTRIB_ARRAY_TYPE 
GL_CURRENT_VERTEX_ATTRIB 
GL_VERTEX_PROGRAM_POINT_SIZE 
GL_VERTEX_ATTRIB_ARRAY_POINTER 
GL_STENCIL_BACK_FUNC 
GL_STENCIL_BACK_FAIL 
GL_STENCIL_BACK_PASS_DEPTH_FAIL 
GL_STENCIL_BACK_PASS_DEPTH_PASS 
GL_MAX_DRAW_BUFFERS 
GL_DRAW_BUFFER0 
GL_DRAW_BUFFER1 
GL_DRAW_BUFFER2 
GL_DRAW_BUFFER3 
GL_DRAW_BUFFER4 
GL_DRAW_BUFFER5 
GL_DRAW_BUFFER6 
GL_DRAW_BUFFER7 
GL_DRAW_BUFFER8 
GL_DRAW_BUFFER9 
GL_DRAW_BUFFER10 
GL_DRAW_BUFFER11 
GL_DRAW_BUFFER12 
GL_DRAW_BUFFER13 
GL_DRAW_BUFFER14 
GL_DRAW_BUFFER15 
GL_BLEND_EQUATION_ALPHA 
GL_MAX_VERTEX_ATTRIBS 
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 
GL_MAX_TEXTURE_IMAGE_UNITS 
GL_FRAGMENT_SHADER 
GL_VERTEX_SHADER 
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 
GL_MAX_VERTEX_UNIFORM_COMPONENTS 
GL_MAX_VARYING_FLOATS 
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 
GL_SHADER_TYPE 
GL_FLOAT_VEC2 
GL_FLOAT_VEC3 
GL_FLOAT_VEC4 
GL_INT_VEC2 
GL_INT_VEC3 
GL_INT_VEC4 
GL_BOOL 
GL_BOOL_VEC2 
GL_BOOL_VEC3 
GL_BOOL_VEC4 
GL_FLOAT_MAT2 
GL_FLOAT_MAT3 
GL_FLOAT_MAT4 
GL_SAMPLER_1D 
GL_SAMPLER_2D 
GL_SAMPLER_3D 
GL_SAMPLER_CUBE 
GL_SAMPLER_1D_SHADOW 
GL_SAMPLER_2D_SHADOW 
GL_DELETE_STATUS 
GL_COMPILE_STATUS 
GL_LINK_STATUS 
GL_VALIDATE_STATUS 
GL_INFO_LOG_LENGTH 
GL_ATTACHED_SHADERS 
GL_ACTIVE_UNIFORMS 
GL_ACTIVE_UNIFORM_MAX_LENGTH 
GL_SHADER_SOURCE_LENGTH 
GL_ACTIVE_ATTRIBUTES 
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 
GL_FRAGMENT_SHADER_DERIVATIVE_HINT 
GL_SHADING_LANGUAGE_VERSION 
GL_CURRENT_PROGRAM 
GL_POINT_SPRITE_COORD_ORIGIN 
GL_LOWER_LEFT 
GL_UPPER_LEFT 
GL_STENCIL_BACK_REF 
GL_STENCIL_BACK_VALUE_MASK 
GL_STENCIL_BACK_WRITEMASK 
GL_PIXEL_PACK_BUFFER 
GL_PIXEL_UNPACK_BUFFER 
GL_PIXEL_PACK_BUFFER_BINDING 
GL_PIXEL_UNPACK_BUFFER_BINDING 
GL_FLOAT_MAT2x3 
GL_FLOAT_MAT2x4 
GL_FLOAT_MAT3x2 
GL_FLOAT_MAT3x4 
GL_FLOAT_MAT4x2 
GL_FLOAT_MAT4x3 
GL_SRGB 
GL_SRGB8 
GL_SRGB_ALPHA 
GL_SRGB8_ALPHA8 
GL_COMPRESSED_SRGB 
GL_COMPRESSED_SRGB_ALPHA 
GL_COMPARE_REF_TO_TEXTURE 
GL_CLIP_DISTANCE0 
GL_CLIP_DISTANCE1 
GL_CLIP_DISTANCE2 
GL_CLIP_DISTANCE3 
GL_CLIP_DISTANCE4 
GL_CLIP_DISTANCE5 
GL_CLIP_DISTANCE6 
GL_CLIP_DISTANCE7 
GL_MAX_CLIP_DISTANCES 
GL_MAJOR_VERSION 
GL_MINOR_VERSION 
GL_NUM_EXTENSIONS 
GL_CONTEXT_FLAGS 
GL_COMPRESSED_RED 
GL_COMPRESSED_RG 
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 
GL_RGBA32F 
GL_RGB32F 
GL_RGBA16F 
GL_RGB16F 
GL_VERTEX_ATTRIB_ARRAY_INTEGER 
GL_MAX_ARRAY_TEXTURE_LAYERS 
GL_MIN_PROGRAM_TEXEL_OFFSET 
GL_MAX_PROGRAM_TEXEL_OFFSET 
GL_CLAMP_READ_COLOR 
GL_FIXED_ONLY 
GL_MAX_VARYING_COMPONENTS 
GL_TEXTURE_1D_ARRAY 
GL_PROXY_TEXTURE_1D_ARRAY 
GL_TEXTURE_2D_ARRAY 
GL_PROXY_TEXTURE_2D_ARRAY 
GL_TEXTURE_BINDING_1D_ARRAY 
GL_TEXTURE_BINDING_2D_ARRAY 
GL_R11F_G11F_B10F 
GL_UNSIGNED_INT_10F_11F_11F_REV 
GL_RGB9_E5 
GL_UNSIGNED_INT_5_9_9_9_REV 
GL_TEXTURE_SHARED_SIZE 
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 
GL_TRANSFORM_FEEDBACK_BUFFER_MODE 
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 
GL_TRANSFORM_FEEDBACK_VARYINGS 
GL_TRANSFORM_FEEDBACK_BUFFER_START 
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 
GL_PRIMITIVES_GENERATED 
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 
GL_RASTERIZER_DISCARD 
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 
GL_INTERLEAVED_ATTRIBS 
GL_SEPARATE_ATTRIBS 
GL_TRANSFORM_FEEDBACK_BUFFER 
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 
GL_RGBA32UI 
GL_RGB32UI 
GL_RGBA16UI 
GL_RGB16UI 
GL_RGBA8UI 
GL_RGB8UI 
GL_RGBA32I 
GL_RGB32I 
GL_RGBA16I 
GL_RGB16I 
GL_RGBA8I 
GL_RGB8I 
GL_RED_INTEGER 
GL_GREEN_INTEGER 
GL_BLUE_INTEGER 
GL_RGB_INTEGER 
GL_RGBA_INTEGER 
GL_BGR_INTEGER 
GL_BGRA_INTEGER 
GL_SAMPLER_1D_ARRAY 
GL_SAMPLER_2D_ARRAY 
GL_SAMPLER_1D_ARRAY_SHADOW 
GL_SAMPLER_2D_ARRAY_SHADOW 
GL_SAMPLER_CUBE_SHADOW 
GL_UNSIGNED_INT_VEC2 
GL_UNSIGNED_INT_VEC3 
GL_UNSIGNED_INT_VEC4 
GL_INT_SAMPLER_1D 
GL_INT_SAMPLER_2D 
GL_INT_SAMPLER_3D 
GL_INT_SAMPLER_CUBE 
GL_INT_SAMPLER_1D_ARRAY 
GL_INT_SAMPLER_2D_ARRAY 
GL_UNSIGNED_INT_SAMPLER_1D 
GL_UNSIGNED_INT_SAMPLER_2D 
GL_UNSIGNED_INT_SAMPLER_3D 
GL_UNSIGNED_INT_SAMPLER_CUBE 
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 
GL_QUERY_WAIT 
GL_QUERY_NO_WAIT 
GL_QUERY_BY_REGION_WAIT 
GL_QUERY_BY_REGION_NO_WAIT 
GL_BUFFER_ACCESS_FLAGS 
GL_BUFFER_MAP_LENGTH 
GL_BUFFER_MAP_OFFSET 
GL_SAMPLER_2D_RECT 
GL_SAMPLER_2D_RECT_SHADOW 
GL_SAMPLER_BUFFER 
GL_INT_SAMPLER_2D_RECT 
GL_INT_SAMPLER_BUFFER 
GL_UNSIGNED_INT_SAMPLER_2D_RECT 
GL_UNSIGNED_INT_SAMPLER_BUFFER 
GL_TEXTURE_BUFFER 
GL_MAX_TEXTURE_BUFFER_SIZE 
GL_TEXTURE_BINDING_BUFFER 
GL_TEXTURE_BUFFER_DATA_STORE_BINDING 
GL_TEXTURE_BUFFER_FORMAT 
GL_TEXTURE_RECTANGLE 
GL_TEXTURE_BINDING_RECTANGLE 
GL_PROXY_TEXTURE_RECTANGLE 
GL_MAX_RECTANGLE_TEXTURE_SIZE 
GL_RED_SNORM 
GL_RG_SNORM 
GL_RGB_SNORM 
GL_RGBA_SNORM 
GL_R8_SNORM 
GL_RG8_SNORM 
GL_RGB8_SNORM 
GL_RGBA8_SNORM 
GL_R16_SNORM 
GL_RG16_SNORM 
GL_RGB16_SNORM 
GL_RGBA16_SNORM 
GL_SIGNED_NORMALIZED 
GL_PRIMITIVE_RESTART 
GL_PRIMITIVE_RESTART_INDEX 
GL_CONTEXT_CORE_PROFILE_BIT 
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 
GL_LINES_ADJACENCY 
GL_LINE_STRIP_ADJACENCY 
GL_TRIANGLES_ADJACENCY 
GL_TRIANGLE_STRIP_ADJACENCY 
GL_PROGRAM_POINT_SIZE 
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 
GL_FRAMEBUFFER_ATTACHMENT_LAYERED 
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 
GL_GEOMETRY_SHADER 
GL_GEOMETRY_VERTICES_OUT 
GL_GEOMETRY_INPUT_TYPE 
GL_GEOMETRY_OUTPUT_TYPE 
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 
GL_MAX_GEOMETRY_OUTPUT_VERTICES 
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 
GL_MAX_VERTEX_OUTPUT_COMPONENTS 
GL_MAX_GEOMETRY_INPUT_COMPONENTS 
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 
GL_MAX_FRAGMENT_INPUT_COMPONENTS 
GL_CONTEXT_PROFILE_MASK 
GL_VERTEX_ATTRIB_ARRAY_DIVISOR 
GL_SAMPLE_SHADING 
GL_MIN_SAMPLE_SHADING_VALUE 
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 
GL_TEXTURE_CUBE_MAP_ARRAY 
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 
GL_SAMPLER_CUBE_MAP_ARRAY 
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 
GL_INT_SAMPLER_CUBE_MAP_ARRAY 
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 
GL_NUM_SHADING_LANGUAGE_VERSIONS 
GL_VERTEX_ATTRIB_ARRAY_LONG 
GL_DEPTH_COMPONENT32F 
GL_DEPTH32F_STENCIL8 
GL_FLOAT_32_UNSIGNED_INT_24_8_REV 
GL_INVALID_FRAMEBUFFER_OPERATION 
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 
GL_FRAMEBUFFER_DEFAULT 
GL_FRAMEBUFFER_UNDEFINED 
GL_DEPTH_STENCIL_ATTACHMENT 
GL_MAX_RENDERBUFFER_SIZE 
GL_DEPTH_STENCIL 
GL_UNSIGNED_INT_24_8 
GL_DEPTH24_STENCIL8 
GL_TEXTURE_STENCIL_SIZE 
GL_TEXTURE_RED_TYPE 
GL_TEXTURE_GREEN_TYPE 
GL_TEXTURE_BLUE_TYPE 
GL_TEXTURE_ALPHA_TYPE 
GL_TEXTURE_DEPTH_TYPE 
GL_UNSIGNED_NORMALIZED 
GL_FRAMEBUFFER_BINDING 
GL_DRAW_FRAMEBUFFER_BINDING 
GL_RENDERBUFFER_BINDING 
GL_READ_FRAMEBUFFER 
GL_DRAW_FRAMEBUFFER 
GL_READ_FRAMEBUFFER_BINDING 
GL_RENDERBUFFER_SAMPLES 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 
GL_FRAMEBUFFER_COMPLETE 
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 
GL_FRAMEBUFFER_UNSUPPORTED 
GL_MAX_COLOR_ATTACHMENTS 
GL_COLOR_ATTACHMENT0 
GL_COLOR_ATTACHMENT1 
GL_COLOR_ATTACHMENT2 
GL_COLOR_ATTACHMENT3 
GL_COLOR_ATTACHMENT4 
GL_COLOR_ATTACHMENT5 
GL_COLOR_ATTACHMENT6 
GL_COLOR_ATTACHMENT7 
GL_COLOR_ATTACHMENT8 
GL_COLOR_ATTACHMENT9 
GL_COLOR_ATTACHMENT10 
GL_COLOR_ATTACHMENT11 
GL_COLOR_ATTACHMENT12 
GL_COLOR_ATTACHMENT13 
GL_COLOR_ATTACHMENT14 
GL_COLOR_ATTACHMENT15 
GL_DEPTH_ATTACHMENT 
GL_STENCIL_ATTACHMENT 
GL_FRAMEBUFFER 
GL_RENDERBUFFER 
GL_RENDERBUFFER_WIDTH 
GL_RENDERBUFFER_HEIGHT 
GL_RENDERBUFFER_INTERNAL_FORMAT 
GL_STENCIL_INDEX1 
GL_STENCIL_INDEX4 
GL_STENCIL_INDEX8 
GL_STENCIL_INDEX16 
GL_RENDERBUFFER_RED_SIZE 
GL_RENDERBUFFER_GREEN_SIZE 
GL_RENDERBUFFER_BLUE_SIZE 
GL_RENDERBUFFER_ALPHA_SIZE 
GL_RENDERBUFFER_DEPTH_SIZE 
GL_RENDERBUFFER_STENCIL_SIZE 
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 
GL_MAX_SAMPLES 
GL_FRAMEBUFFER_SRGB 
GL_HALF_FLOAT 
GL_MAP_READ_BIT 
GL_MAP_WRITE_BIT 
GL_MAP_INVALIDATE_RANGE_BIT 
GL_MAP_INVALIDATE_BUFFER_BIT 
GL_MAP_FLUSH_EXPLICIT_BIT 
GL_MAP_UNSYNCHRONIZED_BIT 
GL_COMPRESSED_RED_RGTC1 
GL_COMPRESSED_SIGNED_RED_RGTC1 
GL_COMPRESSED_RG_RGTC2 
GL_COMPRESSED_SIGNED_RG_RGTC2 
GL_RG 
GL_RG_INTEGER 
GL_R8 
GL_R16 
GL_RG8 
GL_RG16 
GL_R16F 
GL_R32F 
GL_RG16F 
GL_RG32F 
GL_R8I 
GL_R8UI 
GL_R16I 
GL_R16UI 
GL_R32I 
GL_R32UI 
GL_RG8I 
GL_RG8UI 
GL_RG16I 
GL_RG16UI 
GL_RG32I 
GL_RG32UI 
GL_VERTEX_ARRAY_BINDING 
GL_UNIFORM_BUFFER 
GL_UNIFORM_BUFFER_BINDING 
GL_UNIFORM_BUFFER_START 
GL_UNIFORM_BUFFER_SIZE 
GL_MAX_VERTEX_UNIFORM_BLOCKS 
GL_MAX_GEOMETRY_UNIFORM_BLOCKS 
GL_MAX_FRAGMENT_UNIFORM_BLOCKS 
GL_MAX_COMBINED_UNIFORM_BLOCKS 
GL_MAX_UNIFORM_BUFFER_BINDINGS 
GL_MAX_UNIFORM_BLOCK_SIZE 
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 
GL_ACTIVE_UNIFORM_BLOCKS 
GL_UNIFORM_TYPE 
GL_UNIFORM_SIZE 
GL_UNIFORM_NAME_LENGTH 
GL_UNIFORM_BLOCK_INDEX 
GL_UNIFORM_OFFSET 
GL_UNIFORM_ARRAY_STRIDE 
GL_UNIFORM_MATRIX_STRIDE 
GL_UNIFORM_IS_ROW_MAJOR 
GL_UNIFORM_BLOCK_BINDING 
GL_UNIFORM_BLOCK_DATA_SIZE 
GL_UNIFORM_BLOCK_NAME_LENGTH 
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 
GL_INVALID_INDEX 
GL_COPY_READ_BUFFER_BINDING 
GL_COPY_READ_BUFFER 
GL_COPY_WRITE_BUFFER_BINDING 
GL_COPY_WRITE_BUFFER 
GL_DEPTH_CLAMP 
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 
GL_FIRST_VERTEX_CONVENTION 
GL_LAST_VERTEX_CONVENTION 
GL_PROVOKING_VERTEX 
GL_TEXTURE_CUBE_MAP_SEAMLESS 
GL_MAX_SERVER_WAIT_TIMEOUT 
GL_OBJECT_TYPE 
GL_SYNC_CONDITION 
GL_SYNC_STATUS 
GL_SYNC_FLAGS 
GL_SYNC_FENCE 
GL_SYNC_GPU_COMMANDS_COMPLETE 
GL_UNSIGNALED 
GL_SIGNALED 
GL_ALREADY_SIGNALED 
GL_TIMEOUT_EXCL_PIRED 
GL_CONDITION_SATISFIED 
GL_WAIT_FAILED 
GL_SYNC_FLUSH_COMMANDS_BIT 
GL_TIMEOUT_IGNORED 
GL_SAMPLE_POSITION 
GL_SAMPLE_MASK 
GL_SAMPLE_MASK_VALUE 
GL_MAX_SAMPLE_MASK_WORDS 
GL_TEXTURE_2D_MULTISAMPLE 
GL_PROXY_TEXTURE_2D_MULTISAMPLE 
GL_TEXTURE_2D_MULTISAMPLE_ARRAY 
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 
GL_TEXTURE_BINDING_2D_MULTISAMPLE 
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 
GL_TEXTURE_SAMPLES 
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 
GL_SAMPLER_2D_MULTISAMPLE 
GL_INT_SAMPLER_2D_MULTISAMPLE 
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 
GL_SAMPLER_2D_MULTISAMPLE_ARRAY 
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 
GL_MAX_COLOR_TEXTURE_SAMPLES 
GL_MAX_DEPTH_TEXTURE_SAMPLES 
GL_MAX_INTEGER_SAMPLES 
GL_SAMPLE_SHADING_ARB 
GL_MIN_SAMPLE_SHADING_VALUE_ARB 
GL_TEXTURE_CUBE_MAP_ARRAY_ARB 
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 
GL_SAMPLER_CUBE_MAP_ARRAY_ARB 
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 
GL_SHADER_INCLUDE_ARB 
GL_NAMED_STRING_LENGTH_ARB 
GL_NAMED_STRING_TYPE_ARB 
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 
GL_SRC1_COLOR 
GL_ONE_MINUS_SRC1_COLOR 
GL_ONE_MINUS_SRC1_ALPHA 
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 
GL_ANY_SAMPLES_PASSED 
GL_SAMPLER_BINDING 
GL_RGB10_A2UI 
GL_TEXTURE_SWIZZLE_R 
GL_TEXTURE_SWIZZLE_G 
GL_TEXTURE_SWIZZLE_B 
GL_TEXTURE_SWIZZLE_A 
GL_TEXTURE_SWIZZLE_RGBA 
GL_TIME_ELAPSED 
GL_TIMESTAMP 
GL_INT_2_10_10_10_REV 
GL_DRAW_INDIRECT_BUFFER 
GL_DRAW_INDIRECT_BUFFER_BINDING 
GL_GEOMETRY_SHADER_INVOCATIONS 
GL_MAX_GEOMETRY_SHADER_INVOCATIONS 
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 
GL_DOUBLE_VEC2 
GL_DOUBLE_VEC3 
GL_DOUBLE_VEC4 
GL_DOUBLE_MAT2 
GL_DOUBLE_MAT3 
GL_DOUBLE_MAT4 
GL_DOUBLE_MAT2x3 
GL_DOUBLE_MAT2x4 
GL_DOUBLE_MAT3x2 
GL_DOUBLE_MAT3x4 
GL_DOUBLE_MAT4x2 
GL_DOUBLE_MAT4x3 
GL_ACTIVE_SUBROUTINES 
GL_ACTIVE_SUBROUTINE_UNIFORMS 
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 
GL_ACTIVE_SUBROUTINE_MAX_LENGTH 
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 
GL_MAX_SUBROUTINES 
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 
GL_NUM_COMPATIBLE_SUBROUTINES 
GL_COMPATIBLE_SUBROUTINES 
GL_PATCHES 
GL_PATCH_VERTICES 
GL_PATCH_DEFAULT_INNER_LEVEL 
GL_PATCH_DEFAULT_OUTER_LEVEL 
GL_TESS_CONTROL_OUTPUT_VERTICES 
GL_TESS_GEN_MODE 
GL_TESS_GEN_SPACING 
GL_TESS_GEN_VERTEX_ORDER 
GL_TESS_GEN_POINT_MODE 
GL_ISOLINES 
GL_FRACTIONAL_ODD 
GL_FRACTIONAL_EVEN 
GL_MAX_PATCH_VERTICES 
GL_MAX_TESS_GEN_LEVEL 
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 
GL_MAX_TESS_PATCH_COMPONENTS 
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 
GL_TESS_EVALUATION_SHADER 
GL_TESS_CONTROL_SHADER 
GL_TRANSFORM_FEEDBACK 
GL_TRANSFORM_FEEDBACK_PAUSED 
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 
GL_TRANSFORM_FEEDBACK_ACTIVE 
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 
GL_TRANSFORM_FEEDBACK_BINDING 
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 
GL_MAX_VERTEX_STREAMS 
GL_FIXED 
GL_IMPLEMENTATION_COLOR_READ_TYPE 
GL_IMPLEMENTATION_COLOR_READ_FORMAT 
GL_LOW_FLOAT 
GL_MEDIUM_FLOAT 
GL_HIGH_FLOAT 
GL_LOW_INT 
GL_MEDIUM_INT 
GL_HIGH_INT 
GL_SHADER_COMPILER 
GL_NUM_SHADER_BINARY_FORMATS 
GL_MAX_VERTEX_UNIFORM_VECTORS 
GL_MAX_VARYING_VECTORS 
GL_MAX_FRAGMENT_UNIFORM_VECTORS 
GL_RGB565 
GL_PROGRAM_BINARY_RETRIEVABLE_HINT 
GL_PROGRAM_BINARY_LENGTH 
GL_NUM_PROGRAM_BINARY_FORMATS 
GL_PROGRAM_BINARY_FORMATS 
GL_VERTEX_SHADER_BIT 
GL_FRAGMENT_SHADER_BIT 
GL_GEOMETRY_SHADER_BIT 
GL_TESS_CONTROL_SHADER_BIT 
GL_TESS_EVALUATION_SHADER_BIT 
GL_ALL_SHADER_BITS 
GL_PROGRAM_SEPARABLE 
GL_ACTIVE_PROGRAM 
GL_PROGRAM_PIPELINE_BINDING 
GL_MAX_VIEWPORTS 
GL_VIEWPORT_SUBCL_PIXEL_BITS 
GL_VIEWPORT_BOUNDS_RANGE 
GL_LAYER_PROVOKING_VERTEX 
GL_VIEWPORT_INDEX_PROVOKING_VERTEX 
GL_UNDEFINED_VERTEX 
GL_SYNC_EVENT_ARB 
GL_SYNC_EVENT_COMPLETE_ARB 
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 
GL_DEBUG_CALLBACK_FUNCTION_ARB 
GL_DEBUG_CALLBACK_USER_PARAM_ARB 
GL_DEBUG_SOURCE_CL_API_ARB 
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 
GL_DEBUG_SOURCE_THIRD_PARTY_ARB 
GL_DEBUG_SOURCE_APPLICATION_ARB 
GL_DEBUG_SOURCE_OTHER_ARB 
GL_DEBUG_TYPE_ERROR_ARB 
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 
GL_DEBUG_TYPE_PORTABILITY_ARB 
GL_DEBUG_TYPE_PERFORMANCE_ARB 
GL_DEBUG_TYPE_OTHER_ARB 
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 
GL_DEBUG_LOGGED_MESSAGES_ARB 
GL_DEBUG_SEVERITY_HIGH_ARB 
GL_DEBUG_SEVERITY_MEDIUM_ARB 
GL_DEBUG_SEVERITY_LOW_ARB 
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 
GL_LOSE_CONTEXT_ON_RESET_ARB 
GL_GUILTY_CONTEXT_RESET_ARB 
GL_INNOCENT_CONTEXT_RESET_ARB 
GL_UNKNOWN_CONTEXT_RESET_ARB 
GL_RESET_NOTIFICATION_STRATEGY_ARB 
GL_NO_RESET_NOTIFICATION_ARB 
GL_UNPACK_COMPRESSED_BLOCK_WIDTH 
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 
GL_UNPACK_COMPRESSED_BLOCK_DEPTH 
GL_UNPACK_COMPRESSED_BLOCK_SIZE 
GL_PACK_COMPRESSED_BLOCK_WIDTH 
GL_PACK_COMPRESSED_BLOCK_HEIGHT 
GL_PACK_COMPRESSED_BLOCK_DEPTH 
GL_PACK_COMPRESSED_BLOCK_SIZE 
GL_NUM_SAMPLE_COUNTS 
GL_MIN_MAP_BUFFER_ALIGNMENT 
GL_ATOMIC_COUNTER_BUFFER 
GL_ATOMIC_COUNTER_BUFFER_BINDING 
GL_ATOMIC_COUNTER_BUFFER_START 
GL_ATOMIC_COUNTER_BUFFER_SIZE 
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 
GL_MAX_VERTEX_ATOMIC_COUNTERS 
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 
GL_MAX_GEOMETRY_ATOMIC_COUNTERS 
GL_MAX_FRAGMENT_ATOMIC_COUNTERS 
GL_MAX_COMBINED_ATOMIC_COUNTERS 
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 
GL_UNSIGNED_INT_ATOMIC_COUNTER 
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 
GL_ELEMENT_ARRAY_BARRIER_BIT 
GL_UNIFORM_BARRIER_BIT 
GL_TEXTURE_FETCH_BARRIER_BIT 
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 
GL_COMMAND_BARRIER_BIT 
GL_PIXEL_BUFFER_BARRIER_BIT 
GL_TEXTURE_UPDATE_BARRIER_BIT 
GL_BUFFER_UPDATE_BARRIER_BIT 
GL_FRAMEBUFFER_BARRIER_BIT 
GL_TRANSFORM_FEEDBACK_BARRIER_BIT 
GL_ATOMIC_COUNTER_BARRIER_BIT 
GL_ALL_BARRIER_BITS 
GL_MAX_IMAGE_UNITS 
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 
GL_IMAGE_BINDING_NAME 
GL_IMAGE_BINDING_LEVEL 
GL_IMAGE_BINDING_LAYERED 
GL_IMAGE_BINDING_LAYER 
GL_IMAGE_BINDING_ACCESS 
GL_IMAGE_1D 
GL_IMAGE_2D 
GL_IMAGE_3D 
GL_IMAGE_2D_RECT 
GL_IMAGE_CUBE 
GL_IMAGE_BUFFER 
GL_IMAGE_1D_ARRAY 
GL_IMAGE_2D_ARRAY 
GL_IMAGE_CUBE_MAP_ARRAY 
GL_IMAGE_2D_MULTISAMPLE 
GL_IMAGE_2D_MULTISAMPLE_ARRAY 
GL_INT_IMAGE_1D 
GL_INT_IMAGE_2D 
GL_INT_IMAGE_3D 
GL_INT_IMAGE_2D_RECT 
GL_INT_IMAGE_CUBE 
GL_INT_IMAGE_BUFFER 
GL_INT_IMAGE_1D_ARRAY 
GL_INT_IMAGE_2D_ARRAY 
GL_INT_IMAGE_CUBE_MAP_ARRAY 
GL_INT_IMAGE_2D_MULTISAMPLE 
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 
GL_UNSIGNED_INT_IMAGE_1D 
GL_UNSIGNED_INT_IMAGE_2D 
GL_UNSIGNED_INT_IMAGE_3D 
GL_UNSIGNED_INT_IMAGE_2D_RECT 
GL_UNSIGNED_INT_IMAGE_CUBE 
GL_UNSIGNED_INT_IMAGE_BUFFER 
GL_UNSIGNED_INT_IMAGE_1D_ARRAY 
GL_UNSIGNED_INT_IMAGE_2D_ARRAY 
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 
GL_MAX_IMAGE_SAMPLES 
GL_IMAGE_BINDING_FORMAT 
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 
GL_MAX_VERTEX_IMAGE_UNIFORMS 
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 
GL_MAX_GEOMETRY_IMAGE_UNIFORMS 
GL_MAX_FRAGMENT_IMAGE_UNIFORMS 
GL_MAX_COMBINED_IMAGE_UNIFORMS 
GL_TEXTURE_IMMUTABLE_FORMAT 
GL_COMPRESSED_RGBA_ASTC_4x4_KHR 
GL_COMPRESSED_RGBA_ASTC_5x4_KHR 
GL_COMPRESSED_RGBA_ASTC_5x5_KHR 
GL_COMPRESSED_RGBA_ASTC_6x5_KHR 
GL_COMPRESSED_RGBA_ASTC_6x6_KHR 
GL_COMPRESSED_RGBA_ASTC_8x5_KHR 
GL_COMPRESSED_RGBA_ASTC_8x6_KHR 
GL_COMPRESSED_RGBA_ASTC_8x8_KHR 
GL_COMPRESSED_RGBA_ASTC_10x5_KHR 
GL_COMPRESSED_RGBA_ASTC_10x6_KHR 
GL_COMPRESSED_RGBA_ASTC_10x8_KHR 
GL_COMPRESSED_RGBA_ASTC_10x10_KHR 
GL_COMPRESSED_RGBA_ASTC_12x10_KHR 
GL_COMPRESSED_RGBA_ASTC_12x12_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 
GL_DEBUG_OUTPUT_SYNCHRONOUS 
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 
GL_DEBUG_CALLBACK_FUNCTION 
GL_DEBUG_CALLBACK_USER_PARAM 
GL_DEBUG_SOURCE_API 
GL_DEBUG_SOURCE_WINDOW_SYSTEM 
GL_DEBUG_SOURCE_SHADER_COMPILER 
GL_DEBUG_SOURCE_THIRD_PARTY 
GL_DEBUG_SOURCE_APPLICATION 
GL_DEBUG_SOURCE_OTHER 
GL_DEBUG_TYPE_ERROR 
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 
GL_DEBUG_TYPE_PORTABILITY 
GL_DEBUG_TYPE_PERFORMANCE 
GL_DEBUG_TYPE_OTHER 
GL_DEBUG_TYPE_MARKER 
GL_DEBUG_TYPE_PUSH_GROUP 
GL_DEBUG_TYPE_POP_GROUP 
GL_DEBUG_SEVERITY_NOTIFICATION 
GL_MAX_DEBUG_GROUP_STACK_DEPTH 
GL_DEBUG_GROUP_STACK_DEPTH 
GL_BUFFER 
GL_SHADER 
GL_PROGRAM 
GL_QUERY 
GL_PROGRAM_PIPELINE 
GL_SAMPLER 
GL_DISPLAY_LIST 
GL_MAX_LABEL_LENGTH 
GL_MAX_DEBUG_MESSAGE_LENGTH 
GL_MAX_DEBUG_LOGGED_MESSAGES 
GL_DEBUG_LOGGED_MESSAGES 
GL_DEBUG_SEVERITY_HIGH 
GL_DEBUG_SEVERITY_MEDIUM 
GL_DEBUG_SEVERITY_LOW 
GL_DEBUG_OUTPUT 
GL_CONTEXT_FLAG_DEBUG_BIT 
GL_COMPUTE_SHADER 
GL_MAX_COMPUTE_UNIFORM_BLOCKS 
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 
GL_MAX_COMPUTE_IMAGE_UNIFORMS 
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 
GL_MAX_COMPUTE_UNIFORM_COMPONENTS 
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 
GL_MAX_COMPUTE_ATOMIC_COUNTERS 
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 
GL_MAX_COMPUTE_LOCAL_INVOCATIONS 
GL_MAX_COMPUTE_WORK_GROUP_COUNT 
GL_MAX_COMPUTE_WORK_GROUP_SIZE 
GL_COMPUTE_LOCAL_WORK_SIZE 
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 
GL_DISPATCH_INDIRECT_BUFFER 
GL_DISPATCH_INDIRECT_BUFFER_BINDING 
GL_COMPUTE_SHADER_BIT 
GL_COMPRESSED_RGB8_ETC2 
GL_COMPRESSED_SRGB8_ETC2 
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 
GL_COMPRESSED_RGBA8_ETC2_EAC 
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 
GL_COMPRESSED_R11_EAC 
GL_COMPRESSED_SIGNED_R11_EAC 
GL_COMPRESSED_RG11_EAC 
GL_COMPRESSED_SIGNED_RG11_EAC 
GL_PRIMITIVE_RESTART_FIXED_INDEX 
GL_ANY_SAMPLES_PASSED_CONSERVATIVE 
GL_MAX_ELEMENT_INDEX 
GL_MAX_UNIFORM_LOCATIONS 
GL_FRAMEBUFFER_DEFAULT_WIDTH 
GL_FRAMEBUFFER_DEFAULT_HEIGHT 
GL_FRAMEBUFFER_DEFAULT_LAYERS 
GL_FRAMEBUFFER_DEFAULT_SAMPLES 
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 
GL_MAX_FRAMEBUFFER_WIDTH 
GL_MAX_FRAMEBUFFER_HEIGHT 
GL_MAX_FRAMEBUFFER_LAYERS 
GL_MAX_FRAMEBUFFER_SAMPLES 
GL_INTERNALFORMAT_SUPPORTED 
GL_INTERNALFORMAT_PREFERRED 
GL_INTERNALFORMAT_RED_SIZE 
GL_INTERNALFORMAT_GREEN_SIZE 
GL_INTERNALFORMAT_BLUE_SIZE 
GL_INTERNALFORMAT_ALPHA_SIZE 
GL_INTERNALFORMAT_DEPTH_SIZE 
GL_INTERNALFORMAT_STENCIL_SIZE 
GL_INTERNALFORMAT_SHARED_SIZE 
GL_INTERNALFORMAT_RED_TYPE 
GL_INTERNALFORMAT_GREEN_TYPE 
GL_INTERNALFORMAT_BLUE_TYPE 
GL_INTERNALFORMAT_ALPHA_TYPE 
GL_INTERNALFORMAT_DEPTH_TYPE 
GL_INTERNALFORMAT_STENCIL_TYPE 
GL_MAX_WIDTH 
GL_MAX_HEIGHT 
GL_MAX_DEPTH 
GL_MAX_LAYERS 
GL_MAX_COMBINED_DIMENSIONS 
GL_COLOR_COMPONENTS 
GL_DEPTH_COMPONENTS 
GL_STENCIL_COMPONENTS 
GL_COLOR_RENDERABLE 
GL_DEPTH_RENDERABLE 
GL_STENCIL_RENDERABLE 
GL_FRAMEBUFFER_RENDERABLE 
GL_FRAMEBUFFER_RENDERABLE_LAYERED 
GL_FRAMEBUFFER_BLEND 
GL_READ_CL_PIXELS 
GL_READ_CL_PIXELS_FORMAT 
GL_READ_CL_PIXELS_TYPE 
GL_TEXTURE_IMAGE_FORMAT 
GL_TEXTURE_IMAGE_TYPE 
GL_GET_TEXTURE_IMAGE_FORMAT 
GL_GET_TEXTURE_IMAGE_TYPE 
GL_MIPMAP 
GL_MANUAL_GENERATE_MIPMAP 
GL_AUTO_GENERATE_MIPMAP 
GL_COLOR_ENCODING 
GL_SRGB_READ 
GL_SRGB_WRITE 
GL_SRGB_DECODE_ARB 
GL_FILTER 
GL_VERTEX_TEXTURE 
GL_TESS_CONTROL_TEXTURE 
GL_TESS_EVALUATION_TEXTURE 
GL_GEOMETRY_TEXTURE 
GL_FRAGMENT_TEXTURE 
GL_COMPUTE_TEXTURE 
GL_TEXTURE_SHADOW 
GL_TEXTURE_GATHER 
GL_TEXTURE_GATHER_SHADOW 
GL_SHADER_IMAGE_LOAD 
GL_SHADER_IMAGE_STORE 
GL_SHADER_IMAGE_ATOMIC 
GL_IMAGE_TEXEL_SIZE 
GL_IMAGE_COMPATIBILITY_CLASS 
GL_IMAGE_CL_PIXEL_FORMAT 
GL_IMAGE_CL_PIXEL_TYPE 
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 
GL_TEXTURE_COMPRESSED_BLOCK_SIZE 
GL_CLEAR_BUFFER 
GL_TEXTURE_VIEW 
GL_VIEW_COMPATIBILITY_CLASS 
GL_FULL_SUPPORT 
GL_CAVEAT_SUPPORT 
GL_IMAGE_CLASS_4_X_32 
GL_IMAGE_CLASS_2_X_32 
GL_IMAGE_CLASS_1_X_32 
GL_IMAGE_CLASS_4_X_16 
GL_IMAGE_CLASS_2_X_16 
GL_IMAGE_CLASS_1_X_16 
GL_IMAGE_CLASS_4_X_8 
GL_IMAGE_CLASS_2_X_8 
GL_IMAGE_CLASS_1_X_8 
GL_IMAGE_CLASS_11_11_10 
GL_IMAGE_CLASS_10_10_10_2 
GL_VIEW_CLASS_128_BITS 
GL_VIEW_CLASS_96_BITS 
GL_VIEW_CLASS_64_BITS 
GL_VIEW_CLASS_48_BITS 
GL_VIEW_CLASS_32_BITS 
GL_VIEW_CLASS_24_BITS 
GL_VIEW_CLASS_16_BITS 
GL_VIEW_CLASS_8_BITS 
GL_VIEW_CLASS_S3TC_DXT1_RGB 
GL_VIEW_CLASS_S3TC_DXT1_RGBA 
GL_VIEW_CLASS_S3TC_DXT3_RGBA 
GL_VIEW_CLASS_S3TC_DXT5_RGBA 
GL_VIEW_CLASS_RGTC1_RED 
GL_VIEW_CLASS_RGTC2_RG 
GL_VIEW_CLASS_BPTC_UNORM 
GL_VIEW_CLASS_BPTC_FLOAT 
GL_UNIFORM 
GL_UNIFORM_BLOCK 
GL_PROGRAM_INPUT 
GL_PROGRAM_OUTPUT 
GL_BUFFER_VARIABLE 
GL_SHADER_STORAGE_BLOCK 
GL_VERTEX_SUBROUTINE 
GL_TESS_CONTROL_SUBROUTINE 
GL_TESS_EVALUATION_SUBROUTINE 
GL_GEOMETRY_SUBROUTINE 
GL_FRAGMENT_SUBROUTINE 
GL_COMPUTE_SUBROUTINE 
GL_VERTEX_SUBROUTINE_UNIFORM 
GL_TESS_CONTROL_SUBROUTINE_UNIFORM 
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 
GL_GEOMETRY_SUBROUTINE_UNIFORM 
GL_FRAGMENT_SUBROUTINE_UNIFORM 
GL_COMPUTE_SUBROUTINE_UNIFORM 
GL_TRANSFORM_FEEDBACK_VARYING 
GL_ACTIVE_RESOURCES 
GL_MAX_NAME_LENGTH 
GL_MAX_NUM_ACTIVE_VARIABLES 
GL_MAX_NUM_COMPATIBLE_SUBROUTINES 
GL_NAME_LENGTH 
GL_TYPE 
GL_ARRAY_SIZE 
GL_OFFSET 
GL_BLOCK_INDEX 
GL_ARRAY_STRIDE 
GL_MATRIX_STRIDE 
GL_IS_ROW_MAJOR 
GL_ATOMIC_COUNTER_BUFFER_INDEX 
GL_BUFFER_BINDING 
GL_BUFFER_DATA_SIZE 
GL_NUM_ACTIVE_VARIABLES 
GL_ACTIVE_VARIABLES 
GL_REFERENCED_BY_VERTEX_SHADER 
GL_REFERENCED_BY_TESS_CONTROL_SHADER 
GL_REFERENCED_BY_TESS_EVALUATION_SHADER 
GL_REFERENCED_BY_GEOMETRY_SHADER 
GL_REFERENCED_BY_FRAGMENT_SHADER 
GL_REFERENCED_BY_COMPUTE_SHADER 
GL_TOP_LEVEL_ARRAY_SIZE 
GL_TOP_LEVEL_ARRAY_STRIDE 
GL_LOCATION 
GL_LOCATION_INDEX 
GL_IS_PER_PATCH 
GL_SHADER_STORAGE_BUFFER 
GL_SHADER_STORAGE_BUFFER_BINDING 
GL_SHADER_STORAGE_BUFFER_START 
GL_SHADER_STORAGE_BUFFER_SIZE 
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 
GL_MAX_SHADER_STORAGE_BLOCK_SIZE 
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 
GL_SHADER_STORAGE_BARRIER_BIT 
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 
GL_DEPTH_STENCIL_TEXTURE_MODE 
GL_TEXTURE_BUFFER_OFFSET 
GL_TEXTURE_BUFFER_SIZE 
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 
GL_TEXTURE_VIEW_MIN_LEVEL 
GL_TEXTURE_VIEW_NUM_LEVELS 
GL_TEXTURE_VIEW_MIN_LAYER 
GL_TEXTURE_VIEW_NUM_LAYERS 
GL_TEXTURE_IMMUTABLE_LEVELS 
GL_VERTEX_ATTRIB_BINDING 
GL_VERTEX_ATTRIB_RELATIVE_OFFSET 
GL_VERTEX_BINDING_DIVISOR 
GL_VERTEX_BINDING_OFFSET 
GL_VERTEX_BINDING_STRIDE 
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 
GL_MAX_VERTEX_ATTRIB_BINDINGS 
GL_TEXTURE_MAX_ANISOTROPY_EXT 
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 
GL_COMPRESSED_RGB_S3TC_DXT1_EXT 
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 
GL_SRGB_EXT 
GL_SRGB8_EXT 
GL_SRGB_ALPHA_EXT 
GL_SRGB8_ALPHA8_EXT 
GL_SLUMINANCE_ALPHA_EXT 
GL_SLUMINANCE8_ALPHA8_EXT 
GL_SLUMINANCE_EXT 
GL_SLUMINANCE8_EXT 
GL_COMPRESSED_SRGB_EXT 
GL_COMPRESSED_SRGB_ALPHA_EXT 
GL_COMPRESSED_SLUMINANCE_EXT 
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 
GL_MAX_VERTEX_ATTRIB_STRIDE 
GL_MAP_PERSISTENT_BIT 
GL_MAP_COHERENT_BIT 
GL_DYNAMIC_STORAGE_BIT 
GL_CLIENT_STORAGE_BIT 
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 
GL_BUFFER_IMMUTABLE_STORAGE 
GL_BUFFER_STORAGE_FLAGS 
GL_CLEAR_TEXTURE 
GL_LOCATION_COMPONENT 
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 
GL_QUERY_BUFFER 
GL_QUERY_BUFFER_BARRIER_BIT 
GL_QUERY_BUFFER_BINDING 
GL_QUERY_RESULT_NO_WAIT 
GL_MIRROR_CLAMP_TO_EDGE 
GL_CONTEXT_LOST 
GL_NEGATIVE_ONE_TO_ONE 
GL_ZERO_TO_ONE 
GL_CLIP_ORIGIN 
GL_CLIP_DEPTH_MODE 
GL_QUERY_WAIT_INVERTED 
GL_QUERY_NO_WAIT_INVERTED 
GL_QUERY_BY_REGION_WAIT_INVERTED 
GL_QUERY_BY_REGION_NO_WAIT_INVERTED 
GL_MAX_CULL_DISTANCES 
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 
GL_TEXTURE_TARGET 
GL_QUERY_TARGET 
GL_GUILTY_CONTEXT_RESET 
GL_INNOCENT_CONTEXT_RESET 
GL_UNKNOWN_CONTEXT_RESET 
GL_RESET_NOTIFICATION_STRATEGY 
GL_LOSE_CONTEXT_ON_RESET 
GL_NO_RESET_NOTIFICATION 
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 
GL_CONTEXT_RELEASE_BEHAVIOR 
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 
GL_COMPARE_R_TO_TEXTURE 
GL_POINT_SPRITE 
GL_MAX_TEXTURE_COORDS 
GL_MAX_TEXTURE_UNITS