// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
/**
 * @class   vtkCornerAnnotation
 * @brief   text annotation in four corners
 *
 * This is an annotation object that manages four text actors / mappers
 * to provide annotation in the four corners of a viewport
 *
 * @par Special input text::
 * - <tt>\<image\></tt> : will be replaced with slice number (relative number)
 * - <tt>\<slice\></tt> : will be replaced with slice number (relative number)
 * - <tt>\<image_and_max\></tt> : will be replaced with slice number and slice max (relative)
 * - <tt>\<slice_and_max\></tt> : will be replaced with slice number and slice max (relative)
 * - <tt>\<slice_pos\></tt> : will be replaced by the position of the current slice
 * - <tt>\<window\></tt> : will be replaced with window value
 * - <tt>\<level\></tt> : will be replaced with level value
 * - <tt>\<window_level\></tt> : will be replaced with window and level value
 *
 * @sa
 * vtkActor2D vtkTextMapper
 */

#ifndef vtkCornerAnnotation_h
#define vtkCornerAnnotation_h

#include "vtkActor2D.h"
#include "vtkRenderingAnnotationModule.h" // For export macro

VTK_ABI_NAMESPACE_BEGIN
class vtkTextMapper;
class vtkImageMapToWindowLevelColors;
class vtkImageActor;
class vtkTextProperty;

class VTKRENDERINGANNOTATION_EXPORT vtkCornerAnnotation : public vtkActor2D
{
public:
  vtkTypeMacro(vtkCornerAnnotation, vtkActor2D);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  /**
   * Instantiate object with a rectangle in normaled view coordinates
   * of (0.2,0.85, 0.8, 0.95).
   */
  static vtkCornerAnnotation* New();

  ///@{
  /**
   * Draw the scalar bar and annotation text to the screen.
   */
  int RenderOpaqueGeometry(vtkViewport* viewport) override;
  int RenderTranslucentPolygonalGeometry(vtkViewport*) override { return 0; }
  int RenderOverlay(vtkViewport* viewport) override;
  ///@}

  /**
   * Does this prop have some translucent polygonal geometry?
   */
  vtkTypeBool HasTranslucentPolygonalGeometry() override;

  ///@{
  /**
   * Set/Get the maximum height of a line of text as a
   * percentage of the vertical area allocated to this
   * scaled text actor. Defaults to 1.0
   */
  vtkSetMacro(MaximumLineHeight, double);
  vtkGetMacro(MaximumLineHeight, double);
  ///@}

  ///@{
  /**
   * Set/Get the minimum/maximum size font that will be shown.
   * If the font drops below the minimum size it will not be rendered.
   */
  vtkSetMacro(MinimumFontSize, int);
  vtkGetMacro(MinimumFontSize, int);
  vtkSetMacro(MaximumFontSize, int);
  vtkGetMacro(MaximumFontSize, int);
  ///@}

  ///@{
  /**
   * Set/Get font scaling factors
   * The font size, f, is calculated as the largest possible value
   * such that the annotations for the given viewport do not overlap.
   * This font size is scaled non-linearly with the viewport size,
   * to maintain an acceptable readable size at larger viewport sizes,
   * without being too big.
   * f' = linearScale * pow(f,nonlinearScale)
   */
  vtkSetMacro(LinearFontScaleFactor, double);
  vtkGetMacro(LinearFontScaleFactor, double);
  vtkSetMacro(NonlinearFontScaleFactor, double);
  vtkGetMacro(NonlinearFontScaleFactor, double);
  ///@}

  /**
   * Release any graphics resources that are being consumed by this actor.
   * The parameter window could be used to determine which graphic
   * resources to release.
   */
  void ReleaseGraphicsResources(vtkWindow*) override;

  ///@{
  /**
   * Position used to get or set the corner annotation text.
   * \sa GetText(), SetText()
   */
  enum TextPosition
  {
    LowerLeft = 0, ///< Uses the lower left corner.
    LowerRight,    ///< Uses the lower right corner.
    UpperLeft,     ///< Uses the upper left corner.
    UpperRight,    ///< Uses the upper right corner.
    LowerEdge,     ///< Uses the lower edge center.
    RightEdge,     ///< Uses the right edge center.
    LeftEdge,      ///< Uses the left edge center
    UpperEdge      ///< Uses the upper edge center.
  };
  static const int NumTextPositions = 8;
  ///@}

  ///@{
  /**
   * Set/Get the text to be displayed for each corner
   * \sa TextPosition
   */
  void SetText(int i, const char* text);
  const char* GetText(int i);
  void ClearAllTexts();
  void CopyAllTextsFrom(vtkCornerAnnotation* ca);
  ///@}

  ///@{
  /**
   * Set an image actor to look at for slice information
   */
  void SetImageActor(vtkImageActor*);
  vtkGetObjectMacro(ImageActor, vtkImageActor);
  ///@}

  ///@{
  /**
   * Set an instance of vtkImageMapToWindowLevelColors to use for
   * looking at window level changes
   */
  void SetWindowLevel(vtkImageMapToWindowLevelColors*);
  vtkGetObjectMacro(WindowLevel, vtkImageMapToWindowLevelColors);
  ///@}

  ///@{
  /**
   * Set the value to shift the level by.
   */
  vtkSetMacro(LevelShift, double);
  vtkGetMacro(LevelShift, double);
  ///@}

  ///@{
  /**
   * Set the value to scale the level by.
   */
  vtkSetMacro(LevelScale, double);
  vtkGetMacro(LevelScale, double);
  ///@}

  ///@{
  /**
   * Set/Get the text property of all corners.
   */
  virtual void SetTextProperty(vtkTextProperty* p);
  vtkGetObjectMacro(TextProperty, vtkTextProperty);
  ///@}

  ///@{
  /**
   * Even if there is an image actor, should `slice' and `image' be displayed?
   */
  vtkBooleanMacro(ShowSliceAndImage, vtkTypeBool);
  vtkSetMacro(ShowSliceAndImage, vtkTypeBool);
  vtkGetMacro(ShowSliceAndImage, vtkTypeBool);
  ///@}

protected:
  vtkCornerAnnotation();
  ~vtkCornerAnnotation() override;

  double MaximumLineHeight;

  vtkTextProperty* TextProperty;

  vtkImageMapToWindowLevelColors* WindowLevel;
  double LevelShift;
  double LevelScale;
  vtkImageActor* ImageActor;
  vtkImageActor* LastImageActor;

  char* CornerText[NumTextPositions];

  int FontSize;
  vtkActor2D* TextActor[NumTextPositions];
  vtkTimeStamp BuildTime;
  int LastSize[2];
  vtkTextMapper* TextMapper[NumTextPositions];

  int MinimumFontSize;
  int MaximumFontSize;

  double LinearFontScaleFactor;
  double NonlinearFontScaleFactor;

  vtkTypeBool ShowSliceAndImage;

  /**
   * Search for replaceable tokens and replace
   */
  virtual void TextReplace(vtkImageActor* ia, vtkImageMapToWindowLevelColors* wl);

  ///@{
  /**
   * Set text actor positions given a viewport size and justification
   */
  virtual void SetTextActorsPosition(const int vsize[2]);
  virtual void SetTextActorsJustification();
  ///@}

private:
  vtkCornerAnnotation(const vtkCornerAnnotation&) = delete;
  void operator=(const vtkCornerAnnotation&) = delete;
};

VTK_ABI_NAMESPACE_END
#endif
