Flecs v4.0
A fast entity component system (ECS) for C & C++
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decl.hpp
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1
6#pragma once
7
8namespace flecs {
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18using TickSource = EcsTickSource;
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20struct system;
21
22template<typename ... Components>
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25namespace _ {
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27void system_init(flecs::world& world);
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31} // namespace _
32} // namespace flecs
struct EcsTickSource EcsTickSource
Component used to provide a tick source to systems.
System builder.
Definition decl.hpp:23
The world.
Definition world.hpp:137
flecs::system system(flecs::entity e) const
Upcast entity to a system.